X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=doc%2Fprogress.html;fp=doc%2Fprogress.html;h=8a844835ddfceadf3b462667dbde1354f1deabac;hb=057254a3eaf0f58056b025bf34f6be860cbfbbb4;hp=0000000000000000000000000000000000000000;hpb=192b34825a36ab967867865ba3c7886c2331531b;p=freeglut diff --git a/doc/progress.html b/doc/progress.html new file mode 100755 index 0000000..8a84483 --- /dev/null +++ b/doc/progress.html @@ -0,0 +1,137 @@ + + +
+ + + + + + ++ + January the 16th, 2000 + + It looks like both X11 and Win32 version have reached a comparable usability stage.
+They are still missing many GLUT API 3 features, but the number is getting smaller and
+smaller every day :)
+
+
Keyboard and mouse seems to work well. There is a big guess about the mouse buttons +count under X11 (always 3) -- I must remember to correct the menu activation code if +this shows to be invalid. + + None of the bizarre input devices found in GLUT API is supported (and probably won't). + + Steve Baker contributed the joystick code. It should work fine, as it did in PLIB,
+but I haven't tested it out yet. It might not compile under FreeBSD, as I had to
+convert it from C++ to C and had no possibility to compile it under FreeBSD (the Win32
+version had some typos, but I've already fixed them).
+
+ Pull down menus seem to work. The menu is displayed using OpenGL, so it requires
+the window's contents to be refreshed at an interactive rate, which sometimes does not
+happen. That's why I'll consider adding optional window-system menu navigation later.
+For now -- extensive testing is what I believe should be done with the menu system.
+
+ Bitmap fonts support is done. However it would be good to add two more API functions +-- glutBitmapString() and glutStrokeString(), which should limit the quantity of state +changes when drawing longer strings. + + Good that somebody finally told me where to get the stroke fonts data from... XFree86 +sources contain the ROMAN and MONO ROMAN stroke fonts data. For now stroke fonts are +rendered using the bitmap font GLUT_BITMAP_8_BY_13. + + What has changed is the way the fonts are specified. I moved to the GLUT's strange +way of supplying (fake for freeglut) font data pointers instead of some nice enums. +Hope it helps in achieving the binary compatibility between freeglut and GLUT. + + Added two new API calls: glutBitmapHeight() and glutStrokeHeight(), that return
+a font's height. Hope this doesn't break the GLUT compatibility a lot.
+
+ Need to have own cursor shapes, so that freeglut can pass them to the windowing
+system, draw them using glBitmap() and/or texture mapping. The cursor shapes are very
+probable to be found in XFree86 sources.
+
+ This might work, however I have not tested it yet. glutGetColor/glutSetColor is not
+implemented. Again, looks like a single Xlib call, but there might be some problems
+with the colormap access. Need to switch into indexed color mode some day and check it
+out (does Mesa 3.1 work with indexed color mode?)
+
+ Overlays are not supported, but one of the GLUT conformance tests fails due to +glutLayerGet( GLUT_NORMAL_DAMAGED ) returning FALSE when the window has actually +been damaged. + + Layers would be good for drawing the menus and mouse cursor, as they wouldn't force
+the application redraw to update their state.
+
+ I am in middle of the fight with the init display string. It's parsing OK, now it
+would be cool to make it impress some effects on the display...
+
+ Is the game mode string parsed correctly?
+
+ Andreas Umbach has contributed the cube and sphere code. The teapot rendering is
+done using free SGI code. I have also added the cone rendering, however it is missing
+normal vectors (just as Andrea's wireframed cube does). All of the glut*hedron()
+functions await to be implemented.
+
+
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