X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=freeglut-1.3%2Ffreeglut_gamemode.c;h=591df3869384a580905b3e582d6d2e818980e666;hb=a86a957ae87e1b07260edec971ebdf5a98ff3d54;hp=297f80cc69346eac4a3614a54c234949b373ff3c;hpb=0299b8ec2aafba355ef04cec2d1445e5ce8079d8;p=freeglut diff --git a/freeglut-1.3/freeglut_gamemode.c b/freeglut-1.3/freeglut_gamemode.c index 297f80c..591df38 100644 --- a/freeglut-1.3/freeglut_gamemode.c +++ b/freeglut-1.3/freeglut_gamemode.c @@ -103,7 +103,7 @@ void fghRestoreState( void ) # ifdef X_XF86VidModeGetAllModeLines XF86VidModeModeInfo** displayModes; - gint i, displayModesCount; + int i, displayModesCount; /* * Query for all the display available... @@ -154,7 +154,7 @@ void fghRestoreState( void ) /* * Checks the display mode settings against user's preferences */ -gboolean fghCheckDisplayMode( gint width, gint height, gint depth, gint refresh ) +GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh ) { /* * The desired values should be stored in fgState structure... @@ -166,7 +166,7 @@ gboolean fghCheckDisplayMode( gint width, gint height, gint depth, gint refresh /* * Changes the current display mode to match user's settings */ -gboolean fghChangeDisplayMode( gboolean haveToTest ) +GLboolean fghChangeDisplayMode( GLboolean haveToTest ) { #if TARGET_HOST_UNIX_X11 @@ -176,7 +176,7 @@ gboolean fghChangeDisplayMode( gboolean haveToTest ) # ifdef X_XF86VidModeGetAllModeLines XF86VidModeModeInfo** displayModes; - gint i, displayModesCount; + int i, displayModesCount; /* * Query for all the display available... @@ -267,7 +267,7 @@ gboolean fghChangeDisplayMode( gboolean haveToTest ) */ if( mode != 0xffffffff ) { - gint retVal = DISP_CHANGE_SUCCESSFUL; + int retVal = DISP_CHANGE_SUCCESSFUL; /* * Mark the values we want to modify in the display change call @@ -310,9 +310,9 @@ gboolean fghChangeDisplayMode( gboolean haveToTest ) /* * Sets the game mode display string */ -void FGAPIENTRY glutGameModeString( const gchar* string ) +void FGAPIENTRY glutGameModeString( const char* string ) { - gint width = 640, height = 480, depth = 16, refresh = 72; + int width = 640, height = 480, depth = 16, refresh = 72; /* * This one seems a bit easier than glutInitDisplayString. The bad thing @@ -327,7 +327,7 @@ void FGAPIENTRY glutGameModeString( const gchar* string ) if( sscanf( string, ":%i@%i", &depth, &refresh ) != 2 ) if( sscanf( string, ":%i", &depth ) != 1 ) if( sscanf( string, "@%i", &refresh ) != 1 ) - g_warning( "unable to parse game mode string `%s'", string ); + fgWarning( "unable to parse game mode string `%s'", string ); /* * Hopefully it worked, and if not, we still have the default values @@ -366,7 +366,7 @@ int FGAPIENTRY glutEnterGameMode( void ) */ if( fghChangeDisplayMode( FALSE ) == FALSE ) { - g_warning( "failed to change screen settings" ); + fgWarning( "failed to change screen settings" ); return( FALSE ); } @@ -502,6 +502,8 @@ int FGAPIENTRY glutGameModeGet( GLenum eWhat ) */ return( fgStructure.GameMode != NULL ); } + + return( -1 ); } /*** END OF FILE ***/