X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=freeglut-1.3%2Ffreeglut_window.c;h=943b0276db60cef5cfcdd9ea282a70dca5276347;hb=5e894684e34e8934ae876f3c91cceb633267a05f;hp=01b494d62ebdd5246346d3182f90be2f57eb51ee;hpb=87d0622a0d1c5b8045874846d361d4d8ce0d7c2c;p=freeglut diff --git a/freeglut-1.3/freeglut_window.c b/freeglut-1.3/freeglut_window.c index 01b494d..943b027 100644 --- a/freeglut-1.3/freeglut_window.c +++ b/freeglut-1.3/freeglut_window.c @@ -324,7 +324,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i * This might speed up message processing. Is that true? */ winAttr.event_mask = StructureNotifyMask | SubstructureNotifyMask | ExposureMask | - ButtonPressMask | ButtonReleaseMask | KeyPressMask | + ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask | ButtonMotionMask; winAttr.background_pixmap = None; @@ -442,8 +442,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i if( gameMode == TRUE ) { /* - * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem... - */ + * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem... + */ XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y ); # ifdef X_XF86VidModeSetViewPort