X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=include%2FGL%2Ffreeglut_std.h;h=573243a5d766563f4642406fcb9375e1d4da7645;hb=2b1558eefd737cacdacf13a7b9d13a435a41a91a;hp=9a1855452059f90c9df0d06b64175cfbf410f67e;hpb=4be47b2d02a394bfb45ff04125079f3cb7597c9c;p=freeglut diff --git a/include/GL/freeglut_std.h b/include/GL/freeglut_std.h index 9a18554..573243a 100644 --- a/include/GL/freeglut_std.h +++ b/include/GL/freeglut_std.h @@ -57,8 +57,10 @@ # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif -# define NOMINMAX -# include +# ifndef NOMINMAX +# define NOMINMAX +# endif +# include /* Windows static library */ # ifdef FREEGLUT_STATIC @@ -117,8 +119,20 @@ /* * Always include OpenGL and GLU headers */ -#include -#include +#ifdef ANDROID +/* Use EGL (implies OpenGL ES) */ +/* TODO: EGL/GLES builds should be more generally defined, possibly by + generating this file dynamically */ +# include +/* TODO: we probably need 2 builds: -lGLESv1 and -lGLESv2 */ +/* #include */ +# include +/* TODO: temporary work-around for e.g. glutWireCube */ +# define GLdouble GLfloat +#else +# include +# include +#endif /* * GLUT API macro definitions -- the special key codes: