X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=include%2FGL%2Ffreeglut_std.h;h=9fded35658d9ae65dd227b6e1ee1d0f94d552199;hb=75c76b69c97acea662e41c261dc90324d8906825;hp=da18176bb5a64e761432f24062f2b1b610331695;hpb=e9ebb8053106d2504605c70a1fd777a52f1d9da4;p=freeglut diff --git a/include/GL/freeglut_std.h b/include/GL/freeglut_std.h index da18176..9fded35 100644 --- a/include/GL/freeglut_std.h +++ b/include/GL/freeglut_std.h @@ -43,7 +43,7 @@ */ /* Define FREEGLUT_LIB_PRAGMAS to 1 to include library - * pragmas or to 1 to exclude library pragmas. + * pragmas or to 0 to exclude library pragmas. * The default behavior depends on the compiler/platform. */ # ifndef FREEGLUT_LIB_PRAGMAS @@ -57,8 +57,10 @@ # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif -# define NOMINMAX -# include +# ifndef NOMINMAX +# define NOMINMAX +# endif +# include /* Windows static library */ # ifdef FREEGLUT_STATIC @@ -68,7 +70,11 @@ /* Link with Win32 static freeglut lib */ # if FREEGLUT_LIB_PRAGMAS -# pragma comment (lib, "freeglut_static.lib") +# ifdef NDEBUG +# pragma comment (lib, "freeglut_static.lib") +# else +# pragma comment (lib, "freeglut_staticd.lib") +# endif # endif /* Windows shared library (DLL) */ @@ -82,7 +88,11 @@ /* Link with Win32 shared freeglut lib */ # if FREEGLUT_LIB_PRAGMAS -# pragma comment (lib, "freeglut.lib") +# ifdef NDEBUG +# pragma comment (lib, "freeglut.lib") +# else +# pragma comment (lib, "freeglutd.lib") +# endif # endif # endif @@ -111,14 +121,30 @@ */ #define FREEGLUT 1 #define GLUT_API_VERSION 4 -#define FREEGLUT_VERSION_2_0 1 #define GLUT_XLIB_IMPLEMENTATION 13 +/* Deprecated: + cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */ +#define FREEGLUT_VERSION_2_0 1 /* * Always include OpenGL and GLU headers */ -#include -#include +/* Note: FREEGLUT_GLES1 and FREEGLUT_GLES2 are only used to cleanly + bootstrap headers inclusion here; use GLES constants directly + (e.g. GL_ES_VERSION_2_0) for all other needs */ +#ifdef FREEGLUT_GLES2 +# include +# include +#elif FREEGLUT_GLES1 +# include +# include +#elif __APPLE__ +# include +# include +#else +# include +# include +#endif /* * GLUT API macro definitions -- the special key codes: @@ -511,15 +537,15 @@ FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* stri /* * Geometry functions, see freeglut_geometry.c */ -FGAPI void FGAPIENTRY glutWireCube( GLdouble size ); -FGAPI void FGAPIENTRY glutSolidCube( GLdouble size ); -FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks ); -FGAPI void FGAPIENTRY glutSolidSphere( GLdouble radius, GLint slices, GLint stacks ); -FGAPI void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); -FGAPI void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); -FGAPI void FGAPIENTRY glutWireTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); -FGAPI void FGAPIENTRY glutSolidTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutWireCube( double size ); +FGAPI void FGAPIENTRY glutSolidCube( double size ); +FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireTorus( double innerRadius, double outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutSolidTorus( double innerRadius, double outerRadius, GLint sides, GLint rings ); FGAPI void FGAPIENTRY glutWireDodecahedron( void ); FGAPI void FGAPIENTRY glutSolidDodecahedron( void ); FGAPI void FGAPIENTRY glutWireOctahedron( void ); @@ -531,9 +557,10 @@ FGAPI void FGAPIENTRY glutSolidIcosahedron( void ); /* * Teapot rendering functions, found in freeglut_teapot.c + * NB: front facing polygons have clockwise winding, not counter clockwise */ -FGAPI void FGAPIENTRY glutWireTeapot( GLdouble size ); -FGAPI void FGAPIENTRY glutSolidTeapot( GLdouble size ); +FGAPI void FGAPIENTRY glutWireTeapot( double size ); +FGAPI void FGAPIENTRY glutSolidTeapot( double size ); /* * Game mode functions, see freeglut_gamemode.c