X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=libs%2Fgoat3d%2FREADME.md;fp=libs%2Fgoat3d%2FREADME.md;h=951207d53d520db40ac2370f8e7979e911457808;hb=d5f45e3128c537f272615cf76242e1dfebccdee7;hp=0000000000000000000000000000000000000000;hpb=dd7ce87b0ad2b8a1b4758bcc9354e993b71c8599;p=raydungeon diff --git a/libs/goat3d/README.md b/libs/goat3d/README.md new file mode 100644 index 0000000..951207d --- /dev/null +++ b/libs/goat3d/README.md @@ -0,0 +1,55 @@ +goat3d +====== + +About +----- +Goat3D is a hierarchical 3D scene, character, and animation file format, and +acompanying read/write library, targeting mostly real-time applications. + +The specification defines a hierarchical structure (see `doc/goatfmt`, and +`doc/goatanimfmt` for details), which can be stored in either text or binary +form. An application using the provided library to read/write goat3d files, +should be able to handle either variant, with no extra effort (NOTE: currently +the binary format is not implemented). The animations can be part of the scene +file, or in separate files. + +This project provides the specification of the file format, a simple library +with a clean C API for reading and writing files in the goat3d scene and +animation files, as well as a number of tools dealing with such files. + +Specifically, at the moment, the goat3d project provides the following: + - *libgoat3d*, a library for reading and writing goat3d scene and animation files. + - *ass2goat*, a universal 3D asset conversion utility based on the excellent + assimp library, from a huge number of 3D file formats to the goat3d file + format. + - *goatinfo*, a command-line tool for inspecting the contents of goat3d files. + - *goatview*, a 3D scene and animation preview tool, based on OpenGL and Qt. + - *goatprim*, a procedural 3D model (primitive) generator for quick testing. + +License +------- +Copyright (C) 2014-2023 John Tsiombikas + +Goat3D is free software, you may use, modify and/or redistribute it under the +terms of the GNU Lesser General Public License v3, or at your option any later +version published by the Free Software Foundation. See COPYING and +COPYING.LESSER for details. + +Build +----- +To build and install libgoat3d on UNIX, run the usual: + + ./configure + make + make install + +See `./configure --help` for a complete list of build-time options. + +To cross-compile for windows with mingw-w64, try the following incantation: + + ./configure --prefix=/usr/i686-w64-mingw32 + make CC=i686-w64-mingw32-gcc AR=i686-w64-mingw32-ar sys=mingw + make install sys=mingw + +The rest of the tools can be built and installed in the exact same way from +their respective subdirectories.