X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=progs%2Fdemos%2FOne%2Fone.c;fp=progs%2Fdemos%2FOne%2Fone.c;h=93e51447030ea62fb548a26a69b3311154e11dd6;hb=0a2aab2b7a6b7551c718922876d89db1c23520e0;hp=627630e637dd143540f04b7706c22bb0e93681c0;hpb=11d78ed6f6a93431c9a3c73dccc822b8436ecd8c;p=freeglut diff --git a/progs/demos/One/one.c b/progs/demos/One/one.c index 627630e..93e5144 100644 --- a/progs/demos/One/one.c +++ b/progs/demos/One/one.c @@ -1,7 +1,7 @@ /* * one.c * - * Hey! This was the original file where freeglut development started. Just + * Hey! This was the original file where freeglut development started. Just * note what I have written here at the time. And see the creation date :) * * : This is a wrapper. I still have to figure out @@ -31,16 +31,16 @@ void PrintText( int nX, int nY, char* pszText ) { int lines; char *p; - + /* * Prepare the OpenGL state */ glDisable( GL_LIGHTING ); - glDisable( GL_DEPTH_TEST ); + glDisable( GL_DEPTH_TEST ); glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); - + /* * Have an orthogonal projection matrix set */ @@ -55,12 +55,12 @@ void PrintText( int nX, int nY, char* pszText ) glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); - + /* - * Now the main text + * Now the main text */ - glColor3ub( 0, 0, 0 ); - glRasterPos2i( nX, nY ); + glColor3ub( 0, 0, 0 ); + glRasterPos2i( nX, nY ); for( p=pszText, lines=0; *p; p++ ) { @@ -69,26 +69,26 @@ void PrintText( int nX, int nY, char* pszText ) lines++; glRasterPos2i( nX, nY-(lines*18) ); } - + glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18, *p ); } - + /* * Revert to the old matrix modes - */ + */ glMatrixMode( GL_PROJECTION ); glPopMatrix(); - + glMatrixMode( GL_MODELVIEW ); glPopMatrix(); - + /* * Restore the old OpenGL states */ glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); glEnable( GL_DEPTH_TEST ); glEnable( GL_LIGHTING ); -} +} /* * This is the display routine for our sample FreeGLUT windows @@ -132,10 +132,10 @@ void SampleDisplay( void ) /* * Draw a silly text */ - if( g_InGameMode == 0 ) + if( g_InGameMode == 0 ) PrintText( 20, 20, "Hello there cruel world!" ); else - PrintText( 20, 20, "Press ESC to leave the game mode!" ); + PrintText( 20, 20, "Press ESC to leave the game mode!" ); /* * And swap this context's buffers @@ -156,7 +156,7 @@ void SampleIdle( void ) g_LeaveGameMode = 0; g_InGameMode = 0; } -} +} /* * The reshape function @@ -242,7 +242,7 @@ void SampleMenu( int menuID ) /* * Just print something funny */ - printf( "SampleMenu() callback executed, menuID is %i\n", menuID ); + printf( "SampleMenu() callback executed, menuID is %i\n", menuID ); } /* @@ -262,7 +262,7 @@ int main( int argc, char** argv ) glutAddMenuEntry( "Sub menu A1 (01)", 1 ); glutAddMenuEntry( "Sub menu A2 (02)", 2 ); glutAddMenuEntry( "Sub menu A3 (03)", 3 ); - + subMenuB = glutCreateMenu( SampleMenu ); glutAddMenuEntry( "Sub menu B1 (04)", 4 ); glutAddMenuEntry( "Sub menu B2 (05)", 5 ); @@ -300,7 +300,7 @@ int main( int argc, char** argv ) glutGameModeString( "640x480:16@72" ); glutGameModeString( "1024x768" ); glutGameModeString( ":32@120" ); - glutGameModeString( "Toudi glupcze, Danwin bedzie moj!" ); + glutGameModeString( "Toudi glupcze, Danwin bedzie moj!" ); glutGameModeString( "640x480:16@72" ); glutEnterGameMode(); @@ -313,7 +313,7 @@ int main( int argc, char** argv ) printf( "current window is %ix%i+%i+%i", glutGet( GLUT_WINDOW_X ), glutGet( GLUT_WINDOW_Y ), glutGet( GLUT_WINDOW_WIDTH ), glutGet( GLUT_WINDOW_HEIGHT ) - ); + ); /* * Enter the main FreeGLUT processing loop