X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=progs%2Fdemos%2FOne%2Fone.c;h=6509c3b0db112a9ce66354d493a817e8bff770d8;hb=b23128a3f3779555ea461278346d628a9b49fad0;hp=e14b083770e3a0b413a1355d38a6d25c354a45d7;hpb=a0fa770eec20874164678fd2a9a119ca949c924e;p=freeglut diff --git a/progs/demos/One/one.c b/progs/demos/One/one.c index e14b083..6509c3b 100644 --- a/progs/demos/One/one.c +++ b/progs/demos/One/one.c @@ -23,7 +23,7 @@ int g_LeaveGameMode = 0; int g_InGameMode = 0; -int g_mainwin, g_sw1, g_sw2, g_gamemodewin; +int g_mainwin1, g_mainwin2, g_sw1, g_sw2, g_gamemodewin; /* * Call this function to have some text drawn at given coordinates @@ -99,9 +99,9 @@ void SampleDisplay( void ) int win = glutGetWindow(); if (g_InGameMode && win!=g_gamemodewin) - /* Dont draw other windows when in gamemode, those aren't visible - * anyway. Drawing them continuously anyway can cause flicker trouble - * on my machine. This only seems to occur when there are child windows + /* Don't draw other windows when in gamemode, those aren't visible + * anyway. Drawing them continuously nonetheless can cause flicker trouble + * on my machine. This only seems to occur only when there are child windows * among the non-visible windows */ return; @@ -113,7 +113,7 @@ void SampleDisplay( void ) */ glClearColor(0.7f,0.7f,0.7f,1); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - glutPostWindowRedisplay(g_mainwin); + glutPostWindowRedisplay(g_mainwin2); } else if (win==g_sw2) { @@ -122,7 +122,7 @@ void SampleDisplay( void ) */ glClearColor(0.3f,0.3f,0.3f,1); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - glutPostWindowRedisplay(g_mainwin); + glutPostWindowRedisplay(g_mainwin2); } else { @@ -184,9 +184,14 @@ void SampleIdle( void ) if( g_LeaveGameMode == 1 ) { /* One could do all this just as well in SampleGameModeKeyboard... */ + printf("leaving gamemode...\n"); glutLeaveGameMode( ); g_LeaveGameMode = 0; g_InGameMode = 0; + glutPostWindowRedisplay(g_mainwin1); + glutPostWindowRedisplay(g_mainwin2); + glutPostWindowRedisplay(g_sw1); + glutPostWindowRedisplay(g_sw2); } } @@ -302,6 +307,8 @@ int main( int argc, char** argv ) glutInit( &argc, argv ); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS); + glutMenuStatusFunc( SampleMenuStatus ); + glutIdleFunc( SampleIdle ); subMenuA = glutCreateMenu( SampleMenu ); glutAddMenuEntry( "Sub menu A1 (01)", 1 ); @@ -323,30 +330,26 @@ int main( int argc, char** argv ) glutAddSubMenu( "Enter sub menu A", subMenuA ); glutAddSubMenu( "Enter sub menu B", subMenuB ); - glutCreateWindow( "Hello world!" ); + g_mainwin1 = glutCreateWindow( "Hello world!" ); glutDisplayFunc( SampleDisplay ); glutReshapeFunc( SampleReshape ); glutKeyboardFunc( SampleKeyboard ); glutSpecialFunc( SampleSpecial ); - glutIdleFunc( SampleIdle ); glutEntryFunc( SampleEntry ); - glutMenuStatusFunc( SampleMenuStatus ); glutAttachMenu( GLUT_LEFT_BUTTON ); glutInitWindowPosition( 200, 200 ); - g_mainwin = glutCreateWindow( "I am not Jan B." ); + g_mainwin2 = glutCreateWindow( "I am not Jan B." ); glutDisplayFunc( SampleDisplay ); glutReshapeFunc( SampleReshape ); glutKeyboardFunc( SampleKeyboard ); glutSpecialFunc( SampleSpecial ); - glutIdleFunc( SampleIdle ); glutEntryFunc( SampleEntry ); - glutMenuStatusFunc( SampleMenuStatus ); glutAttachMenu( GLUT_LEFT_BUTTON ); glutSetMenu(subMenuA); glutAttachMenu( GLUT_RIGHT_BUTTON ); - g_sw1=glutCreateSubWindow(g_mainwin,200,0,100,100); + g_sw1=glutCreateSubWindow(g_mainwin2,200,0,100,100); glutDisplayFunc( SampleDisplay ); glutSetMenu(subMenuB); glutAttachMenu( GLUT_LEFT_BUTTON ); @@ -374,9 +377,7 @@ int main( int argc, char** argv ) glutDisplayFunc( SampleDisplay ); glutReshapeFunc( SampleReshape ); glutKeyboardFunc( SampleGameModeKeyboard ); - glutIdleFunc( SampleIdle ); glutEntryFunc( SampleEntry ); - glutMenuStatusFunc( SampleMenuStatus ); glutSetMenu(menuID); glutAttachMenu( GLUT_LEFT_BUTTON );