X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=progs%2Fdemos%2FOne%2Fone.c;h=b5d9732213d9630da10d0d0a9785b6761a0f804e;hb=84bbdfc8e7dfb2e220a4d155159be91e88ea9433;hp=dd98f996d4aac9083b489a7c4609bafa0194322b;hpb=3f2f58875027438295991cd97fe411c5396f5624;p=freeglut diff --git a/progs/demos/One/one.c b/progs/demos/One/one.c index dd98f99..b5d9732 100644 --- a/progs/demos/One/one.c +++ b/progs/demos/One/one.c @@ -23,6 +23,7 @@ int g_LeaveGameMode = 0; int g_InGameMode = 0; +int g_mainwin, g_sw1, g_sw2, g_gamemodewin; /* * Call this function to have some text drawn at given coordinates @@ -93,54 +94,86 @@ void PrintText( int nX, int nY, char* pszText ) /* * This is the display routine for our sample FreeGLUT windows */ -static float g_fTime = 0.0f; - void SampleDisplay( void ) { - /* - * Clear the screen - */ - glClearColor( 0, 0.5, 1, 1 ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - /* - * Have the cube rotated - */ - glMatrixMode( GL_MODELVIEW ); - glPushMatrix(); + int win = glutGetWindow(); - glRotatef( g_fTime, 0, 0, 1 ); - glRotatef( g_fTime, 0, 1, 0 ); - glRotatef( g_fTime, 1, 0, 0 ); + if (g_InGameMode && win!=g_gamemodewin) + /* Dont draw other windows when in gamemode, those aren't visible + * anyway. Drawing them continuously anyway can cause flicker trouble + * on my machine. This only seems to occur when there are child windows + * among the non-visible windows + */ + return; - /* - * And then drawn... - */ - glColor3f( 1, 1, 0 ); - /* glutWireCube( 20.0 ); */ - glutWireTeapot( 20.0 ); - /* glutWireSpher( 15.0, 15, 15 ); */ - /* glColor3f( 0, 1, 0 ); */ - /* glutWireCube( 30.0 ); */ - /* glutSolidCone( 10, 20, 10, 2 ); */ - - /* - * Don't forget about the model-view matrix - */ - glPopMatrix( ); - - /* - * Draw a silly text - */ - if( g_InGameMode == 0 ) - PrintText( 20, 20, "Hello there cruel world!" ); + if (win==g_sw1) + { + /* + * Clear the screen + */ + glClearColor(0.7f,0.7f,0.7f,1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glutPostWindowRedisplay(g_mainwin); + } + else if (win==g_sw2) + { + /* + * Clear the screen + */ + glClearColor(0.3f,0.3f,0.3f,1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glutPostWindowRedisplay(g_mainwin); + } else - PrintText( 20, 20, "Press ESC to leave the game mode!" ); + { + const GLfloat time = glutGet(GLUT_ELAPSED_TIME) / 1000.f * 40; + + /* + * Clear the screen + */ + glClearColor( 0, 0.5, 1, 1 ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + /* + * Have the cube rotated + */ + glMatrixMode( GL_MODELVIEW ); + glPushMatrix(); + + glRotatef( time, 0, 0, 1 ); + glRotatef( time, 0, 1, 0 ); + glRotatef( time, 1, 0, 0 ); + + /* + * And then drawn... + */ + glColor3f( 1, 1, 0 ); + /* glutWireCube( 20.0 ); */ + glutWireTeapot( 20.0 ); + /* glutWireSphere( 15.0, 15, 15 ); */ + /* glColor3f( 0, 1, 0 ); */ + /* glutWireCube( 30.0 ); */ + /* glutSolidCone( 10, 20, 10, 2 ); */ + + /* + * Don't forget about the model-view matrix + */ + glPopMatrix( ); + + /* + * Draw a silly text + */ + if( g_InGameMode == 0 ) + PrintText( 20, 20, "Hello there cruel world!" ); + else + PrintText( 20, 20, "Press ESC to leave the game mode!" ); + } /* * And swap this context's buffers */ glutSwapBuffers( ); + glutPostWindowRedisplay(win); } /* @@ -148,16 +181,21 @@ void SampleDisplay( void ) */ void SampleIdle( void ) { - g_fTime += 0.5f; - if( g_LeaveGameMode == 1 ) { + /* One could do all this just as well in SampleGameModeKeyboard... */ glutLeaveGameMode( ); g_LeaveGameMode = 0; g_InGameMode = 0; } } +void SampleEntry(int state) +{ + int window = glutGetWindow () ; + printf ( "Window %d Entry Callback: %d\n", window, state ) ; +} + /* * The reshape function */ @@ -258,6 +296,8 @@ int main( int argc, char** argv ) glutInit( &argc, argv ); + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS); + subMenuA = glutCreateMenu( SampleMenu ); glutAddMenuEntry( "Sub menu A1 (01)", 1 ); glutAddMenuEntry( "Sub menu A2 (02)", 2 ); @@ -284,16 +324,29 @@ int main( int argc, char** argv ) glutKeyboardFunc( SampleKeyboard ); glutSpecialFunc( SampleSpecial ); glutIdleFunc( SampleIdle ); + glutEntryFunc( SampleEntry ); glutAttachMenu( GLUT_LEFT_BUTTON ); glutInitWindowPosition( 200, 200 ); - glutCreateWindow( "I am not Jan B." ); + g_mainwin = glutCreateWindow( "I am not Jan B." ); glutDisplayFunc( SampleDisplay ); glutReshapeFunc( SampleReshape ); glutKeyboardFunc( SampleKeyboard ); glutSpecialFunc( SampleSpecial ); glutIdleFunc( SampleIdle ); glutAttachMenu( GLUT_LEFT_BUTTON ); + glutSetMenu(subMenuA); + glutAttachMenu( GLUT_RIGHT_BUTTON ); + + g_sw1=glutCreateSubWindow(g_mainwin,200,0,100,100); + glutDisplayFunc( SampleDisplay ); + glutSetMenu(subMenuB); + glutAttachMenu( GLUT_LEFT_BUTTON ); + + g_sw2=glutCreateSubWindow(g_sw1,50,0,50,50); + glutDisplayFunc( SampleDisplay ); + glutSetMenu(menuID); + glutAttachMenu( GLUT_RIGHT_BUTTON ); printf( "Testing game mode string parsing, don't panic!\n" ); glutGameModeString( "320x240:32@100" ); @@ -306,7 +359,7 @@ int main( int argc, char** argv ) glutEnterGameMode(); glutGameModeString( "800x600" ); /* this one is likely to succeed */ - glutEnterGameMode(); + g_gamemodewin = glutEnterGameMode(); if (glutGameModeGet(GLUT_GAME_MODE_ACTIVE)) g_InGameMode = 1; @@ -314,9 +367,10 @@ int main( int argc, char** argv ) glutReshapeFunc( SampleReshape ); glutKeyboardFunc( SampleGameModeKeyboard ); glutIdleFunc( SampleIdle ); + glutSetMenu(menuID); glutAttachMenu( GLUT_LEFT_BUTTON ); - printf( "current window is %ix%i at (%i,%i)", + printf( "current window is %ix%i at (%i,%i)\n", glutGet( GLUT_WINDOW_WIDTH ), glutGet( GLUT_WINDOW_HEIGHT ), glutGet( GLUT_WINDOW_X ), glutGet( GLUT_WINDOW_Y ) ); @@ -326,12 +380,13 @@ int main( int argc, char** argv ) */ glutMainLoop(); - printf( "glutMainLoop() termination works fine!\n" ); - /* - * This is never reached in FreeGLUT. Is that good? + * returned from mainloop after window closed + * see glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS); above */ + printf( "glutMainLoop() termination works fine!\n" ); + return EXIT_SUCCESS; } -/*** END OF FILE ***/ +/*** END OF FILE ***/ \ No newline at end of file