X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=progs%2Fdemos%2FOne%2Fone.c;h=e14b083770e3a0b413a1355d38a6d25c354a45d7;hb=a0fa770eec20874164678fd2a9a119ca949c924e;hp=cdabd24a45900a57e63bae3d03ca4baae8cf6188;hpb=74cd350348612343642b950c6e903ab459c0b3f9;p=freeglut diff --git a/progs/demos/One/one.c b/progs/demos/One/one.c index cdabd24..e14b083 100644 --- a/progs/demos/One/one.c +++ b/progs/demos/One/one.c @@ -23,7 +23,7 @@ int g_LeaveGameMode = 0; int g_InGameMode = 0; -int g_mainwin, g_sw1; +int g_mainwin, g_sw1, g_sw2, g_gamemodewin; /* * Call this function to have some text drawn at given coordinates @@ -94,12 +94,18 @@ void PrintText( int nX, int nY, char* pszText ) /* * This is the display routine for our sample FreeGLUT windows */ -static float g_fTime = 0.0f; - void SampleDisplay( void ) { int win = glutGetWindow(); + if (g_InGameMode && win!=g_gamemodewin) + /* Dont draw other windows when in gamemode, those aren't visible + * anyway. Drawing them continuously anyway can cause flicker trouble + * on my machine. This only seems to occur when there are child windows + * among the non-visible windows + */ + return; + if (win==g_sw1) { /* @@ -109,8 +115,19 @@ void SampleDisplay( void ) glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glutPostWindowRedisplay(g_mainwin); } + else if (win==g_sw2) + { + /* + * Clear the screen + */ + glClearColor(0.3f,0.3f,0.3f,1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glutPostWindowRedisplay(g_mainwin); + } else { + const GLfloat time = glutGet(GLUT_ELAPSED_TIME) / 1000.f * 40; + /* * Clear the screen */ @@ -123,9 +140,9 @@ void SampleDisplay( void ) glMatrixMode( GL_MODELVIEW ); glPushMatrix(); - glRotatef( g_fTime, 0, 0, 1 ); - glRotatef( g_fTime, 0, 1, 0 ); - glRotatef( g_fTime, 1, 0, 0 ); + glRotatef( time, 0, 0, 1 ); + glRotatef( time, 0, 1, 0 ); + glRotatef( time, 1, 0, 0 ); /* * And then drawn... @@ -133,7 +150,7 @@ void SampleDisplay( void ) glColor3f( 1, 1, 0 ); /* glutWireCube( 20.0 ); */ glutWireTeapot( 20.0 ); - /* glutWireSpher( 15.0, 15, 15 ); */ + /* glutWireSphere( 15.0, 15, 15 ); */ /* glColor3f( 0, 1, 0 ); */ /* glutWireCube( 30.0 ); */ /* glutSolidCone( 10, 20, 10, 2 ); */ @@ -164,16 +181,21 @@ void SampleDisplay( void ) */ void SampleIdle( void ) { - g_fTime += 0.5f; - if( g_LeaveGameMode == 1 ) { + /* One could do all this just as well in SampleGameModeKeyboard... */ glutLeaveGameMode( ); g_LeaveGameMode = 0; g_InGameMode = 0; } } +void SampleEntry(int state) +{ + int window = glutGetWindow () ; + printf ( "Window %d Entry Callback: %d\n", window, state ) ; +} + /* * The reshape function */ @@ -255,13 +277,18 @@ void SampleSpecial( int nSpecial, int nMouseX, int nMouseY ) */ void SampleMenu( int menuID ) { - /* - * Just print something funny - */ printf( "SampleMenu() callback executed, menuID is %i\n", menuID ); } /* + * A sample menu status callback + */ +void SampleMenuStatus( int status, int x, int y ) +{ + printf ( "SampleMenu() callback executed, MenuStatus is %i at (%i,%i)\n", status, x, y ); +} + +/* * The sample's entry point */ int main( int argc, char** argv ) @@ -302,6 +329,8 @@ int main( int argc, char** argv ) glutKeyboardFunc( SampleKeyboard ); glutSpecialFunc( SampleSpecial ); glutIdleFunc( SampleIdle ); + glutEntryFunc( SampleEntry ); + glutMenuStatusFunc( SampleMenuStatus ); glutAttachMenu( GLUT_LEFT_BUTTON ); glutInitWindowPosition( 200, 200 ); @@ -311,14 +340,21 @@ int main( int argc, char** argv ) glutKeyboardFunc( SampleKeyboard ); glutSpecialFunc( SampleSpecial ); glutIdleFunc( SampleIdle ); + glutEntryFunc( SampleEntry ); + glutMenuStatusFunc( SampleMenuStatus ); glutAttachMenu( GLUT_LEFT_BUTTON ); glutSetMenu(subMenuA); - glutAttachMenu( GLUT_RIGHT_BUTTON); + glutAttachMenu( GLUT_RIGHT_BUTTON ); g_sw1=glutCreateSubWindow(g_mainwin,200,0,100,100); glutDisplayFunc( SampleDisplay ); glutSetMenu(subMenuB); - glutAttachMenu( GLUT_LEFT_BUTTON); + glutAttachMenu( GLUT_LEFT_BUTTON ); + + g_sw2=glutCreateSubWindow(g_sw1,50,0,50,50); + glutDisplayFunc( SampleDisplay ); + glutSetMenu(menuID); + glutAttachMenu( GLUT_RIGHT_BUTTON ); printf( "Testing game mode string parsing, don't panic!\n" ); glutGameModeString( "320x240:32@100" ); @@ -331,7 +367,7 @@ int main( int argc, char** argv ) glutEnterGameMode(); glutGameModeString( "800x600" ); /* this one is likely to succeed */ - glutEnterGameMode(); + g_gamemodewin = glutEnterGameMode(); if (glutGameModeGet(GLUT_GAME_MODE_ACTIVE)) g_InGameMode = 1; @@ -339,6 +375,10 @@ int main( int argc, char** argv ) glutReshapeFunc( SampleReshape ); glutKeyboardFunc( SampleGameModeKeyboard ); glutIdleFunc( SampleIdle ); + glutEntryFunc( SampleEntry ); + glutMenuStatusFunc( SampleMenuStatus ); + glutSetMenu(menuID); + glutAttachMenu( GLUT_LEFT_BUTTON ); printf( "current window is %ix%i at (%i,%i)\n", glutGet( GLUT_WINDOW_WIDTH ), glutGet( GLUT_WINDOW_HEIGHT ), @@ -350,12 +390,13 @@ int main( int argc, char** argv ) */ glutMainLoop(); - printf( "glutMainLoop() termination works fine!\n" ); - /* - * This is never reached in FreeGLUT. Is that good? + * returned from mainloop after window closed + * see glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS); above */ + printf( "glutMainLoop() termination works fine!\n" ); + return EXIT_SUCCESS; } -/*** END OF FILE ***/ \ No newline at end of file +/*** END OF FILE ***/