X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=progs%2Fdemos%2Fshapes%2Fshapes.c;h=271ea04c0ee551751420a102323f73d4b0f8df63;hb=b38f7bf82ab934dce11fbfdd21ca32da72f73c6a;hp=bf1ad225cf7d4c3df07c606c9b4bc2cfbd73e7cd;hpb=eb3398894accce09ddc23c89c320113207f0dec5;p=freeglut diff --git a/progs/demos/shapes/shapes.c b/progs/demos/shapes/shapes.c index bf1ad22..271ea04 100644 --- a/progs/demos/shapes/shapes.c +++ b/progs/demos/shapes/shapes.c @@ -1,143 +1,413 @@ +/*! \file shapes.c + \ingroup demos + + This program is a test harness for the various shapes + in OpenGLUT. It may also be useful to see which + parameters control what behavior in the OpenGLUT + objects. + + Spinning wireframe and solid-shaded shapes are + displayed. Some parameters can be adjusted. + + Keys: + - Esc   Quit + - q Q   Quit + - i I   Show info + - p P   Toggle perspective or orthographic projection + - r R   Toggle fixed or animated rotation around model X-axis + - = +   Increase \a slices + - - _   Decreate \a slices + - , <   Decreate \a stacks + - . >   Increase \a stacks + - 9 (   Decreate \a depth (Sierpinski Sponge) + - 0 )   Increase \a depth (Sierpinski Sponge) + - up    Increase "outer radius" + - down  Decrease "outer radius" + - left  Decrease "inner radius" + - right Increase "inner radius" + - PgUp  Next shape-drawing function + - PgDn  Prev shape-drawing function + + \author Written by Nigel Stewart November 2003 + + \author Portions Copyright (C) 2004, the OpenGLUT project contributors.
+ OpenGLUT branched from freeglut in February, 2004. + + \image html openglut_shapes.png OpenGLUT Geometric Shapes Demonstration + \include demos/shapes/shapes.c +*/ + #include +#include #include #include -#include +#ifdef _MSC_VER +/* DUMP MEMORY LEAKS */ +#include +#endif + +/* + * This macro is only intended to be used on arrays, of course. + */ +#define NUMBEROF(x) ((sizeof(x))/(sizeof(x[0]))) + +/* + * These global variables control which object is drawn, + * and how it is drawn. No object uses all of these + * variables. + */ +static int function_index; static int slices = 16; static int stacks = 16; +static double irad = .25; +static double orad = 1.0; /* doubles as size for objects other than Torus */ +static int depth = 4; +static double offset[ 3 ] = { 0, 0, 0 }; +static GLboolean show_info = GL_TRUE; +static float ar; +static GLboolean persProject = GL_TRUE; +static GLboolean animateXRot = GL_FALSE; + +/* + * These one-liners draw particular objects, fetching appropriate + * information from the above globals. They are just thin wrappers + * for the FreeGLUT objects. + */ +static void drawSolidTetrahedron(void) { glutSolidTetrahedron (); } +static void drawWireTetrahedron(void) { glutWireTetrahedron (); } +static void drawSolidCube(void) { glutSolidCube(orad); } /* orad doubles as size input */ +static void drawWireCube(void) { glutWireCube(orad); } /* orad doubles as size input */ +static void drawSolidOctahedron(void) { glutSolidOctahedron (); } +static void drawWireOctahedron(void) { glutWireOctahedron (); } +static void drawSolidDodecahedron(void) { glutSolidDodecahedron (); } +static void drawWireDodecahedron(void) { glutWireDodecahedron (); } +static void drawSolidRhombicDodecahedron(void) { glutSolidRhombicDodecahedron (); } +static void drawWireRhombicDodecahedron(void) { glutWireRhombicDodecahedron (); } +static void drawSolidIcosahedron(void) { glutSolidIcosahedron (); } +static void drawWireIcosahedron(void) { glutWireIcosahedron (); } +static void drawSolidSierpinskiSponge(void) { glutSolidSierpinskiSponge (depth, offset, orad);} /* orad doubles as size input */ +static void drawWireSierpinskiSponge(void) { glutWireSierpinskiSponge (depth, offset, orad); } /* orad doubles as size input */ +static void drawSolidTorus(void) { glutSolidTorus(irad,orad,slices,stacks); } +static void drawWireTorus(void) { glutWireTorus (irad,orad,slices,stacks); } +static void drawSolidSphere(void) { glutSolidSphere(orad,slices,stacks); } /* orad doubles as size input */ +static void drawWireSphere(void) { glutWireSphere(orad,slices,stacks); } /* orad doubles as size input */ +static void drawSolidCone(void) { glutSolidCone(orad,orad,slices,stacks); } /* orad doubles as size input */ +static void drawWireCone(void) { glutWireCone(orad,orad,slices,stacks); } /* orad doubles as size input */ +static void drawSolidCylinder(void) { glutSolidCylinder(orad,orad,slices,stacks); } /* orad doubles as size input */ +static void drawWireCylinder(void) { glutWireCylinder(orad,orad,slices,stacks); } /* orad doubles as size input */ +static void drawSolidTeapot(void) +{ + /* per Glut manpage, it should be noted that the teapot is rendered + * with clockwise winding for front facing polygons... + */ + glFrontFace(GL_CW); + glutSolidTeapot(orad); /* orad doubles as size input */ + glFrontFace(GL_CCW); +} +static void drawWireTeapot(void) +{ + /* per Glut manpage, it should be noted that the teapot is rendered + * with clockwise winding for front facing polygons... + */ + glFrontFace(GL_CW); + glutWireTeapot(orad); /* orad doubles as size input */ + glFrontFace(GL_CCW); +} + +#define RADIUS 1.0f + +static void drawSolidCuboctahedron(void) +{ + glBegin( GL_TRIANGLES ); + glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d( RADIUS, 0.0, RADIUS ); + glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS ); + glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS ); + glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d( RADIUS, 0.0,-RADIUS ); + glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); + glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); + glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); + glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); + glEnd(); + + glBegin( GL_QUADS ); + glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); + glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS ); + glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS ); + glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS ); + glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS ); + glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS ); + glEnd(); +} + +static void drawWireCuboctahedron(void) +{ + glBegin( GL_LINE_LOOP ); + glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS ); + glEnd(); +} + +#undef RADIUS + +/* + * This structure defines an entry in our function-table. + */ +typedef struct +{ + const char * const name; + void (*solid) (void); + void (*wire) (void); +} entry; + +#define ENTRY(e) {#e, drawSolid##e, drawWire##e} +static const entry table [] = +{ + ENTRY (Tetrahedron), + ENTRY (Cube), + ENTRY (Octahedron), + ENTRY (Dodecahedron), + ENTRY (RhombicDodecahedron), + ENTRY (Icosahedron), + ENTRY (SierpinskiSponge), + ENTRY (Teapot), + ENTRY (Torus), + ENTRY (Sphere), + ENTRY (Cone), + ENTRY (Cylinder), + ENTRY (Cuboctahedron) +}; +#undef ENTRY + +/*! + Does printf()-like work using freeglut + glutBitmapString(). Uses a fixed font. Prints + at the indicated row/column position. + + Limitation: Cannot address pixels. + Limitation: Renders in screen coords, not model coords. +*/ +static void shapesPrintf (int row, int col, const char *fmt, ...) +{ + static char buf[256]; + int viewport[4]; + void *font = GLUT_BITMAP_9_BY_15; + va_list args; + + va_start(args, fmt); +#if defined(WIN32) && !defined(__CYGWIN__) + (void) _vsnprintf (buf, sizeof(buf), fmt, args); +#else + (void) vsnprintf (buf, sizeof(buf), fmt, args); +#endif + va_end(args); + + glGetIntegerv(GL_VIEWPORT,viewport); + + glPushMatrix(); + glLoadIdentity(); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glOrtho(0,viewport[2],0,viewport[3],-1,1); + + glRasterPos2i + ( + glutBitmapWidth(font, ' ') * col, + - glutBitmapHeight(font) * row + viewport[3] + ); + glutBitmapString (font, (unsigned char*)buf); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); +} + +/* GLUT callback Handlers */ -static void -reshape(int width, int height) +static void +resize(int width, int height) { - float ar; - - glViewport( 0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - ar = (float) width / (float) height; - glFrustum ( -ar, ar, -1.0, 1.0, 2.0, 100.0); - - glMatrixMode(GL_MODELVIEW) ; - glLoadIdentity() ; + ar = (float) width / (float) height; + + glViewport(0, 0, width, height); } -static void -display(void) +static void display(void) { - float t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - float a = t*90.0; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(-2.4,1.2,-6); - glRotatef(60,1,0,0); - glRotatef(a,0,0,1); - glColor3f(1,0,0); - glutSolidSphere(1,slices,stacks); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(0,1.2,-6); - glRotatef(60,1,0,0); - glRotatef(a,0,0,1); - glColor3f(1,0,0); - glutSolidCone(1,1,slices,stacks); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(2.4,1.2,-6); - glRotatef(60,1,0,0); - glRotatef(a,0,0,1); - glColor3f(1,0,0); - glutSolidTorus(0.2,0.8,slices,stacks); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-2.4,-1.2,-6); - glRotatef(60,1,0,0); - glRotatef(a,0,0,1); - glColor3f(1,0,0); - glutWireSphere(1,slices,stacks); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(0,-1.2,-6); - glRotatef(60,1,0,0); - glRotatef(a,0,0,1); - glColor3f(1,0,0); - glutWireCone(1,1,slices,stacks); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(2.4,-1.2,-6); - glRotatef(60,1,0,0); - glRotatef(a,0,0,1); - glColor3f(1,0,0); - glutWireTorus(0.2,0.8,slices,stacks); - glPopMatrix(); - - glutSwapBuffers(); + const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; + const double a = t*90.0; + const double b = (animateXRot?t:1)*60.0; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + if (persProject) + glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0); + else + glOrtho(-ar*3, ar*3, -3.0, 3.0, 2.0, 100.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glEnable(GL_LIGHTING); + + glColor3d(1,0,0); + + glPushMatrix(); + glTranslated(0,1.2,-6); + glRotated(b,1,0,0); + glRotated(a,0,0,1); + table [function_index].solid (); + glPopMatrix(); + + glPushMatrix(); + glTranslated(0,-1.2,-6); + glRotated(b,1,0,0); + glRotated(a,0,0,1); + table [function_index].wire (); + glPopMatrix(); + + glDisable(GL_LIGHTING); + glColor3d(0.1,0.1,0.4); + + if( show_info ) { + shapesPrintf (1, 1, "Shape PgUp PgDn: %s", table [function_index].name); + shapesPrintf (2, 1, "Slices +-: %d Stacks <>: %d", slices, stacks); + shapesPrintf (3, 1, "nSides +-: %d nRings <>: %d", slices, stacks); + shapesPrintf (4, 1, "Depth (): %d", depth); + shapesPrintf (5, 1, "Outer radius Up Down : %f", orad); + shapesPrintf (6, 1, "Inner radius Left Right: %f", irad); + } else { + printf ( "Shape %d slides %d stacks %d\n", function_index, slices, stacks ) ; + } + + glutSwapBuffers(); } -static void +static void key(unsigned char key, int x, int y) { - switch (key) { - case 27 : - case 'q': - exit(0); - break; - - case '+': - slices++; - stacks++; - break; - - case '-': - slices--; - stacks--; - break; - } - - glutPostRedisplay(); + switch (key) + { + case 27 : + case 'Q': + case 'q': glutLeaveMainLoop () ; break; + + case 'I': + case 'i': show_info = ( show_info == GL_TRUE ) ? GL_FALSE : GL_TRUE; break; + + case '=': + case '+': slices++; break; + + case '-': + case '_': if( slices > -1 ) slices--; break; + + case ',': + case '<': if( stacks > -1 ) stacks--; break; + + case '.': + case '>': stacks++; break; + + case '9': + case '(': if( depth > -1 ) depth--; break; + + case '0': + case ')': ++depth; break; + + case 'P': + case 'p': persProject=!persProject; break; + + case 'R': + case 'r': animateXRot=!animateXRot; break; + + default: + break; + } + + glutPostRedisplay(); +} + +static void special (int key, int x, int y) +{ + switch (key) + { + case GLUT_KEY_PAGE_UP: ++function_index; break; + case GLUT_KEY_PAGE_DOWN: --function_index; break; + case GLUT_KEY_UP: orad *= 2; break; + case GLUT_KEY_DOWN: orad /= 2; break; + + case GLUT_KEY_RIGHT: irad *= 2; break; + case GLUT_KEY_LEFT: irad /= 2; break; + + default: + break; + } + + if (0 > function_index) + function_index = NUMBEROF (table) - 1; + + if (NUMBEROF (table) <= ( unsigned )function_index) + function_index = 0; } -void -idle() + +static void +idle(void) { - glutPostRedisplay(); + glutPostRedisplay(); } -GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; -GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; -GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; -GLfloat light_position[] = { 2.0, 5.0, 5.0, 0.0 }; +const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; +const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; + +const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; +const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; +const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat high_shininess[] = { 100.0f }; -GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 }; -GLfloat mat_diffuse[] = { 0.8, 0.8, 0.8, 1.0 }; -GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; -GLfloat high_shininess[] = { 100.0 }; +/* Program entry point */ -int +int main(int argc, char *argv[]) { - glutInit(&argc, argv); - glutInitWindowSize(640,480); - glutInitWindowPosition (40,40); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); + glutInitWindowSize(640,480); + glutInitWindowPosition(40,40); + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); - glutCreateWindow("FreeGLUT Shapes"); + glutCreateWindow("FreeGLUT Shapes"); - glutReshapeFunc(reshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - glutIdleFunc(idle); + glutReshapeFunc(resize); + glutDisplayFunc(display); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutIdleFunc(idle); - glClearColor(1,1,1,1); - glEnable(GL_CULL_FACE); + glutSetOption ( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION ) ; + + glClearColor(1,1,1,1); + glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); @@ -146,7 +416,6 @@ main(int argc, char *argv[]) glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); - glEnable(GL_LIGHTING); glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); @@ -158,7 +427,12 @@ main(int argc, char *argv[]) glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); - glutMainLoop(); + glutMainLoop(); + +#ifdef _MSC_VER + /* DUMP MEMORY LEAK INFORMATION */ + _CrtDumpMemoryLeaks () ; +#endif - return EXIT_SUCCESS; + return EXIT_SUCCESS; }