X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=progs%2Fdemos%2Fsmooth_opengl3%2Fsmooth_opengl3.c;h=622b95cd22df08cf494665625824868e71c0763e;hb=2311715fe82a2712f4b98c591ad761717bcc3e77;hp=abbdfb56c8e8409bd60ea83d0973597f00babd60;hpb=1a159971346b45c5d25c75176095f38606c6892d;p=freeglut diff --git a/progs/demos/smooth_opengl3/smooth_opengl3.c b/progs/demos/smooth_opengl3/smooth_opengl3.c index abbdfb5..622b95c 100755 --- a/progs/demos/smooth_opengl3/smooth_opengl3.c +++ b/progs/demos/smooth_opengl3/smooth_opengl3.c @@ -52,7 +52,7 @@ void checkError(const char *functionName) { GLenum error; - while (( error = glGetError() ) != GL_NO_ERROR) { + while (( error = glGetError() ) != GL_NO_ERROR) { fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName); } } @@ -98,9 +98,17 @@ typedef char ourGLchar; #define APIENTRY #endif + +#ifndef GL_ARB_vertex_array_object +typedef void (APIENTRY *PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRY *PFNGLBINDVERTEXARRAYPROC) (GLuint array); +#endif +#ifndef GL_VERSION_1_5 typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage); +#endif +#ifndef GL_VERSION_2_0 typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length); typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader); @@ -117,7 +125,10 @@ typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name); typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays; +PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray; PFNGLGENBUFFERSPROC gl_GenBuffers; PFNGLBINDBUFFERPROC gl_BindBuffer; PFNGLBUFFERDATAPROC gl_BufferData; @@ -138,8 +149,10 @@ PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray; PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation; PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv; -void initExtensionEntries(void) +void initExtensionEntries(void) { + gl_GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glutGetProcAddress ("glGenVertexArrays"); + gl_BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) glutGetProcAddress ("glBindVertexArray"); gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers"); gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer"); gl_BufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData"); @@ -184,9 +197,17 @@ enum { /* the name of the vertex buffer object */ GLuint vertexBufferName; +GLuint vertexArrayName; void initBuffer(void) { + /* Need to setup a vertex array as otherwise invalid operation errors can + * occur when accessing vertex buffer (OpenGL 3.3 has no default zero named + * vertex array) + */ + gl_GenVertexArrays(1, &vertexArrayName); + gl_BindVertexArray(vertexArrayName); + gl_GenBuffers (1, &vertexBufferName); gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName); gl_BufferData (GL_ARRAY_BUFFER, sizeof(varray), varray, GL_STATIC_DRAW);