X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=progs%2Fdemos%2Fsmooth_opengl3%2Fsmooth_opengl3.c;h=93e708d1c625957491cb3c04ca329937ef2d2fd2;hb=7ff5f34c5ec3b44e3bc6a022122fc101ed8f584f;hp=d72cf652d27c833b8026f9bcee5fdedc71d82cd8;hpb=9a55ba05198cf90b895f09a07752d0d6f32b75c6;p=freeglut diff --git a/progs/demos/smooth_opengl3/smooth_opengl3.c b/progs/demos/smooth_opengl3/smooth_opengl3.c index d72cf65..93e708d 100755 --- a/progs/demos/smooth_opengl3/smooth_opengl3.c +++ b/progs/demos/smooth_opengl3/smooth_opengl3.c @@ -98,68 +98,74 @@ typedef char ourGLchar; #define APIENTRY #endif -typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -PFNGLGENBUFFERSPROC gl_GenBuffers; +#ifndef GL_ARB_vertex_array_object +typedef void (APIENTRY *PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRY *PFNGLBINDVERTEXARRAYPROC) (GLuint array); +#endif +#ifndef GL_VERSION_1_5 +typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -PFNGLBINDBUFFERPROC gl_BindBuffer; - typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage); -PFNGLBUFFERDATAPROC gl_BufferData; - +#endif +#ifndef GL_VERSION_2_0 typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type); -PFNGLCREATESHADERPROC gl_CreateShader; - typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length); -PFNGLSHADERSOURCEPROC gl_ShaderSource; - typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader); -PFNGLCOMPILESHADERPROC gl_CompileShader; - typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void); -PFNGLCREATEPROGRAMPROC gl_CreateProgram; - typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -PFNGLATTACHSHADERPROC gl_AttachShader; - typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program); -PFNGLLINKPROGRAMPROC gl_LinkProgram; - typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program); -PFNGLUSEPROGRAMPROC gl_UseProgram; - typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -PFNGLGETSHADERIVPROC gl_GetShaderiv; - typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); -PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog; - typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params); -PFNGLGETPROGRAMIVPROC gl_GetProgramiv; - typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); -PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog; - typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name); -PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation; - typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer; - typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray; - typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name); -PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation; - typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays; +PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray; +PFNGLGENBUFFERSPROC gl_GenBuffers; +PFNGLBINDBUFFERPROC gl_BindBuffer; +PFNGLBUFFERDATAPROC gl_BufferData; +PFNGLCREATESHADERPROC gl_CreateShader; +PFNGLSHADERSOURCEPROC gl_ShaderSource; +PFNGLCOMPILESHADERPROC gl_CompileShader; +PFNGLCREATEPROGRAMPROC gl_CreateProgram; +PFNGLATTACHSHADERPROC gl_AttachShader; +PFNGLLINKPROGRAMPROC gl_LinkProgram; +PFNGLUSEPROGRAMPROC gl_UseProgram; +PFNGLGETSHADERIVPROC gl_GetShaderiv; +PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog; +PFNGLGETPROGRAMIVPROC gl_GetProgramiv; +PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog; +PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation; +PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer; +PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray; +PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation; PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv; -void initExtensionEntries(void) +void initExtensionEntries(void) { + gl_GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glutGetProcAddress ("glGenVertexArrays"); + gl_BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) glutGetProcAddress ("glBindVertexArray"); + if (!gl_GenVertexArrays || !gl_BindVertexArray) + { + fprintf (stderr, "glGenVertexArrays or glBindVertexArray not found"); + exit(1); + } gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers"); gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer"); gl_BufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData"); + if (!gl_GenBuffers || !gl_BindBuffer || !gl_BufferData) + { + fprintf (stderr, "glGenBuffers, glBindBuffer or glBufferData not found"); + exit(1); + } gl_CreateShader = (PFNGLCREATESHADERPROC) glutGetProcAddress ("glCreateShader"); gl_ShaderSource = (PFNGLSHADERSOURCEPROC) glutGetProcAddress ("glShaderSource"); gl_CompileShader = (PFNGLCOMPILESHADERPROC) glutGetProcAddress ("glCompileShader"); @@ -176,6 +182,11 @@ void initExtensionEntries(void) gl_EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress ("glEnableVertexAttribArray"); gl_GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress ("glGetUniformLocation"); gl_UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress ("glUniformMatrix4fv"); + if (!gl_CreateShader || !gl_ShaderSource || !gl_CompileShader || !gl_CreateProgram || !gl_AttachShader || !gl_LinkProgram || !gl_UseProgram || !gl_GetShaderiv || !gl_GetShaderInfoLog || !gl_GetProgramiv || !gl_GetProgramInfoLog || !gl_GetAttribLocation || !gl_VertexAttribPointer || !gl_EnableVertexAttribArray || !gl_GetUniformLocation || !gl_UniformMatrix4fv) + { + fprintf (stderr, "glCreateShader, glShaderSource, glCompileShader, glCreateProgram, glAttachShader, glLinkProgram, glUseProgram, glGetShaderiv, glGetShaderInfoLog, glGetProgramiv, glGetProgramInfoLog, glGetAttribLocation, glVertexAttribPointer, glEnableVertexAttribArray, glGetUniformLocation or glUniformMatrix4fv not found"); + exit(1); + } } /* vertex array data for a colored 2D triangle, consisting of RGB color values @@ -201,9 +212,17 @@ enum { /* the name of the vertex buffer object */ GLuint vertexBufferName; +GLuint vertexArrayName; void initBuffer(void) { + /* Need to setup a vertex array as otherwise invalid operation errors can + * occur when accessing vertex buffer (OpenGL 3.3 has no default zero named + * vertex array) + */ + gl_GenVertexArrays(1, &vertexArrayName); + gl_BindVertexArray(vertexArrayName); + gl_GenBuffers (1, &vertexBufferName); gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName); gl_BufferData (GL_ARRAY_BUFFER, sizeof(varray), varray, GL_STATIC_DRAW); @@ -415,8 +434,12 @@ void keyboard(unsigned char key, int x, int y) } } +void samplemenu(int menuID) +{} + int main(int argc, char** argv) { + int menuA; glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); /* add command line argument "classic" for a pre-3.x context */ @@ -432,6 +455,15 @@ int main(int argc, char** argv) glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc (keyboard); + + /* Add a menu. They have their own context and should thus work with forward compatible main windows too. */ + menuA = glutCreateMenu(samplemenu); + glutAddMenuEntry("Sub menu A1 (01)",1); + glutAddMenuEntry("Sub menu A2 (02)",2); + glutAddMenuEntry("Sub menu A3 (03)",3); + glutSetMenu(menuA); + glutAttachMenu(GLUT_RIGHT_BUTTON); + glutMainLoop(); return 0; }