X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=progs%2Fdemos%2Fsmooth_opengl3%2Fsmooth_opengl3.c;h=abbdfb56c8e8409bd60ea83d0973597f00babd60;hb=08c51993b204bfe8d66dbf224151bbd0379b8a73;hp=a671a53c7804b000a453cae345a6d06a422ff2ee;hpb=e95ea38d51abb28efff00827a93f0c568675f1ec;p=freeglut diff --git a/progs/demos/smooth_opengl3/smooth_opengl3.c b/progs/demos/smooth_opengl3/smooth_opengl3.c index a671a53..abbdfb5 100755 --- a/progs/demos/smooth_opengl3/smooth_opengl3.c +++ b/progs/demos/smooth_opengl3/smooth_opengl3.c @@ -1,7 +1,7 @@ /* * smooth_opengl3.c, based on smooth.c, which is (c) by SGI, see below. * This program demonstrates smooth shading in a way which is fully - * OpenGL-3.0-compliant. + * OpenGL-3.1-compliant. * A smooth shaded polygon is drawn in a 2-D projection. */ @@ -45,13 +45,14 @@ #include #include #include +#include #include /* report GL errors, if any, to stderr */ void checkError(const char *functionName) { GLenum error; - while (( error = glGetError() ) != GL_NO_ERROR) { + while (( error = glGetError() ) != GL_NO_ERROR) { fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName); } } @@ -98,60 +99,43 @@ typedef char ourGLchar; #endif typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -PFNGLGENBUFFERSPROC gl_GenBuffers; - typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -PFNGLBINDBUFFERPROC gl_BindBuffer; - typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage); -PFNGLBUFFERDATAPROC gl_BufferData; - typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type); -PFNGLCREATESHADERPROC gl_CreateShader; - typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length); -PFNGLSHADERSOURCEPROC gl_ShaderSource; - typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader); -PFNGLCOMPILESHADERPROC gl_CompileShader; - typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void); -PFNGLCREATEPROGRAMPROC gl_CreateProgram; - typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -PFNGLATTACHSHADERPROC gl_AttachShader; - typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program); -PFNGLLINKPROGRAMPROC gl_LinkProgram; - typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program); -PFNGLUSEPROGRAMPROC gl_UseProgram; - typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -PFNGLGETSHADERIVPROC gl_GetShaderiv; - typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); -PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog; - typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params); -PFNGLGETPROGRAMIVPROC gl_GetProgramiv; - typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); -PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog; - typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name); -PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation; - typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer; - typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray; - typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name); -PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation; - typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +PFNGLGENBUFFERSPROC gl_GenBuffers; +PFNGLBINDBUFFERPROC gl_BindBuffer; +PFNGLBUFFERDATAPROC gl_BufferData; +PFNGLCREATESHADERPROC gl_CreateShader; +PFNGLSHADERSOURCEPROC gl_ShaderSource; +PFNGLCOMPILESHADERPROC gl_CompileShader; +PFNGLCREATEPROGRAMPROC gl_CreateProgram; +PFNGLATTACHSHADERPROC gl_AttachShader; +PFNGLLINKPROGRAMPROC gl_LinkProgram; +PFNGLUSEPROGRAMPROC gl_UseProgram; +PFNGLGETSHADERIVPROC gl_GetShaderiv; +PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog; +PFNGLGETPROGRAMIVPROC gl_GetProgramiv; +PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog; +PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation; +PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer; +PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray; +PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation; PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv; void initExtensionEntries(void) @@ -210,23 +194,25 @@ void initBuffer(void) } const ourGLchar *vertexShaderSource[] = { - "#version 130\n", + "#version 140\n", "uniform mat4 fg_ProjectionMatrix;\n", "in vec4 fg_Color;\n", "in vec4 fg_Vertex;\n", - "void main(void)\n", + "smooth out vec4 fg_SmoothColor;\n", + "void main()\n", "{\n", - " gl_FrontColor = fg_Color;\n", + " fg_SmoothColor = fg_Color;\n", " gl_Position = fg_ProjectionMatrix * fg_Vertex;\n", "}\n" }; const ourGLchar *fragmentShaderSource[] = { - "#version 130\n", + "#version 140\n", + "smooth in vec4 fg_SmoothColor;\n", "out vec4 fg_FragColor;\n", "void main(void)\n", "{\n", - " fg_FragColor = gl_Color;\n", + " fg_FragColor = fg_SmoothColor;\n", "}\n" }; @@ -315,7 +301,6 @@ void initShader(void) void initRendering(void) { glClearColor (0.0, 0.0, 0.0, 0.0); - glShadeModel (GL_SMOOTH); checkError ("initRendering"); } @@ -397,9 +382,9 @@ void reshape (int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); if (w <= h) { - loadOrtho2Df (projectionMatrix, 0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w); + loadOrtho2Df (projectionMatrix, 0.0f, 30.0f, 0.0f, 30.0f * (GLfloat) h/(GLfloat) w); } else { - loadOrtho2Df (projectionMatrix, 0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0); + loadOrtho2Df (projectionMatrix, 0.0f, 30.0f * (GLfloat) w/(GLfloat) h, 0.0f, 30.0f); } checkError ("reshape"); } @@ -417,9 +402,9 @@ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); - /* add command line argument "classic" for a pre-3.0 context */ + /* add command line argument "classic" for a pre-3.x context */ if ((argc != 2) || (strcmp (argv[1], "classic") != 0)) { - glutInitContextVersion (3, 0); + glutInitContextVersion (3, 1); glutInitContextFlags (GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG); } glutInitWindowSize (500, 500);