X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=sdr%2Fgrid.p.glsl;h=c109a0a137ffcb31186e3deda5bbe1ab3ff77f7e;hb=ebd0d12fd6cbfc6bc76f14a1746c46dd47ae5243;hp=3dc1230c740f471af1778721fd0fd145513355ce;hpb=5854b2eec65e297e1b21e8e1716c02516a3bac4a;p=vrfileman diff --git a/sdr/grid.p.glsl b/sdr/grid.p.glsl index 3dc1230..c109a0a 100644 --- a/sdr/grid.p.glsl +++ b/sdr/grid.p.glsl @@ -6,10 +6,10 @@ varying vec3 vpos; void main() { vec3 texel = texture2D(tex, gl_TexCoord[0].st).xyz; - vec3 color = pow(texel * grid_color, vec3(0.75)) * 2.0; + vec3 color = texel * grid_color.r * 2.0; float dist = abs(vpos.z); - float fog = 1.0 - exp(-dist * 0.11); + float fog = 1.0 - exp(-dist * 0.12); float t = clamp(fog, 0.0, 1.0); gl_FragColor.xyz = mix(color, fog_color, t);