X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=sdr%2Fskydome.p.glsl;h=d774adced0dffeb077cba4227461de2fc995683c;hb=818d6e49d86bc91748396a8c408cd84d17e10994;hp=62a347597413a48d5a068656f4ad7c1ca8f26f99;hpb=5854b2eec65e297e1b21e8e1716c02516a3bac4a;p=vrfileman diff --git a/sdr/skydome.p.glsl b/sdr/skydome.p.glsl index 62a3475..d774adc 100644 --- a/sdr/skydome.p.glsl +++ b/sdr/skydome.p.glsl @@ -14,7 +14,7 @@ void main() vec3 color = sky_grad(ty, mid_point); float horiz = ty + fbm(tx * horiz_scale, 4, horiz_scale) * 0.035; - color = mix(fog_color, color, step(0.035, horiz)); + color = mix(fog_color, color, smoothstep(0.034, 0.035, horiz)); gl_FragColor.rgb = color; gl_FragColor.a = 1.0;