X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dengfx%2Flibs%2Flib3ds%2Fio.h;fp=src%2F3dengfx%2Flibs%2Flib3ds%2Fio.h;h=453bc255a4aa235a71caa4130546c569413d232e;hb=6e23259dbabaeb1711a2a5ca25b9cb421f693759;hp=0000000000000000000000000000000000000000;hpb=fe068fa879814784c45e0cb2e65dac489e8f5594;p=summerhack diff --git a/src/3dengfx/libs/lib3ds/io.h b/src/3dengfx/libs/lib3ds/io.h new file mode 100644 index 0000000..453bc25 --- /dev/null +++ b/src/3dengfx/libs/lib3ds/io.h @@ -0,0 +1,82 @@ +/* -*- c -*- */ +#ifndef INCLUDED_LIB3DS_IO_H +#define INCLUDED_LIB3DS_IO_H +/* + * The 3D Studio File Format Library + * Copyright (C) 1996-2001 by J.E. Hoffmann + * All rights reserved. + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public + * License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * $Id: io.h,v 1.3 2004/12/31 16:17:15 reed Exp $ + */ + +#ifndef INCLUDED_LIB3DS_TYPES_H +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum _Lib3dsIoSeek { + LIB3DS_SEEK_SET =0, + LIB3DS_SEEK_CUR =1, + LIB3DS_SEEK_END =2 +} Lib3dsIoSeek; + +typedef Lib3dsBool (*Lib3dsIoErrorFunc)(void *self); +typedef long (*Lib3dsIoSeekFunc)(void *self, long offset, Lib3dsIoSeek origin); +typedef long (*Lib3dsIoTellFunc)(void *self); +typedef int (*Lib3dsIoReadFunc)(void *self, Lib3dsByte *buffer, int size); +typedef int (*Lib3dsIoWriteFunc)(void *self, const Lib3dsByte *buffer, int size); + +extern LIB3DSAPI Lib3dsIo* lib3ds_io_new(void *self, Lib3dsIoErrorFunc error_func, + Lib3dsIoSeekFunc seek_func, Lib3dsIoTellFunc tell_func, + Lib3dsIoReadFunc read_func, Lib3dsIoWriteFunc write_func); +extern LIB3DSAPI void lib3ds_io_free(Lib3dsIo *io); +extern LIB3DSAPI Lib3dsBool lib3ds_io_error(Lib3dsIo *io); +extern LIB3DSAPI long lib3ds_io_seek(Lib3dsIo *io, long offset, Lib3dsIoSeek origin); +extern LIB3DSAPI long lib3ds_io_tell(Lib3dsIo *io); +extern LIB3DSAPI int lib3ds_io_read(Lib3dsIo *io, Lib3dsByte *buffer, int size); +extern LIB3DSAPI int lib3ds_io_write(Lib3dsIo *io, const Lib3dsByte *buffer, int size); + +extern LIB3DSAPI Lib3dsByte lib3ds_io_read_byte(Lib3dsIo *io); +extern LIB3DSAPI Lib3dsWord lib3ds_io_read_word(Lib3dsIo *io); +extern LIB3DSAPI Lib3dsDword lib3ds_io_read_dword(Lib3dsIo *io); +extern LIB3DSAPI Lib3dsIntb lib3ds_io_read_intb(Lib3dsIo *io); +extern LIB3DSAPI Lib3dsIntw lib3ds_io_read_intw(Lib3dsIo *io); +extern LIB3DSAPI Lib3dsIntd lib3ds_io_read_intd(Lib3dsIo *io); +extern LIB3DSAPI Lib3dsFloat lib3ds_io_read_float(Lib3dsIo *io); +extern LIB3DSAPI Lib3dsBool lib3ds_io_read_vector(Lib3dsIo *io, Lib3dsVector v); +extern LIB3DSAPI Lib3dsBool lib3ds_io_read_rgb(Lib3dsIo *io, Lib3dsRgb rgb); +extern LIB3DSAPI Lib3dsBool lib3ds_io_read_string(Lib3dsIo *io, char *s, int buflen); + +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_byte(Lib3dsIo *io, Lib3dsByte b); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_word(Lib3dsIo *io, Lib3dsWord w); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_dword(Lib3dsIo *io, Lib3dsDword d); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_intb(Lib3dsIo *io, Lib3dsIntb b); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_intw(Lib3dsIo *io, Lib3dsIntw w); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_intd(Lib3dsIo *io, Lib3dsIntd d); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_float(Lib3dsIo *io, Lib3dsFloat l); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_vector(Lib3dsIo *io, Lib3dsVector v); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_rgb(Lib3dsIo *io, Lib3dsRgb rgb); +extern LIB3DSAPI Lib3dsBool lib3ds_io_write_string(Lib3dsIo *io, const char *s); + +#ifdef __cplusplus +} +#endif +#endif +