X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dengfx%2Flibs%2Flib3ds%2Flight.h;fp=src%2F3dengfx%2Flibs%2Flib3ds%2Flight.h;h=0000000000000000000000000000000000000000;hb=6c322d339ec9c5063c8f47117633b46e2a8eafd0;hp=bd507b00b25e1eea331f15667885ccebbb089e18;hpb=787ad7856f5074db4fe805b15bfca61553895de1;p=summerhack diff --git a/src/3dengfx/libs/lib3ds/light.h b/src/3dengfx/libs/lib3ds/light.h deleted file mode 100644 index bd507b0..0000000 --- a/src/3dengfx/libs/lib3ds/light.h +++ /dev/null @@ -1,78 +0,0 @@ -/* -*- c -*- */ -#ifndef INCLUDED_LIB3DS_LIGHT_H -#define INCLUDED_LIB3DS_LIGHT_H -/* - * The 3D Studio File Format Library - * Copyright (C) 1996-2001 by J.E. Hoffmann - * All rights reserved. - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public - * License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * $Id: light.h,v 1.10 2004/12/31 16:17:15 reed Exp $ - */ - -#ifndef INCLUDED_LIB3DS_TYPES_H -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/*! - * Light - * \ingroup light - */ -struct _Lib3dsLight { - Lib3dsLight *next; - char name[64]; - Lib3dsBool spot_light; - Lib3dsBool see_cone; - Lib3dsRgb color; - Lib3dsVector position; - Lib3dsVector spot; - Lib3dsFloat roll; - Lib3dsBool off; - Lib3dsFloat outer_range; - Lib3dsFloat inner_range; - Lib3dsFloat multiplier; - /*const char** excludes;*/ - Lib3dsFloat attenuation; - Lib3dsBool rectangular_spot; - Lib3dsBool shadowed; - Lib3dsFloat shadow_bias; - Lib3dsFloat shadow_filter; - Lib3dsIntw shadow_size; - Lib3dsFloat spot_aspect; - Lib3dsBool use_projector; - char projector[64]; - Lib3dsIntd spot_overshoot; - Lib3dsBool ray_shadows; - Lib3dsFloat ray_bias; - Lib3dsFloat hot_spot; - Lib3dsFloat fall_off; -}; - -extern LIB3DSAPI Lib3dsLight* lib3ds_light_new(const char *name); -extern LIB3DSAPI void lib3ds_light_free(Lib3dsLight *mesh); -extern LIB3DSAPI void lib3ds_light_dump(Lib3dsLight *light); -extern LIB3DSAPI Lib3dsBool lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io); -extern LIB3DSAPI Lib3dsBool lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io); - -#ifdef __cplusplus -} -#endif -#endif -