X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dengfx%2Flibs%2Flib3ds%2Fmatrix.c;fp=src%2F3dengfx%2Flibs%2Flib3ds%2Fmatrix.c;h=0000000000000000000000000000000000000000;hb=6c322d339ec9c5063c8f47117633b46e2a8eafd0;hp=e21534f07d87fff4feed76f292ed679625f630ee;hpb=787ad7856f5074db4fe805b15bfca61553895de1;p=summerhack diff --git a/src/3dengfx/libs/lib3ds/matrix.c b/src/3dengfx/libs/lib3ds/matrix.c deleted file mode 100644 index e21534f..0000000 --- a/src/3dengfx/libs/lib3ds/matrix.c +++ /dev/null @@ -1,723 +0,0 @@ -/* - * The 3D Studio File Format Library - * Copyright (C) 1996-2001 by J.E. Hoffmann - * All rights reserved. - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public - * License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * $Id: matrix.c,v 1.10 2004/11/16 07:41:44 efalk Exp $ - */ -#define LIB3DS_EXPORT -#include -#include -#include -#include -#include - - -/*! - * \defgroup matrix Matrix Mathematics - * - * \author J.E. Hoffmann - */ -/*! - * \typedef Lib3dsMatrix - * \ingroup matrix - */ - - -/*! - * Clear a matrix to all zeros. - * - * \param m Matrix to be cleared. - * - * \ingroup matrix - */ -void -lib3ds_matrix_zero(Lib3dsMatrix m) -{ - int i,j; - - for (i=0; i<4; i++) { - for (j=0; j<4; j++) m[i][j]=0.0f; - } -} - - -/*! - * Set a matrix to identity. - * - * \param m Matrix to be set. - * - * \ingroup matrix - */ -void -lib3ds_matrix_identity(Lib3dsMatrix m) -{ - int i,j; - - for (i=0; i<4; i++) { - for (j=0; j<4; j++) m[i][j]=0.0; - } - for (i=0; i<4; i++) m[i][i]=1.0; -} - - -/*! - * Copy a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_copy(Lib3dsMatrix dest, Lib3dsMatrix src) -{ - memcpy(dest, src, sizeof(Lib3dsMatrix)); -} - - -/*! - * Negate a matrix -- all elements negated. - * - * \ingroup matrix - */ -void -lib3ds_matrix_neg(Lib3dsMatrix m) -{ - int i,j; - - for (j=0; j<4; j++) { - for (i=0; i<4; i++) { - m[j][i]=-m[j][i]; - } - } -} - - -/*! - * Set all matrix elements to their absolute value. - * - * \ingroup matrix - */ -void -lib3ds_matrix_abs(Lib3dsMatrix m) -{ - int i,j; - - for (j=0; j<4; j++) { - for (i=0; i<4; i++) { - m[j][i]=(Lib3dsFloat)fabs(m[j][i]); - } - } -} - - -/*! - * Transpose a matrix in place. - * - * \ingroup matrix - */ -void -lib3ds_matrix_transpose(Lib3dsMatrix m) -{ - int i,j; - Lib3dsFloat swp; - - for (j=0; j<4; j++) { - for (i=j+1; i<4; i++) { - swp=m[j][i]; - m[j][i]=m[i][j]; - m[i][j]=swp; - } - } -} - - -/*! - * Add two matrices. - * - * \ingroup matrix - */ -void -lib3ds_matrix_add(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b) -{ - int i,j; - - for (j=0; j<4; j++) { - for (i=0; i<4; i++) { - m[j][i]=a[j][i]+b[j][i]; - } - } -} - - -/*! - * Subtract two matrices. - * - * \param m Result. - * \param a Addend. - * \param b Minuend. - * - * \ingroup matrix - */ -void -lib3ds_matrix_sub(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b) -{ - int i,j; - - for (j=0; j<4; j++) { - for (i=0; i<4; i++) { - m[j][i]=a[j][i]-b[j][i]; - } - } -} - - -/*! - * Multiply two matrices. - * - * \param m Result. - * \param a Left matrix. - * \param b Right matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_mul(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b) -{ - int i,j,k; - Lib3dsFloat ab; - - for (j=0; j<4; j++) { - for (i=0; i<4; i++) { - ab=0.0f; - for (k=0; k<4; k++) ab+=a[k][i]*b[j][k]; - m[j][i]=ab; - } - } -} - - -/*! - * Multiply a matrix by a scalar. - * - * \param m Matrix to be set. - * \param k Scalar. - * - * \ingroup matrix - */ -void -lib3ds_matrix_scalar(Lib3dsMatrix m, Lib3dsFloat k) -{ - int i,j; - - for (j=0; j<4; j++) { - for (i=0; i<4; i++) { - m[j][i]*=k; - } - } -} - - -static Lib3dsFloat -det2x2( - Lib3dsFloat a, Lib3dsFloat b, - Lib3dsFloat c, Lib3dsFloat d) -{ - return((a)*(d)-(b)*(c)); -} - - -static Lib3dsFloat -det3x3( - Lib3dsFloat a1, Lib3dsFloat a2, Lib3dsFloat a3, - Lib3dsFloat b1, Lib3dsFloat b2, Lib3dsFloat b3, - Lib3dsFloat c1, Lib3dsFloat c2, Lib3dsFloat c3) -{ - return( - a1*det2x2(b2,b3,c2,c3)- - b1*det2x2(a2,a3,c2,c3)+ - c1*det2x2(a2,a3,b2,b3) - ); -} - - -/*! - * Find determinant of a matrix. - * - * \ingroup matrix - */ -Lib3dsFloat -lib3ds_matrix_det(Lib3dsMatrix m) -{ - Lib3dsFloat a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4; - - a1 = m[0][0]; - b1 = m[1][0]; - c1 = m[2][0]; - d1 = m[3][0]; - a2 = m[0][1]; - b2 = m[1][1]; - c2 = m[2][1]; - d2 = m[3][1]; - a3 = m[0][2]; - b3 = m[1][2]; - c3 = m[2][2]; - d3 = m[3][2]; - a4 = m[0][3]; - b4 = m[1][3]; - c4 = m[2][3]; - d4 = m[3][3]; - return( - a1 * det3x3(b2, b3, b4, c2, c3, c4, d2, d3, d4)- - b1 * det3x3(a2, a3, a4, c2, c3, c4, d2, d3, d4)+ - c1 * det3x3(a2, a3, a4, b2, b3, b4, d2, d3, d4)- - d1 * det3x3(a2, a3, a4, b2, b3, b4, c2, c3, c4) - ); -} - - -/*! - * Find the adjoint of a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_adjoint(Lib3dsMatrix m) -{ - Lib3dsFloat a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4; - - a1 = m[0][0]; - b1 = m[1][0]; - c1 = m[2][0]; - d1 = m[3][0]; - a2 = m[0][1]; - b2 = m[1][1]; - c2 = m[2][1]; - d2 = m[3][1]; - a3 = m[0][2]; - b3 = m[1][2]; - c3 = m[2][2]; - d3 = m[3][2]; - a4 = m[0][3]; - b4 = m[1][3]; - c4 = m[2][3]; - d4 = m[3][3]; - m[0][0]= det3x3 (b2, b3, b4, c2, c3, c4, d2, d3, d4); - m[0][1]= -det3x3 (a2, a3, a4, c2, c3, c4, d2, d3, d4); - m[0][2]= det3x3 (a2, a3, a4, b2, b3, b4, d2, d3, d4); - m[0][3]= -det3x3 (a2, a3, a4, b2, b3, b4, c2, c3, c4); - m[1][0]= -det3x3 (b1, b3, b4, c1, c3, c4, d1, d3, d4); - m[1][1]= det3x3 (a1, a3, a4, c1, c3, c4, d1, d3, d4); - m[1][2]= -det3x3 (a1, a3, a4, b1, b3, b4, d1, d3, d4); - m[1][3]= det3x3 (a1, a3, a4, b1, b3, b4, c1, c3, c4); - m[2][0]= det3x3 (b1, b2, b4, c1, c2, c4, d1, d2, d4); - m[2][1]= -det3x3 (a1, a2, a4, c1, c2, c4, d1, d2, d4); - m[2][2]= det3x3 (a1, a2, a4, b1, b2, b4, d1, d2, d4); - m[2][3]= -det3x3 (a1, a2, a4, b1, b2, b4, c1, c2, c4); - m[3][0]= -det3x3 (b1, b2, b3, c1, c2, c3, d1, d2, d3); - m[3][1]= det3x3 (a1, a2, a3, c1, c2, c3, d1, d2, d3); - m[3][2]= -det3x3 (a1, a2, a3, b1, b2, b3, d1, d2, d3); - m[3][3]= det3x3 (a1, a2, a3, b1, b2, b3, c1, c2, c3); -} - - -/*! - * Invert a matrix in place. - * - * \param m Matrix to invert. - * - * \return LIB3DS_TRUE on success, LIB3DS_FALSE on failure. - * \ingroup matrix - * - * GGemsII, K.Wu, Fast Matrix Inversion - */ -Lib3dsBool -lib3ds_matrix_inv(Lib3dsMatrix m) -{ - int i,j,k; - int pvt_i[4], pvt_j[4]; /* Locations of pivot elements */ - Lib3dsFloat pvt_val; /* Value of current pivot element */ - Lib3dsFloat hold; /* Temporary storage */ - Lib3dsFloat determinat; - - determinat = 1.0f; - for (k=0; k<4; k++) { - /* Locate k'th pivot element */ - pvt_val=m[k][k]; /* Initialize for search */ - pvt_i[k]=k; - pvt_j[k]=k; - for (i=k; i<4; i++) { - for (j=k; j<4; j++) { - if (fabs(m[i][j]) > fabs(pvt_val)) { - pvt_i[k]=i; - pvt_j[k]=j; - pvt_val=m[i][j]; - } - } - } - - /* Product of pivots, gives determinant when finished */ - determinat*=pvt_val; - if (fabs(determinat)=0; k--) { /* Don't need to work with 1 by 1 corner*/ - i=pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */ - if (i!=k) { /* If rows are different */ - for(j=0; j<4; j++) { - hold = m[k][j]; - m[k][j]=-m[i][j]; - m[i][j]=hold; - } - } - - j=pvt_i[k]; /* Columns to swap correspond to pivot ROW */ - if (j!=k) /* If columns are different */ - for (i=0; i<4; i++) { - hold=m[i][k]; - m[i][k]=-m[i][j]; - m[i][j]=hold; - } - } - return(LIB3DS_TRUE); -} - - -/*! - * Apply a translation to a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_translate_xyz(Lib3dsMatrix m, Lib3dsFloat x, Lib3dsFloat y, Lib3dsFloat z) -{ - int i; - - for (i=0; i<3; i++) { - m[3][i]+= m[0][i]*x + m[1][i]*y + m[2][i]*z; - } -} - - -/*! - * Apply a translation to a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_translate(Lib3dsMatrix m, Lib3dsVector t) -{ - int i; - - for (i=0; i<3; i++) { - m[3][i]+= m[0][i]*t[0] + m[1][i]*t[1] + m[2][i]*t[2]; - } -} - - -/*! - * Apply scale factors to a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_scale_xyz(Lib3dsMatrix m, Lib3dsFloat x, Lib3dsFloat y, Lib3dsFloat z) -{ - int i; - - for (i=0; i<4; i++) { - m[0][i]*=x; - m[1][i]*=y; - m[2][i]*=z; - } -} - - -/*! - * Apply scale factors to a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_scale(Lib3dsMatrix m, Lib3dsVector s) -{ - int i; - - for (i=0; i<4; i++) { - m[0][i]*=s[0]; - m[1][i]*=s[1]; - m[2][i]*=s[2]; - } -} - - -/*! - * Apply a rotation about the x axis to a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_rotate_x(Lib3dsMatrix m, Lib3dsFloat phi) -{ - Lib3dsFloat SinPhi,CosPhi; - Lib3dsFloat a1[4],a2[4]; - - SinPhi=(Lib3dsFloat)sin(phi); - CosPhi=(Lib3dsFloat)cos(phi); - memcpy(a1,m[1],4*sizeof(Lib3dsFloat)); - memcpy(a2,m[2],4*sizeof(Lib3dsFloat)); - m[1][0]=CosPhi*a1[0]+SinPhi*a2[0]; - m[1][1]=CosPhi*a1[1]+SinPhi*a2[1]; - m[1][2]=CosPhi*a1[2]+SinPhi*a2[2]; - m[1][3]=CosPhi*a1[3]+SinPhi*a2[3]; - m[2][0]=-SinPhi*a1[0]+CosPhi*a2[0]; - m[2][1]=-SinPhi*a1[1]+CosPhi*a2[1]; - m[2][2]=-SinPhi*a1[2]+CosPhi*a2[2]; - m[2][3]=-SinPhi*a1[3]+CosPhi*a2[3]; -} - - -/*! - * Apply a rotation about the y axis to a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_rotate_y(Lib3dsMatrix m, Lib3dsFloat phi) -{ - Lib3dsFloat SinPhi,CosPhi; - Lib3dsFloat a0[4],a2[4]; - - SinPhi=(Lib3dsFloat)sin(phi); - CosPhi=(Lib3dsFloat)cos(phi); - memcpy(a0,m[0],4*sizeof(Lib3dsFloat)); - memcpy(a2,m[2],4*sizeof(Lib3dsFloat)); - m[0][0]=CosPhi*a0[0]-SinPhi*a2[0]; - m[0][1]=CosPhi*a0[1]-SinPhi*a2[1]; - m[0][2]=CosPhi*a0[2]-SinPhi*a2[2]; - m[0][3]=CosPhi*a0[3]-SinPhi*a2[3]; - m[2][0]=SinPhi*a0[0]+CosPhi*a2[0]; - m[2][1]=SinPhi*a0[1]+CosPhi*a2[1]; - m[2][2]=SinPhi*a0[2]+CosPhi*a2[2]; - m[2][3]=SinPhi*a0[3]+CosPhi*a2[3]; -} - - -/*! - * Apply a rotation about the z axis to a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_rotate_z(Lib3dsMatrix m, Lib3dsFloat phi) -{ - Lib3dsFloat SinPhi,CosPhi; - Lib3dsFloat a0[4],a1[4]; - - SinPhi=(Lib3dsFloat)sin(phi); - CosPhi=(Lib3dsFloat)cos(phi); - memcpy(a0,m[0],4*sizeof(Lib3dsFloat)); - memcpy(a1,m[1],4*sizeof(Lib3dsFloat)); - m[0][0]=CosPhi*a0[0]+SinPhi*a1[0]; - m[0][1]=CosPhi*a0[1]+SinPhi*a1[1]; - m[0][2]=CosPhi*a0[2]+SinPhi*a1[2]; - m[0][3]=CosPhi*a0[3]+SinPhi*a1[3]; - m[1][0]=-SinPhi*a0[0]+CosPhi*a1[0]; - m[1][1]=-SinPhi*a0[1]+CosPhi*a1[1]; - m[1][2]=-SinPhi*a0[2]+CosPhi*a1[2]; - m[1][3]=-SinPhi*a0[3]+CosPhi*a1[3]; -} - - -/*! - * Apply a rotation about an arbitrary axis to a matrix. - * - * \ingroup matrix - */ -void -lib3ds_matrix_rotate(Lib3dsMatrix m, Lib3dsQuat q) -{ - Lib3dsFloat s,xs,ys,zs,wx,wy,wz,xx,xy,xz,yy,yz,zz,l; - Lib3dsMatrix a,b; - - lib3ds_matrix_copy(a, m); - - l=q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]; - if (fabs(l)