X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dengfx%2Flibs%2Flib3ds%2Fmatrix.h;fp=src%2F3dengfx%2Flibs%2Flib3ds%2Fmatrix.h;h=0000000000000000000000000000000000000000;hb=6c322d339ec9c5063c8f47117633b46e2a8eafd0;hp=47dac756563c506badc908baa57e941c1a5fe6e7;hpb=787ad7856f5074db4fe805b15bfca61553895de1;p=summerhack diff --git a/src/3dengfx/libs/lib3ds/matrix.h b/src/3dengfx/libs/lib3ds/matrix.h deleted file mode 100644 index 47dac75..0000000 --- a/src/3dengfx/libs/lib3ds/matrix.h +++ /dev/null @@ -1,67 +0,0 @@ -/* -*- c -*- */ -#ifndef INCLUDED_LIB3DS_MATRIX_H -#define INCLUDED_LIB3DS_MATRIX_H -/* - * The 3D Studio File Format Library - * Copyright (C) 1996-2001 by J.E. Hoffmann - * All rights reserved. - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public - * License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * $Id: matrix.h,v 1.5 2004/12/31 16:17:15 reed Exp $ - */ - -#ifndef INCLUDED_LIB3DS_TYPES_H -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -extern LIB3DSAPI void lib3ds_matrix_zero(Lib3dsMatrix m); -extern LIB3DSAPI void lib3ds_matrix_identity(Lib3dsMatrix m); -extern LIB3DSAPI void lib3ds_matrix_copy(Lib3dsMatrix dest, Lib3dsMatrix src); -extern LIB3DSAPI void lib3ds_matrix_neg(Lib3dsMatrix m); -extern LIB3DSAPI void lib3ds_matrix_abs(Lib3dsMatrix m); -extern LIB3DSAPI void lib3ds_matrix_transpose(Lib3dsMatrix m); -extern LIB3DSAPI void lib3ds_matrix_add(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b); -extern LIB3DSAPI void lib3ds_matrix_sub(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b); -extern LIB3DSAPI void lib3ds_matrix_mul(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b); -extern LIB3DSAPI void lib3ds_matrix_scalar(Lib3dsMatrix m, Lib3dsFloat k); -extern LIB3DSAPI Lib3dsFloat lib3ds_matrix_det(Lib3dsMatrix m); -extern LIB3DSAPI void lib3ds_matrix_adjoint(Lib3dsMatrix m); -extern LIB3DSAPI Lib3dsBool lib3ds_matrix_inv(Lib3dsMatrix m); -void lib3ds_matrix_translate_xyz(Lib3dsMatrix m, Lib3dsFloat x, - Lib3dsFloat y, Lib3dsFloat z); -extern LIB3DSAPI void lib3ds_matrix_translate(Lib3dsMatrix m, Lib3dsVector t); -extern LIB3DSAPI void lib3ds_matrix_scale_xyz(Lib3dsMatrix m, Lib3dsFloat x, - Lib3dsFloat y, Lib3dsFloat z); -extern LIB3DSAPI void lib3ds_matrix_scale(Lib3dsMatrix m, Lib3dsVector s); -extern LIB3DSAPI void lib3ds_matrix_rotate_x(Lib3dsMatrix m, Lib3dsFloat phi); -extern LIB3DSAPI void lib3ds_matrix_rotate_y(Lib3dsMatrix m, Lib3dsFloat phi); -extern LIB3DSAPI void lib3ds_matrix_rotate_z(Lib3dsMatrix m, Lib3dsFloat phi); -extern LIB3DSAPI void lib3ds_matrix_rotate(Lib3dsMatrix m, Lib3dsQuat q); -extern LIB3DSAPI void lib3ds_matrix_rotate_axis(Lib3dsMatrix m, - Lib3dsVector axis, Lib3dsFloat angle); -extern LIB3DSAPI void lib3ds_matrix_camera(Lib3dsMatrix matrix, Lib3dsVector pos, - Lib3dsVector tgt, Lib3dsFloat roll); -extern LIB3DSAPI void lib3ds_matrix_dump(Lib3dsMatrix matrix); - -#ifdef __cplusplus -} -#endif -#endif -