X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dengfx%2Flibs%2Flib3ds%2Fvector.h;fp=src%2F3dengfx%2Flibs%2Flib3ds%2Fvector.h;h=0000000000000000000000000000000000000000;hb=6c322d339ec9c5063c8f47117633b46e2a8eafd0;hp=bc829b65bf3bbd2c1be01d19c3be991bff09c564;hpb=787ad7856f5074db4fe805b15bfca61553895de1;p=summerhack diff --git a/src/3dengfx/libs/lib3ds/vector.h b/src/3dengfx/libs/lib3ds/vector.h deleted file mode 100644 index bc829b6..0000000 --- a/src/3dengfx/libs/lib3ds/vector.h +++ /dev/null @@ -1,58 +0,0 @@ -/* -*- c -*- */ -#ifndef INCLUDED_LIB3DS_VECTOR_H -#define INCLUDED_LIB3DS_VECTOR_H -/* - * The 3D Studio File Format Library - * Copyright (C) 1996-2001 by J.E. Hoffmann - * All rights reserved. - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public - * License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * $Id: vector.h,v 1.6 2004/12/31 16:17:15 reed Exp $ - */ - -#ifndef INCLUDED_LIB3DS_TYPES_H -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -extern LIB3DSAPI void lib3ds_vector_zero(Lib3dsVector c); -extern LIB3DSAPI void lib3ds_vector_copy(Lib3dsVector dest, Lib3dsVector src); -extern LIB3DSAPI void lib3ds_vector_neg(Lib3dsVector c); -extern LIB3DSAPI void lib3ds_vector_add(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b); -extern LIB3DSAPI void lib3ds_vector_sub(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b); -extern LIB3DSAPI void lib3ds_vector_scalar(Lib3dsVector c, Lib3dsFloat k); -extern LIB3DSAPI void lib3ds_vector_cross(Lib3dsVector c, Lib3dsVector a, Lib3dsVector b); -extern LIB3DSAPI Lib3dsFloat lib3ds_vector_dot(Lib3dsVector a, Lib3dsVector b); -extern LIB3DSAPI Lib3dsFloat lib3ds_vector_squared(Lib3dsVector c); -extern LIB3DSAPI Lib3dsFloat lib3ds_vector_length(Lib3dsVector c); -extern LIB3DSAPI void lib3ds_vector_normalize(Lib3dsVector c); -extern LIB3DSAPI void lib3ds_vector_normal(Lib3dsVector n, Lib3dsVector a, - Lib3dsVector b, Lib3dsVector c); -extern LIB3DSAPI void lib3ds_vector_transform(Lib3dsVector c, Lib3dsMatrix m, Lib3dsVector a); -extern LIB3DSAPI void lib3ds_vector_cubic(Lib3dsVector c, Lib3dsVector a, Lib3dsVector p, - Lib3dsVector q, Lib3dsVector b, Lib3dsFloat t); -extern LIB3DSAPI void lib3ds_vector_min(Lib3dsVector c, Lib3dsVector a); -extern LIB3DSAPI void lib3ds_vector_max(Lib3dsVector c, Lib3dsVector a); -extern LIB3DSAPI void lib3ds_vector_dump(Lib3dsVector c); - -#ifdef __cplusplus -} -#endif -#endif -