X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dengfx%2Fsrc%2F3dengfx%2Fgfxprog.hpp;fp=src%2F3dengfx%2Fsrc%2F3dengfx%2Fgfxprog.hpp;h=6d47e4796eb6bc0078f8ddcee3b7196dc4a463d2;hb=6e23259dbabaeb1711a2a5ca25b9cb421f693759;hp=0000000000000000000000000000000000000000;hpb=fe068fa879814784c45e0cb2e65dac489e8f5594;p=summerhack diff --git a/src/3dengfx/src/3dengfx/gfxprog.hpp b/src/3dengfx/src/3dengfx/gfxprog.hpp new file mode 100644 index 0000000..6d47e47 --- /dev/null +++ b/src/3dengfx/src/3dengfx/gfxprog.hpp @@ -0,0 +1,70 @@ +/* +This file is part of the 3dengfx, realtime visualization system. + +Copyright (c) 2004, 2005 John Tsiombikas + +3dengfx is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +3dengfx is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with 3dengfx; if not, write to the Free Software +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* GPU programs support (shaders) + * + * Author: John Tsiombikas 2005 + */ +#ifndef _GFXPROG_HPP_ +#define _GFXPROG_HPP_ + +#include +#include "opengl.h" +#include "n3dmath2/n3dmath2.hpp" + +enum { + PROG_VERTEX = GL_VERTEX_SHADER_ARB, + PROG_PIXEL = GL_FRAGMENT_SHADER_ARB +}; + +typedef unsigned int Shader; + +class GfxProg { +private: + unsigned int prog; + std::list sdr_list; + bool linked; + + void (*update_handler)(GfxProg*); + +public: + GfxProg(Shader vertex = 0, Shader pixel = 0); + ~GfxProg(); + + void add_shader(Shader sdr); + void link(); + + bool is_linked() const; + unsigned int get_id() const; + + bool set_parameter(const char *pname, int val); + bool set_parameter(const char *pname, scalar_t val); + bool set_parameter(const char *pname, const Vector2 &val); + bool set_parameter(const char *pname, const Vector3 &val); + bool set_parameter(const char *pname, const Vector4 &val); + bool set_parameter(const char *pname, const Matrix4x4 &val); + + void set_update_handler(void (*func)(GfxProg*)); + + friend void set_gfx_program(GfxProg *prog); +}; + + +#endif // _GFXPROG_HPP_