X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dengfx%2Fsrc%2Ffxwt%2Finit_sdl.cpp;fp=src%2F3dengfx%2Fsrc%2Ffxwt%2Finit_sdl.cpp;h=5f53d86d02bacd48b83fe055d00d14f48e5ab50a;hb=6e23259dbabaeb1711a2a5ca25b9cb421f693759;hp=0000000000000000000000000000000000000000;hpb=fe068fa879814784c45e0cb2e65dac489e8f5594;p=summerhack diff --git a/src/3dengfx/src/fxwt/init_sdl.cpp b/src/3dengfx/src/fxwt/init_sdl.cpp new file mode 100644 index 0000000..5f53d86 --- /dev/null +++ b/src/3dengfx/src/fxwt/init_sdl.cpp @@ -0,0 +1,132 @@ +/* +This file is part of the 3dengfx, realtime visualization system. + +Copyright (C) 2004, 2005 John Tsiombikas + +3dengfx is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +3dengfx is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with 3dengfx; if not, write to the Free Software +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* OpenGL through SDL + * + * Author: John Tsiombikas 2004 + */ + +#include "3dengfx_config.h" + +#if GFX_LIBRARY == SDL + +#include +#include "init.hpp" +#include "gfx_library.h" +#include "3dengfx/3denginefx.hpp" +#include "common/err_msg.h" + +bool fxwt::init_graphics(GraphicsInitParameters *gparams) { + info("Initializing SDL"); + + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE) == -1) { + error("%s: Could not initialize SDL library.", __func__); + return false; + } + + if(!gparams->fullscreen) { + const SDL_VideoInfo *vid_inf = SDL_GetVideoInfo(); + gparams->bpp = vid_inf->vfmt->BitsPerPixel; + } + + info("Trying to set video mode %dx%dx%d, d:%d s:%d %s", gparams->x, gparams->y, gparams->bpp, gparams->depth_bits, gparams->stencil_bits, gparams->fullscreen ? "fullscreen" : "windowed"); + + int rbits, gbits, bbits; + switch(gparams->bpp) { + case 32: + rbits = gbits = bbits = 8; + break; + + case 16: + rbits = bbits = 5; + gbits = 6; + break; + + default: + error("%s: Tried to set unsupported pixel format: %d bpp", __func__, gparams->bpp); + return false; + } + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, rbits); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, gbits); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, bbits); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, gparams->depth_bits); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, gparams->stencil_bits); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + unsigned long flags = SDL_OPENGL; + if(gparams->fullscreen) flags |= SDL_FULLSCREEN; + if(!SDL_SetVideoMode(gparams->x, gparams->y, gparams->bpp, flags)) { + if(gparams->depth_bits == 32) gparams->depth_bits = 24; + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, gparams->depth_bits); + + if(!SDL_SetVideoMode(gparams->x, gparams->y, gparams->bpp, flags)) { + error("%s: Could not set requested video mode", __func__); + } + } + + // now check the actual video mode we got + int arbits, agbits, abbits, azbits, astencilbits; + SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &arbits); + SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &agbits); + SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &abbits); + SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &azbits); + SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &astencilbits); + + info("Initialized video mode:"); + info(" bpp: %d (%d%d%d)", arbits + agbits + abbits, arbits, agbits, abbits); + info("zbuffer: %d", azbits); + info("stencil: %d", astencilbits); + + /* if the dont_care_flags does not contain DONT_CARE_BPP and our color bits + * does not match, we should return failure, however we test against + * the difference allowing a +/-1 difference in order to allow for 16bpp + * formats of either 565 or 555 and consider them equal. + */ + if(!(gparams->dont_care_flags & DONT_CARE_BPP) && abs(arbits - rbits) > 1 && abs(agbits - gbits) > 1 && abs(abbits - bbits) > 1) { + error("%s: Could not set requested exact bpp mode", __func__); + return false; + } + + // now if we don't have DONT_CARE_DEPTH in the dont_care_flags check for + // exact depth buffer format, however consider 24 and 32 bit the same + if(!(gparams->dont_care_flags & DONT_CARE_DEPTH) && azbits != gparams->depth_bits) { + if(!(gparams->depth_bits == 32 && azbits == 24 || gparams->depth_bits == 24 && azbits == 32)) { + error("%s: Could not set requested exact zbuffer depth", __func__); + return false; + } + } + + // if we don't have DONT_CARE_STENCIL make sure we have the stencil format + // that was asked. + if(!(gparams->dont_care_flags & DONT_CARE_STENCIL) && astencilbits != gparams->stencil_bits) { + error("%s: Could not set exact stencil format", __func__); + return false; + } + + return true; +} + + +void fxwt::destroy_graphics() { + info("Shutting down SDL..."); + SDL_Quit(); +} +#endif // SDL