X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dengfx%2Fsrc%2Fgfx%2Fbvol.hpp;fp=src%2F3dengfx%2Fsrc%2Fgfx%2Fbvol.hpp;h=9a367205a7ca67f1164a6c13673cccb4fc615220;hb=6e23259dbabaeb1711a2a5ca25b9cb421f693759;hp=0000000000000000000000000000000000000000;hpb=fe068fa879814784c45e0cb2e65dac489e8f5594;p=summerhack diff --git a/src/3dengfx/src/gfx/bvol.hpp b/src/3dengfx/src/gfx/bvol.hpp new file mode 100644 index 0000000..9a36720 --- /dev/null +++ b/src/3dengfx/src/gfx/bvol.hpp @@ -0,0 +1,57 @@ +/* +This file is part of the graphics core library. + +Copyright (c) 2004, 2005 John Tsiombikas + +the graphics core library is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +the graphics core library is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with the graphics core library; if not, write to the Free Software +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* Bounding volumes + * + * Author: John Tsiombikas 2005 + */ + +#ifndef _BVOL_HPP_ +#define _BVOL_HPP_ + +#include +#include "n3dmath2/n3dmath2.hpp" +#include "gfx/base_cam.hpp" + +class BoundingVolume { +protected: + BoundingVolume *parent; + std::vector children; + Matrix4x4 transform; + +public: + BoundingVolume(); + virtual ~BoundingVolume(); + + virtual void set_transform(const Matrix4x4 &transform); + + virtual bool ray_hit(const Ray &ray) const = 0; + virtual bool visible(const FrustumPlane *frustum) const = 0; +}; + +class BoundingSphere : public BoundingVolume, public Sphere { +public: + BoundingSphere(const Vector3 &pos = Vector3(0,0,0), scalar_t rad = 1.0); + + virtual bool ray_hit(const Ray &ray) const; + virtual bool visible(const FrustumPlane *frustum) const; +}; + +#endif // _BVOL_HPP_