X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dgfx.h;h=9e4b1406c466083864d21cdbb46afe0df3934c6c;hb=af1caae949c63a870f02b69cdbe0604c3b5ed0e9;hp=a6b3645eeca360503672857c34c93d7f94c858e3;hpb=921c229affb2b1da97d7be21d5c86ad045a6fcc3;p=dosdemo diff --git a/src/3dgfx.h b/src/3dgfx.h index a6b3645..9e4b140 100644 --- a/src/3dgfx.h +++ b/src/3dgfx.h @@ -25,26 +25,19 @@ enum { G3D_ALL = 0x7fffffff }; -/* 2nd arg to g3d_draw: which space are input verts in. skips parts of the pipeline */ -enum { - G3D_LOCAL_SPACE, /* this being 0 makes a nice default arg. */ - G3D_WORLD_SPACE, /* ignore world matrix */ - G3D_VIEW_SPACE, /* ignore view matrix */ - G3D_CLIP_SPACE, /* ignore projection matrix */ - G3D_SCREEN_SPACE,/* 2D verts, don't divide by w */ - G3D_PIXEL_SPACE /* in pixel units, ignore viewport */ -}; +/* arg to g3d_front_face */ +enum { G3D_CCW, G3D_CW }; /* matrix stacks */ enum { - G3D_WORLD, - G3D_VIEW, + G3D_MODELVIEW, G3D_PROJECTION, G3D_NUM_MATRICES }; -void g3d_init(void); +int g3d_init(void); +void g3d_destroy(void); void g3d_framebuffer(int width, int height, void *pixels); @@ -53,10 +46,15 @@ void g3d_disable(unsigned int opt); void g3d_setopt(unsigned int opt, unsigned int mask); unsigned int g3d_getopt(unsigned int mask); -void g3d_set_matrix(int which, const float *m); /* null ptr for identity */ -void g3d_mult_matrix(int which, const float *m); -void g3d_push_matrix(int which); -void g3d_pop_matrix(int which); +void g3d_front_face(unsigned int order); + +void g3d_matrix_mode(int mmode); + +void g3d_load_identity(void); +void g3d_load_matrix(const float *m); +void g3d_mult_matrix(const float *m); +void g3d_push_matrix(void); +void g3d_pop_matrix(void); void g3d_translate(float x, float y, float z); void g3d_rotate(float angle, float x, float y, float z); @@ -65,6 +63,6 @@ void g3d_ortho(float left, float right, float bottom, float top, float znear, fl void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar); void g3d_perspective(float vfov, float aspect, float znear, float zfar); -void g3d_draw(int prim, int space, const struct g3d_vertex *varr, int num); +void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size); #endif /* THREEDGFX_H_ */