X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dgfx.h;h=f6250d5f0251e4f0c9b0ac7737c631283ddce42a;hb=HEAD;hp=a6b3645eeca360503672857c34c93d7f94c858e3;hpb=921c229affb2b1da97d7be21d5c86ad045a6fcc3;p=dosdemo diff --git a/src/3dgfx.h b/src/3dgfx.h deleted file mode 100644 index a6b3645..0000000 --- a/src/3dgfx.h +++ /dev/null @@ -1,70 +0,0 @@ -#ifndef THREEDGFX_H_ -#define THREEDGFX_H_ - -struct g3d_vertex { - float x, y, z, w; - float nx, ny, nz; - float u, v; - unsigned char r, g, b; -}; - -enum { - G3D_POINTS = 1, - G3D_LINES = 2, - G3D_TRIANGLES = 3, - G3D_QUADS = 4 -}; - -/* g3d_enable/g3d_disable bits */ -enum { - G3D_CULL_FACE = 1, - G3D_DEPTH_TEST = 2, /* XXX not implemented */ - G3D_LIGHTING = 4, - G3D_TEXTURE = 8, - - G3D_ALL = 0x7fffffff -}; - -/* 2nd arg to g3d_draw: which space are input verts in. skips parts of the pipeline */ -enum { - G3D_LOCAL_SPACE, /* this being 0 makes a nice default arg. */ - G3D_WORLD_SPACE, /* ignore world matrix */ - G3D_VIEW_SPACE, /* ignore view matrix */ - G3D_CLIP_SPACE, /* ignore projection matrix */ - G3D_SCREEN_SPACE,/* 2D verts, don't divide by w */ - G3D_PIXEL_SPACE /* in pixel units, ignore viewport */ -}; - -/* matrix stacks */ -enum { - G3D_WORLD, - G3D_VIEW, - G3D_PROJECTION, - - G3D_NUM_MATRICES -}; - -void g3d_init(void); - -void g3d_framebuffer(int width, int height, void *pixels); - -void g3d_enable(unsigned int opt); -void g3d_disable(unsigned int opt); -void g3d_setopt(unsigned int opt, unsigned int mask); -unsigned int g3d_getopt(unsigned int mask); - -void g3d_set_matrix(int which, const float *m); /* null ptr for identity */ -void g3d_mult_matrix(int which, const float *m); -void g3d_push_matrix(int which); -void g3d_pop_matrix(int which); - -void g3d_translate(float x, float y, float z); -void g3d_rotate(float angle, float x, float y, float z); -void g3d_scale(float x, float y, float z); -void g3d_ortho(float left, float right, float bottom, float top, float znear, float zfar); -void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar); -void g3d_perspective(float vfov, float aspect, float znear, float zfar); - -void g3d_draw(int prim, int space, const struct g3d_vertex *varr, int num); - -#endif /* THREEDGFX_H_ */