X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dgfx.h;h=f6250d5f0251e4f0c9b0ac7737c631283ddce42a;hb=HEAD;hp=fbbccf6e8026cc8f6ecfe7285e67734b600f8d28;hpb=07ce18b114e1e01b2a85a04079128f3eb754de1d;p=dosdemo diff --git a/src/3dgfx.h b/src/3dgfx.h deleted file mode 100644 index fbbccf6..0000000 --- a/src/3dgfx.h +++ /dev/null @@ -1,99 +0,0 @@ -#ifndef THREEDGFX_H_ -#define THREEDGFX_H_ - -#include "inttypes.h" - -struct g3d_vertex { - float x, y, z, w; - float nx, ny, nz; - float u, v; - unsigned char r, g, b; -}; - -enum { - G3D_POINTS = 1, - G3D_LINES = 2, - G3D_TRIANGLES = 3, - G3D_QUADS = 4 -}; - -/* g3d_enable/g3d_disable bits */ -enum { - G3D_CULL_FACE = 1, - G3D_DEPTH_TEST = 2, /* XXX not implemented */ - G3D_LIGHTING = 4, - G3D_LIGHT0 = 8, - G3D_LIGHT1 = 16, - G3D_LIGHT2 = 32, - G3D_LIGHT3 = 64, - G3D_TEXTURE = 128, - - G3D_ALL = 0x7fffffff -}; - -/* arg to g3d_front_face */ -enum { G3D_CCW, G3D_CW }; - -/* arg to g3d_polygon_mode */ -enum { - G3D_WIRE, - G3D_FLAT, - G3D_GOURAUD, - G3D_TEX, - G3D_TEX_GOURAUD -}; - -/* matrix stacks */ -enum { - G3D_MODELVIEW, - G3D_PROJECTION, - - G3D_NUM_MATRICES -}; - -int g3d_init(void); -void g3d_destroy(void); - -void g3d_framebuffer(int width, int height, void *pixels); - -void g3d_enable(unsigned int opt); -void g3d_disable(unsigned int opt); -void g3d_setopt(unsigned int opt, unsigned int mask); -unsigned int g3d_getopt(unsigned int mask); - -void g3d_front_face(unsigned int order); -void g3d_polygon_mode(int pmode); - -void g3d_matrix_mode(int mmode); - -void g3d_load_identity(void); -void g3d_load_matrix(const float *m); -void g3d_mult_matrix(const float *m); -void g3d_push_matrix(void); -void g3d_pop_matrix(void); - -void g3d_translate(float x, float y, float z); -void g3d_rotate(float angle, float x, float y, float z); -void g3d_scale(float x, float y, float z); -void g3d_ortho(float left, float right, float bottom, float top, float znear, float zfar); -void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar); -void g3d_perspective(float vfov, float aspect, float znear, float zfar); - -const float *g3d_get_matrix(int which, float *m); - -void g3d_light_pos(int idx, float x, float y, float z); -void g3d_light_color(int idx, float r, float g, float b); - -void g3d_light_ambient(float r, float g, float b); - -void g3d_mtl_diffuse(float r, float g, float b); -void g3d_mtl_specular(float r, float g, float b); -void g3d_mtl_shininess(float shin); - -void g3d_set_texture(int xsz, int ysz, void *pixels); - -void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size); -void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, - const int16_t *iarr, int iarr_size); - -#endif /* THREEDGFX_H_ */