X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2F3dgfx.h;h=fbbccf6e8026cc8f6ecfe7285e67734b600f8d28;hb=07ce18b114e1e01b2a85a04079128f3eb754de1d;hp=4a3cde58d3a8a980dac16af36c7adff247785941;hpb=0945eeeef21fe85f9a592bfc2e41069a7894b08b;p=dosdemo diff --git a/src/3dgfx.h b/src/3dgfx.h index 4a3cde5..fbbccf6 100644 --- a/src/3dgfx.h +++ b/src/3dgfx.h @@ -22,7 +22,11 @@ enum { G3D_CULL_FACE = 1, G3D_DEPTH_TEST = 2, /* XXX not implemented */ G3D_LIGHTING = 4, - G3D_TEXTURE = 8, + G3D_LIGHT0 = 8, + G3D_LIGHT1 = 16, + G3D_LIGHT2 = 32, + G3D_LIGHT3 = 64, + G3D_TEXTURE = 128, G3D_ALL = 0x7fffffff }; @@ -33,7 +37,10 @@ enum { G3D_CCW, G3D_CW }; /* arg to g3d_polygon_mode */ enum { G3D_WIRE, - G3D_FLAT + G3D_FLAT, + G3D_GOURAUD, + G3D_TEX, + G3D_TEX_GOURAUD }; /* matrix stacks */ @@ -74,6 +81,17 @@ void g3d_perspective(float vfov, float aspect, float znear, float zfar); const float *g3d_get_matrix(int which, float *m); +void g3d_light_pos(int idx, float x, float y, float z); +void g3d_light_color(int idx, float r, float g, float b); + +void g3d_light_ambient(float r, float g, float b); + +void g3d_mtl_diffuse(float r, float g, float b); +void g3d_mtl_specular(float r, float g, float b); +void g3d_mtl_shininess(float shin); + +void g3d_set_texture(int xsz, int ysz, void *pixels); + void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size); void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size, const int16_t *iarr, int iarr_size);