X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fandroid%2Ffg_cursor_android.c;h=fe599d18374813ef8ff36f6a0701658e13ebcbad;hb=207c3128bf025b5e025bace5c0425d380dd72aa9;hp=28838a9461c1320e8d2d98035930e7349dfe3b91;hpb=6fc5a9949d29e21bb8692befcaf00c14f6aea9df;p=freeglut diff --git a/src/android/fg_cursor_android.c b/src/android/fg_cursor_android.c index 28838a9..fe599d1 100644 --- a/src/android/fg_cursor_android.c +++ b/src/android/fg_cursor_android.c @@ -28,7 +28,7 @@ void fgPlatformSetCursor ( SFG_Window *window, int cursorID ) { - // No-op: no visible cursor on touchscreens + /* No-op: no visible cursor on touchscreens */ } void fgPlatformWarpPointer ( int x, int y ) @@ -38,4 +38,5 @@ void fgPlatformWarpPointer ( int x, int y ) SFG_Window* window = fgStructure.CurrentWindow; window->State.MouseX = x; window->State.MouseY = y; + /* TODO: this should simulate a fake motion event */ }