X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fandroid%2Ffg_gamemode_android.c;fp=src%2Fandroid%2Ffg_gamemode_android.c;h=8cd3034ccfcde9fdd62317c70294087328ade264;hb=7fbb15bc63c7937cab772bd942883e3811acbabf;hp=0000000000000000000000000000000000000000;hpb=730df31def1c1cccfcf8b4c1dfd451f40daa7417;p=freeglut diff --git a/src/android/fg_gamemode_android.c b/src/android/fg_gamemode_android.c new file mode 100644 index 0000000..8cd3034 --- /dev/null +++ b/src/android/fg_gamemode_android.c @@ -0,0 +1,57 @@ +/* + * freeglut_gamemode_x11.c + * + * The game mode handling code. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * Changes the current display mode to match user's settings + */ +GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) +{ + fprintf(stderr, "fgPlatformChangeDisplayMode: STUB\n"); + return GL_FALSE; +} + +void fgPlatformEnterGameMode( void ) +{ + fprintf(stderr, "fgPlatformEnterGameMode: STUB\n"); +} + +void fgPlatformRememberState( void ) +{ + fprintf(stderr, "fgPlatformRememberState: STUB\n"); +} + +void fgPlatformRestoreState( void ) +{ + fprintf(stderr, "fgPlatformRestoreState: STUB\n"); +} + +void fgPlatformLeaveGameMode( void ) +{ + fprintf(stderr, "fgPlatformLeaveGameMode: STUB\n"); +} +