X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fandroid%2Ffg_main_android.c;fp=src%2Fandroid%2Ffg_main_android.c;h=77d5b967565e29ac18281367ffc0f88fffae0995;hb=18530d133238f83763d65e8384111eafe21fd382;hp=54bb583d8957a87f6a4727d78503b642dbfbaf7c;hpb=734d212ed4243d68b773f45a2ed24dfb82d12ddf;p=freeglut diff --git a/src/android/fg_main_android.c b/src/android/fg_main_android.c index 54bb583..77d5b96 100644 --- a/src/android/fg_main_android.c +++ b/src/android/fg_main_android.c @@ -185,10 +185,13 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { if (window == NULL) return EVENT_NOT_HANDLED; - /* FIXME: in Android, when key is repeated, down and up events - happen most often at the exact same time. This makes it - impossible to animate based on key press time. */ - /* e.g. down/up/wait/down/up rather than down/wait/down/wait/up */ + /* FIXME: in Android, when a key is repeated, down + and up events happen most often at the exact same time. This + makes it impossible to animate based on key press time. */ + /* e.g. down/up/wait/down/up rather than down/wait/down/wait/up */ + /* This looks like a bug in the virtual keyboard system :/ Real + buttons such as the Back button appear to work correctly (series + of down events with proper getRepeatCount value */ if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) { /* LOGI("action: %d", AKeyEvent_getAction(event)); */ @@ -317,10 +320,10 @@ void handle_cmd(struct android_app* app, int32_t cmd) { break; case APP_CMD_INIT_WINDOW: /* surfaceCreated */ /* The window is being shown, get it ready. */ - LOGI("handle_cmd: APP_CMD_INIT_WINDOW"); + LOGI("handle_cmd: APP_CMD_INIT_WINDOW %p", app->window); fgDisplay.pDisplay.single_native_window = app->window; - /* glPlatformOpenWindow was waiting for Handle to be defined and - will now return from fgPlatformProcessSingleEvent() */ + /* start|resume: glPlatformOpenWindow was waiting for Handle to be + defined and will now continue processing */ break; case APP_CMD_GAINED_FOCUS: LOGI("handle_cmd: APP_CMD_GAINED_FOCUS"); @@ -450,6 +453,9 @@ void fgPlatformProcessSingleEvent ( void ) if (app->destroyRequested != 1) { /* Android is full-screen only, simplified call.. */ /* Ideally we'd have a fgPlatformReopenWindow() */ + /* If we're hidden by a non-fullscreen or translucent activity, + we'll be paused but not stopped, and keep the current + surface; in which case fgPlatformOpenWindow will no-op. */ fgPlatformOpenWindow(window, "", GL_FALSE, 0, 0, GL_FALSE, 0, 0, GL_FALSE, GL_FALSE); /* TODO: INVOKE_WCB(*window, Pause?); */ /* TODO: INVOKE_WCB(*window, LoadResources/ContextLost/...?); */