X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fandroid%2Ffg_main_android.c;fp=src%2Fandroid%2Ffg_main_android.c;h=77e43b3534ab61a6f98f4607be91e0d22296e282;hb=c2de6d3474dc0c697fa0d5c9fd84988896a077ef;hp=1fa41d62c4d64f6004cebe68dc1b0c9c408358ea;hpb=a00c7ee3552b527ac6b375d6a6ca42f90770ddc3;p=freeglut diff --git a/src/android/fg_main_android.c b/src/android/fg_main_android.c index 1fa41d6..77e43b3 100644 --- a/src/android/fg_main_android.c +++ b/src/android/fg_main_android.c @@ -488,45 +488,24 @@ void fgPlatformMainLoopPreliminaryWork ( void ) } -/* Step through the work list */ -void fgPlatformProcessWork(SFG_Window *window) +/* deal with work list items */ +void fgPlatformInitWork(SFG_Window* window) { - unsigned int workMask = window->State.WorkMask; - /* Now clear it so that any callback generated by the actions below can set work again */ - window->State.WorkMask = 0; + /* notify windowStatus/visibility */ + INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) ); - if (workMask&~GLUT_DISPLAY_WORK) /* Display work is the common case, skip all the below at once */ - { - /* This is before the first display callback: call a few callbacks to inform user of window size, position, etc - * we know this is before the first display callback of a window as for all windows GLUT_INIT_WORK is set when - * they are opened, and work is done before displaying in the mainloop. + /* Position callback, always at 0,0 */ + fghOnPositionNotify(window, 0, 0, GL_TRUE); + + /* Size gets notified on window creation with size detection in mainloop above + * XXX CHECK: does this messages happen too early like on windows, + * so client code cannot have registered a callback yet and the message + * is thus never received by client? */ - if (workMask & GLUT_INIT_WORK) - { - /* notify windowStatus/visibility */ - INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) ); - - /* Position callback, always at 0,0 */ - fghOnPositionNotify(window, 0, 0, GL_TRUE); - - /* Size gets notified on window creation with size detection in mainloop above - * XXX CHECK: does this messages happen too early like on windows, - * so client code cannot have registered a callback yet and the message - * is thus never received by client? - */ - - /* Call init context callback */ - INVOKE_WCB( *window, InitContext, ()); - - /* Lastly, check if we have a display callback, error out if not - * This is the right place to do it, as the redisplay will be - * next right after we exit this function, so there is no more - * opportunity for the user to register a callback for this window. - */ - if (!FETCH_WCB(*window, Display)) - fgError ( "ERROR: No display callback registered for window %d\n", window->ID ); - } +} +void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask) +{ if (workMask & GLUT_FULL_SCREEN_WORK) fgPlatformFullScreenToggle( window ); if (workMask & GLUT_POSITION_WORK) @@ -540,39 +519,29 @@ void fgPlatformProcessWork(SFG_Window *window) else fgPlatformPopWindow( window ); } +} - if (workMask & GLUT_VISIBILITY_WORK) - { - /* Visibility status of window should get updated in the window message handlers - * For now, none of these functions called below do anything, so don't worry - * about it - */ - SFG_Window *win = window; - switch (window->State.DesiredVisibility) - { - case DesireHiddenState: - fgPlatformHideWindow( window ); - break; - case DesireIconicState: - /* Call on top-level window */ - while (win->Parent) - win = win->Parent; - fgPlatformIconifyWindow( win ); - break; - case DesireNormalState: - fgPlatformShowWindow( window ); - break; - } - } - } - - if (workMask & GLUT_DISPLAY_WORK) +void fgPlatformVisibilityWork(SFG_Window* window) +{ + /* Visibility status of window should get updated in the window message handlers + * For now, none of these functions called below do anything, so don't worry + * about it + */ + SFG_Window *win = window; + switch (window->State.DesiredVisibility) { - if( window->State.Visible ) - fghRedrawWindow ( window ); - - /* Strip out display work that might have ended up on work list now as some of the above genereates callbacks */ - window->State.WorkMask &= ~GLUT_DISPLAY_WORK; + case DesireHiddenState: + fgPlatformHideWindow( window ); + break; + case DesireIconicState: + /* Call on top-level window */ + while (win->Parent) + win = win->Parent; + fgPlatformIconifyWindow( win ); + break; + case DesireNormalState: + fgPlatformShowWindow( window ); + break; } }