X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fandroid%2Ffg_main_android.c;h=09406d56ec3d202c3032613bd4d236c5e16d8f9f;hb=5e0c2363eddcc91af3574ea5777e686e8998e390;hp=54bb583d8957a87f6a4727d78503b642dbfbaf7c;hpb=06ec540147001021c3b4f02fc70e7a7dd1d93d89;p=freeglut diff --git a/src/android/fg_main_android.c b/src/android/fg_main_android.c index 54bb583..09406d5 100644 --- a/src/android/fg_main_android.c +++ b/src/android/fg_main_android.c @@ -185,10 +185,13 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { if (window == NULL) return EVENT_NOT_HANDLED; - /* FIXME: in Android, when key is repeated, down and up events - happen most often at the exact same time. This makes it - impossible to animate based on key press time. */ - /* e.g. down/up/wait/down/up rather than down/wait/down/wait/up */ + /* FIXME: in Android, when a key is repeated, down + and up events happen most often at the exact same time. This + makes it impossible to animate based on key press time. */ + /* e.g. down/up/wait/down/up rather than down/wait/down/wait/up */ + /* This looks like a bug in the Android virtual keyboard system :/ + Real buttons such as the Back button appear to work correctly + (series of down events with proper getRepeatCount value). */ if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) { /* LOGI("action: %d", AKeyEvent_getAction(event)); */ @@ -219,12 +222,27 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { } } - if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { - int32_t action = AMotionEvent_getAction(event); + int32_t source = AInputEvent_getSource(event); + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION + && source == AINPUT_SOURCE_TOUCHSCREEN) { + int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; + /* Pointer ID for clicks */ + int32_t pidx = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + /* TODO: Handle multi-touch; also handle multiple sources/devices */ + /* cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */ + if (0) { + LOGI("motion action=%d index=%d source=%d", action, pidx, source); + int count = AMotionEvent_getPointerCount(event); + int i; + for (i = 0; i < count; i++) { + LOGI("multi(%d): %.01f,%.01f", + AMotionEvent_getPointerId(event, i), + AMotionEvent_getX(event, i), AMotionEvent_getY(event, i)); + } + } float x = AMotionEvent_getX(event, 0); float y = AMotionEvent_getY(event, 0); - LOGI("motion %.01f,%.01f action=%d", x, y, AMotionEvent_getAction(event)); - + /* Virtual arrows PAD */ /* Don't interfere with existing mouse move event */ if (!touchscreen.in_mmotion) { @@ -282,7 +300,6 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { if (!touchscreen.vpad.on) { window->State.MouseX = x; window->State.MouseY = y; - LOGI("Changed mouse position: %f,%f", x, y); if (action == AMOTION_EVENT_ACTION_DOWN && FETCH_WCB(*window, Mouse)) { touchscreen.in_mmotion = true; INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_DOWN, x, y)); @@ -317,10 +334,10 @@ void handle_cmd(struct android_app* app, int32_t cmd) { break; case APP_CMD_INIT_WINDOW: /* surfaceCreated */ /* The window is being shown, get it ready. */ - LOGI("handle_cmd: APP_CMD_INIT_WINDOW"); + LOGI("handle_cmd: APP_CMD_INIT_WINDOW %p", app->window); fgDisplay.pDisplay.single_native_window = app->window; - /* glPlatformOpenWindow was waiting for Handle to be defined and - will now return from fgPlatformProcessSingleEvent() */ + /* start|resume: glPlatformOpenWindow was waiting for Handle to be + defined and will now continue processing */ break; case APP_CMD_GAINED_FOCUS: LOGI("handle_cmd: APP_CMD_GAINED_FOCUS"); @@ -351,6 +368,7 @@ void handle_cmd(struct android_app* app, int32_t cmd) { /* The application is being hidden, but may be restored */ LOGI("handle_cmd: APP_CMD_TERM_WINDOW"); fghPlatformCloseWindowEGL(window); + window->State.NeedToInitContext = GL_TRUE; fgDisplay.pDisplay.single_native_window = NULL; break; case APP_CMD_STOP: @@ -443,17 +461,21 @@ void fgPlatformProcessSingleEvent ( void ) } } } - /* If coming back from a pause: */ + /* Coming back from a pause: */ /* - Recreate window context and surface */ /* - Call user-defined hook to restore resources (textures...) */ /* - Exit pause looop */ if (app->destroyRequested != 1) { /* Android is full-screen only, simplified call.. */ /* Ideally we'd have a fgPlatformReopenWindow() */ + /* If we're hidden by a non-fullscreen or translucent activity, + we'll be paused but not stopped, and keep the current + surface; in which case fgPlatformOpenWindow will no-op. */ fgPlatformOpenWindow(window, "", GL_FALSE, 0, 0, GL_FALSE, 0, 0, GL_FALSE, GL_FALSE); /* TODO: INVOKE_WCB(*window, Pause?); */ - /* TODO: INVOKE_WCB(*window, LoadResources/ContextLost/...?); */ /* TODO: INVOKE_WCB(*window, Resume?); */ + if (!FETCH_WCB(*window, InitContext)) + fgWarning("Resuming application, but no callback to reload context resources (glutInitContextFunc)"); } } }