X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fandroid%2Ffg_main_android.c;h=15d31e62394f347e777ef0668d71c002d0ab24dc;hb=4a451851ec51ea7c3b79534fa5faebadceedf4df;hp=77d5b967565e29ac18281367ffc0f88fffae0995;hpb=18530d133238f83763d65e8384111eafe21fd382;p=freeglut diff --git a/src/android/fg_main_android.c b/src/android/fg_main_android.c index 77d5b96..15d31e6 100644 --- a/src/android/fg_main_android.c +++ b/src/android/fg_main_android.c @@ -28,7 +28,6 @@ #include #include "fg_internal.h" -#include "fg_main.h" #include "egl/fg_window_egl.h" #include @@ -139,22 +138,6 @@ static unsigned char key_ascii(struct android_app* app, AInputEvent* event) { return ascii; } -/* - * Request a window resize - */ -void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) -{ - fprintf(stderr, "fgPlatformReshapeWindow: STUB\n"); -} - -/* - * A static helper function to execute display callback for a window - */ -void fgPlatformDisplayWindow ( SFG_Window *window ) -{ - fghRedrawWindow ( window ) ; -} - unsigned long fgPlatformSystemTime ( void ) { struct timeval now; @@ -189,9 +172,9 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { and up events happen most often at the exact same time. This makes it impossible to animate based on key press time. */ /* e.g. down/up/wait/down/up rather than down/wait/down/wait/up */ - /* This looks like a bug in the virtual keyboard system :/ Real - buttons such as the Back button appear to work correctly (series - of down events with proper getRepeatCount value */ + /* This looks like a bug in the Android virtual keyboard system :/ + Real buttons such as the Back button appear to work correctly + (series of down events with proper getRepeatCount value). */ if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) { /* LOGI("action: %d", AKeyEvent_getAction(event)); */ @@ -222,12 +205,27 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { } } - if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { - int32_t action = AMotionEvent_getAction(event); + int32_t source = AInputEvent_getSource(event); + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION + && source == AINPUT_SOURCE_TOUCHSCREEN) { + int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; + /* Pointer ID for clicks */ + int32_t pidx = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + /* TODO: Handle multi-touch; also handle multiple sources/devices */ + /* cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */ + if (0) { + LOGI("motion action=%d index=%d source=%d", action, pidx, source); + int count = AMotionEvent_getPointerCount(event); + int i; + for (i = 0; i < count; i++) { + LOGI("multi(%d): %.01f,%.01f", + AMotionEvent_getPointerId(event, i), + AMotionEvent_getX(event, i), AMotionEvent_getY(event, i)); + } + } float x = AMotionEvent_getX(event, 0); float y = AMotionEvent_getY(event, 0); - LOGI("motion %.01f,%.01f action=%d", x, y, AMotionEvent_getAction(event)); - + /* Virtual arrows PAD */ /* Don't interfere with existing mouse move event */ if (!touchscreen.in_mmotion) { @@ -285,7 +283,6 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { if (!touchscreen.vpad.on) { window->State.MouseX = x; window->State.MouseY = y; - LOGI("Changed mouse position: %f,%f", x, y); if (action == AMOTION_EVENT_ACTION_DOWN && FETCH_WCB(*window, Mouse)) { touchscreen.in_mmotion = true; INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_DOWN, x, y)); @@ -354,6 +351,7 @@ void handle_cmd(struct android_app* app, int32_t cmd) { /* The application is being hidden, but may be restored */ LOGI("handle_cmd: APP_CMD_TERM_WINDOW"); fghPlatformCloseWindowEGL(window); + window->State.NeedToInitContext = GL_TRUE; fgDisplay.pDisplay.single_native_window = NULL; break; case APP_CMD_STOP: @@ -437,6 +435,8 @@ void fgPlatformProcessSingleEvent ( void ) /* If we're not in RESUME state, Android paused us, so wait */ struct android_app* app = fgDisplay.pDisplay.app; if (app->destroyRequested != 1 && app->activityState != APP_CMD_RESUME) { + INVOKE_WCB(*window, Pause, ()); + int FOREVER = -1; while (app->destroyRequested != 1 && (app->activityState != APP_CMD_RESUME)) { if ((ident=ALooper_pollOnce(FOREVER, NULL, &events, (void**)&source)) >= 0) { @@ -446,7 +446,7 @@ void fgPlatformProcessSingleEvent ( void ) } } } - /* If coming back from a pause: */ + /* Coming back from a pause: */ /* - Recreate window context and surface */ /* - Call user-defined hook to restore resources (textures...) */ /* - Exit pause looop */ @@ -457,10 +457,12 @@ void fgPlatformProcessSingleEvent ( void ) we'll be paused but not stopped, and keep the current surface; in which case fgPlatformOpenWindow will no-op. */ fgPlatformOpenWindow(window, "", GL_FALSE, 0, 0, GL_FALSE, 0, 0, GL_FALSE, GL_FALSE); - /* TODO: INVOKE_WCB(*window, Pause?); */ - /* TODO: INVOKE_WCB(*window, LoadResources/ContextLost/...?); */ - /* TODO: INVOKE_WCB(*window, Resume?); */ + + if (!FETCH_WCB(*window, InitContext)) + fgWarning("Resuming application, but no callback to reload context resources (glutInitContextFunc)"); } + + INVOKE_WCB(*window, Resume, ()); } }