X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fandroid%2Ffg_window_android.c;h=1b601ab4bc8082dbe67f02ef38e290c4172ca865;hb=c229e12e3fcdbda830cedc61beaaa4e6b367b17b;hp=8b1f682952f1e8d96840e2eac340a5b753da5b8a;hpb=7fbb15bc63c7937cab772bd942883e3811acbabf;p=freeglut diff --git a/src/android/fg_window_android.c b/src/android/fg_window_android.c index 8b1f682..1b601ab 100644 --- a/src/android/fg_window_android.c +++ b/src/android/fg_window_android.c @@ -29,7 +29,7 @@ #define FREEGLUT_BUILDING_LIB #include #include "fg_internal.h" -extern EGLSurface fghEGLPlatformOpenWindow( EGLNativeWindowType handle ); +#include "egl/fg_window_egl.h" /* * Opens a window. Requires a SFG_Window object created and attached @@ -52,6 +52,9 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, return; } + fghChooseConfigEGL(&window->Window.pContext.egl.Config); + window->Window.Context = fghCreateNewContextEGL(window); + /* Wait until window is available and OpenGL context is created */ /* Normally events are processed through glutMainLoop(), but the user didn't call it yet, and the Android may not have initialized @@ -64,17 +67,29 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, fgPlatformProcessSingleEvent(); } - EGLDisplay display = fgDisplay.pDisplay.eglDisplay; - EGLint format = fgDisplay.pDisplay.eglContextFormat; - ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, format); - window->Window.pContext.eglSurface = fghEGLPlatformOpenWindow(window->Window.Handle); + EGLDisplay display = fgDisplay.pDisplay.egl.Display; + + /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is + * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). + * As soon as we picked a EGLConfig, we can safely reconfigure the + * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ + EGLint vid; + eglGetConfigAttrib(display, window->Window.pContext.egl.Config, + EGL_NATIVE_VISUAL_ID, &vid); + + ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid); + fghPlatformOpenWindowEGL(window); window->State.Visible = GL_TRUE; } -void fgPlatformSetWindow ( SFG_Window *window ) +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fgPlatformCloseWindow( SFG_Window* window ) { - /* TODO: only a single window possible? */ + fghPlatformCloseWindowEGL(window); + /* Window pre-created by Android, no way to delete it */ } /*