X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fapp.cc;h=058ac12964d8e010b3f04819e3c1ab3bd3d76f23;hb=d06c9fde2a545b95322f2566a366944e27f323b0;hp=4fd36909468cd645878044958ad58a4751217fe8;hpb=c99f902fd316d625af8f57971561ef035cbfd59f;p=laserbrain_demo diff --git a/src/app.cc b/src/app.cc index 4fd3690..058ac12 100644 --- a/src/app.cc +++ b/src/app.cc @@ -18,6 +18,7 @@ #define FAR_CLIP 10000.0 static void draw_scene(); +static void toggle_flight(); long time_msec; int win_width, win_height; @@ -34,7 +35,7 @@ static float floor_y; // last floor height static float user_eye_height = 165; static float walk_speed = 300.0f; -static float mouse_speed = 1.0f; +static float mouse_speed = 0.5f; static bool show_walk_mesh, noclip = false; static bool have_headtracking, should_swap; @@ -42,6 +43,9 @@ static bool have_headtracking, should_swap; static int prev_mx, prev_my; static bool bnstate[8]; static bool keystate[256]; +static bool gpad_bnstate[64]; +static Vec2 joy_move, joy_look; +static float joy_deadzone = 0.01; static Mat4 view_matrix, mouse_view_matrix, proj_matrix; static TextureSet texman; @@ -94,7 +98,7 @@ bool app_init(int argc, char **argv) glClearColor(0.2, 0.2, 0.2, 1.0); scn = new Scene(&texman); - if(!load_scene(scn, "data/museum.scene")) { + if(!load_scene(scn, opt.scenefile ? opt.scenefile : "data/museum.scene")) { return false; } @@ -166,6 +170,31 @@ static void update(float dt) float speed = walk_speed * dt; Vec3 dir; + // joystick + float jdeadsq = joy_deadzone * joy_deadzone; + float jmove_lensq = length_sq(joy_move); + float jlook_lensq = length_sq(joy_look); + + if(jmove_lensq > jdeadsq) { + float len = sqrt(jmove_lensq); + jmove_lensq -= jdeadsq; + + float mag = len * len; + dir.x += mag * joy_move.x / len * 2.0 * speed; + dir.z += mag * joy_move.y / len * 2.0 * speed; + } + if(jlook_lensq > jdeadsq) { + float len = sqrt(jlook_lensq); + jlook_lensq -= jdeadsq; + + float mag = len * len; + cam_theta += mag * joy_look.x / len * 200.0 * dt; + cam_phi += mag * joy_look.y / len * 100.0 * dt; + if(cam_phi < -90.0f) cam_phi = -90.0f; + if(cam_phi > 90.0f) cam_phi = 90.0f; + } + + // keyboard move if(keystate[(int)'w']) { dir.z -= speed; } @@ -178,10 +207,10 @@ static void update(float dt) if(keystate[(int)'a']) { dir.x -= speed; } - if(keystate[(int)'q']) { + if(keystate[(int)'q'] || gpad_bnstate[GPAD_UP]) { cam_pos.y += speed; } - if(keystate[(int)'z']) { + if(keystate[(int)'z'] || gpad_bnstate[GPAD_DOWN]) { cam_pos.y -= speed; } @@ -344,6 +373,7 @@ void app_keyboard(int key, bool pressed) case '\n': case '\r': + printf("%d\n", key); if(mod & MOD_ALT) { app_toggle_fullscreen(); } @@ -369,20 +399,7 @@ void app_keyboard(int key, bool pressed) break; case 'f': - { - static float prev_walk_speed = -1.0; - if(prev_walk_speed < 0.0) { - noclip = true; - prev_walk_speed = walk_speed; - walk_speed = 1000.0; - show_message("fly mode\n"); - } else { - noclip = false; - walk_speed = prev_walk_speed; - prev_walk_speed = -1.0; - show_message("walk mode\n"); - } - } + toggle_flight(); break; case 'p': @@ -426,7 +443,7 @@ void app_mouse_button(int bn, bool pressed, int x, int y) bnstate[bn] = pressed; } -static inline void mouse_look(int dx, int dy) +static inline void mouse_look(float dx, float dy) { float scrsz = (float)win_height; cam_theta += dx * 512.0 / scrsz; @@ -436,7 +453,7 @@ static inline void mouse_look(int dx, int dy) if(cam_phi > 90) cam_phi = 90; } -static void mouse_zoom(int dx, int dy) +static void mouse_zoom(float dx, float dy) { cam_dist += dy * 0.1; if(cam_dist < 0.0) cam_dist = 0.0; @@ -467,3 +484,54 @@ void app_mouse_delta(int dx, int dy) mouse_look(dx * mouse_speed, dy * mouse_speed); } } + +void app_gamepad_axis(int axis, float val) +{ + switch(axis) { + case 0: + joy_move.x = val; + break; + case 1: + joy_move.y = val; + break; + + case 2: + joy_look.x = val; + break; + case 3: + joy_look.y = val; + break; + } +} + +void app_gamepad_button(int bn, bool pressed) +{ + gpad_bnstate[bn] = pressed; + + if(pressed) { + switch(bn) { + case GPAD_LSTICK: + toggle_flight(); + break; + + default: + break; + } + } +} + +static void toggle_flight() +{ + static float prev_walk_speed = -1.0; + if(prev_walk_speed < 0.0) { + noclip = true; + prev_walk_speed = walk_speed; + walk_speed = 1000.0; + show_message("fly mode\n"); + } else { + noclip = false; + walk_speed = prev_walk_speed; + prev_walk_speed = -1.0; + show_message("walk mode\n"); + } +}