X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fapp.h;h=5e7554ff6828ae5f9706c981b3619697699f9f5f;hb=3674b7a5b534224cc22551673a9d0ae9b83206c4;hp=02db8dbf93f419206ab3893ecc6d92d0d38f3348;hpb=c5c29f4044110dd153ee5ca3b018c812d518a053;p=laserbrain_demo diff --git a/src/app.h b/src/app.h index 02db8db..5e7554f 100644 --- a/src/app.h +++ b/src/app.h @@ -1,10 +1,19 @@ #ifndef APP_H_ #define APP_H_ +#include "texture.h" +#include "scene.h" + extern long time_msec; extern int win_width, win_height; extern float win_aspect; extern bool opt_gear_wireframe; +extern bool fb_srgb; + +extern TextureSet texman; +extern SceneSet sceneman; + +extern unsigned int sdr_ltmap, sdr_ltmap_notex; enum { MOD_SHIFT = 1, @@ -12,6 +21,25 @@ enum { MOD_CTRL = 4 }; +/* XXX make sure these match with SDL_GameControllerButton */ +enum { + GPAD_A, + GPAD_B, + GPAD_X, + GPAD_Y, + GPAD_BACK, + GPAD_GUIDE, + GPAD_START, + GPAD_LSTICK, + GPAD_RSTICK, + GPAD_L, + GPAD_R, + GPAD_UP, + GPAD_DOWN, + GPAD_LEFT, + GPAD_RIGHT, +}; + bool app_init(int argc, char **argv); void app_cleanup(); @@ -23,6 +51,9 @@ void app_mouse_button(int bn, bool pressed, int x, int y); void app_mouse_motion(int x, int y); void app_mouse_delta(int dx, int dy); +void app_gamepad_axis(int axis, float val); +void app_gamepad_button(int bn, bool pressed); + // the following functions are implemented by the backend (main.cc) void app_quit(); void app_swap_buffers();