X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fblackberry%2Ffg_main_blackberry.c;h=e347703a238aefa026a9782b4354b12c5dfaf531;hb=6f3bd48bd40bdc0777208aea2dcfd954c7b3a915;hp=65b5954a8b02148f014d75275525f3875e2f6a99;hpb=fc0a807d20dfc5fed06b97bf11da51759392cc90;p=freeglut diff --git a/src/blackberry/fg_main_blackberry.c b/src/blackberry/fg_main_blackberry.c index 65b5954..e347703 100644 --- a/src/blackberry/fg_main_blackberry.c +++ b/src/blackberry/fg_main_blackberry.c @@ -32,8 +32,8 @@ #include "egl/fg_window_egl.h" #include -#define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__)) -#define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__)) +#define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END)) +#define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END)) #include #include #include @@ -56,87 +56,87 @@ static struct touchscreen touchscreen; unsigned int key_special(int qnxKeycode) { - switch(qnxKeycode) { - case KEYCODE_F1: - return GLUT_KEY_F1; - case KEYCODE_F2: - return GLUT_KEY_F2; - case KEYCODE_F3: - return GLUT_KEY_F3; - case KEYCODE_F4: - return GLUT_KEY_F4; - case KEYCODE_F5: - return GLUT_KEY_F5; - case KEYCODE_F6: - return GLUT_KEY_F6; - case KEYCODE_F7: - return GLUT_KEY_F7; - case KEYCODE_F8: - return GLUT_KEY_F8; - case KEYCODE_F9: - return GLUT_KEY_F9; - case KEYCODE_F10: - return GLUT_KEY_F10; - case KEYCODE_F11: - return GLUT_KEY_F11; - case KEYCODE_F12: - return GLUT_KEY_F12; - case KEYCODE_PG_UP: - return GLUT_KEY_PAGE_UP; - case KEYCODE_PG_DOWN: - return GLUT_KEY_PAGE_DOWN; - case KEYCODE_HOME: - return GLUT_KEY_HOME; - case KEYCODE_END: - return GLUT_KEY_END; - case KEYCODE_INSERT: - return GLUT_KEY_INSERT; - case KEYCODE_UP: - //case KEYCODE_KP_UP: - return GLUT_KEY_UP; - case KEYCODE_DOWN: - //case KEYCODE_KP_DOWN: - return GLUT_KEY_DOWN; - case KEYCODE_LEFT: - //case KEYCODE_KP_LEFT: - return GLUT_KEY_LEFT; - case KEYCODE_RIGHT: - //case KEYCODE_KP_RIGHT: - return GLUT_KEY_RIGHT; - case KEYCODE_NUM_LOCK: - return GLUT_KEY_NUM_LOCK; - case KEYCODE_LEFT_ALT: - return GLUT_KEY_ALT_L; - case KEYCODE_RIGHT_ALT: - return GLUT_KEY_ALT_R; - case KEYCODE_LEFT_SHIFT: - return GLUT_KEY_SHIFT_L; - case KEYCODE_RIGHT_SHIFT: - return GLUT_KEY_SHIFT_R; - case KEYCODE_LEFT_CTRL: - return GLUT_KEY_CTRL_L; - case KEYCODE_RIGHT_CTRL: - return GLUT_KEY_CTRL_R; - } - return 0; + switch(qnxKeycode) { + case KEYCODE_F1: + return GLUT_KEY_F1; + case KEYCODE_F2: + return GLUT_KEY_F2; + case KEYCODE_F3: + return GLUT_KEY_F3; + case KEYCODE_F4: + return GLUT_KEY_F4; + case KEYCODE_F5: + return GLUT_KEY_F5; + case KEYCODE_F6: + return GLUT_KEY_F6; + case KEYCODE_F7: + return GLUT_KEY_F7; + case KEYCODE_F8: + return GLUT_KEY_F8; + case KEYCODE_F9: + return GLUT_KEY_F9; + case KEYCODE_F10: + return GLUT_KEY_F10; + case KEYCODE_F11: + return GLUT_KEY_F11; + case KEYCODE_F12: + return GLUT_KEY_F12; + case KEYCODE_PG_UP: + return GLUT_KEY_PAGE_UP; + case KEYCODE_PG_DOWN: + return GLUT_KEY_PAGE_DOWN; + case KEYCODE_HOME: + return GLUT_KEY_HOME; + case KEYCODE_END: + return GLUT_KEY_END; + case KEYCODE_INSERT: + return GLUT_KEY_INSERT; + case KEYCODE_UP: + //case KEYCODE_KP_UP: + return GLUT_KEY_UP; + case KEYCODE_DOWN: + //case KEYCODE_KP_DOWN: + return GLUT_KEY_DOWN; + case KEYCODE_LEFT: + //case KEYCODE_KP_LEFT: + return GLUT_KEY_LEFT; + case KEYCODE_RIGHT: + //case KEYCODE_KP_RIGHT: + return GLUT_KEY_RIGHT; + case KEYCODE_NUM_LOCK: + return GLUT_KEY_NUM_LOCK; + case KEYCODE_LEFT_ALT: + return GLUT_KEY_ALT_L; + case KEYCODE_RIGHT_ALT: + return GLUT_KEY_ALT_R; + case KEYCODE_LEFT_SHIFT: + return GLUT_KEY_SHIFT_L; + case KEYCODE_RIGHT_SHIFT: + return GLUT_KEY_SHIFT_R; + case KEYCODE_LEFT_CTRL: + return GLUT_KEY_CTRL_L; + case KEYCODE_RIGHT_CTRL: + return GLUT_KEY_CTRL_R; + } + return 0; } unsigned char key_ascii(int qnxKeycode) { - if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) { - switch (qnxKeycode) { - case KEYCODE_BACKSPACE: - return 0x0008; - case KEYCODE_TAB: - return 0x0009; - case KEYCODE_KP_ENTER: - case KEYCODE_RETURN: - return 0x000A; - case KEYCODE_ESCAPE: - return 0x001B; - } - } - return qnxKeycode; + if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) { + switch (qnxKeycode) { + case KEYCODE_BACKSPACE: + return 0x0008; + case KEYCODE_TAB: + return 0x0009; + case KEYCODE_KP_ENTER: + case KEYCODE_RETURN: + return 0x000A; + case KEYCODE_ESCAPE: + return 0x001B; + } + } + return qnxKeycode; } //From fg_main_x11 @@ -159,312 +159,326 @@ fg_time_t fgPlatformSystemTime ( void ) */ void fgPlatformSleepForEvents( fg_time_t msec ) { - //XXX: Is this right? Is there a more direct way to access the context? - if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) { - LOGW("BPS couldn't get event"); - } + //XXX: Is this right? Is there a more direct way to access the context? + if(fgStructure.CurrentWindow && bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) { + LOGW("BPS couldn't get event"); + } } void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window) { - bool handled = false; - /* Virtual arrows PAD */ - /* Don't interfere with existing mouse move event */ - if (!touchscreen.in_mmotion) { - struct vpad_state prev_vpad = touchscreen.vpad; - touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false; - - if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) { - if ((x > 0 && x < 100) && (y > (height - 100) && y < height)) - { - touchscreen.vpad.left = true; - } - if ((x > 200 && x < 300) && (y > (height - 100) && y < height)) - { - touchscreen.vpad.right = true; - } - if ((x > 100 && x < 200) && (y > (height - 100) && y < height)) - { - touchscreen.vpad.down = true; - } - if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100))) - { - touchscreen.vpad.up = true; - } - } - - if (eventType == SCREEN_EVENT_MTOUCH_TOUCH && - (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) { - touchscreen.vpad.on = true; - } - if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) { - touchscreen.vpad.on = false; - } - - if (prev_vpad.left != touchscreen.vpad.left - || prev_vpad.right != touchscreen.vpad.right - || prev_vpad.up != touchscreen.vpad.up - || prev_vpad.down != touchscreen.vpad.down - || prev_vpad.on != touchscreen.vpad.on) { - if (FETCH_WCB(*window, Special)) { - if (prev_vpad.left == false && touchscreen.vpad.left == true) { - INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y)); - } - else if (prev_vpad.right == false && touchscreen.vpad.right == true) { - INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y)); - } - else if (prev_vpad.up == false && touchscreen.vpad.up == true) { - INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y)); - } - else if (prev_vpad.down == false && touchscreen.vpad.down == true) { - INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y)); - } - } - if (FETCH_WCB(*window, SpecialUp)) { - if (prev_vpad.left == true && touchscreen.vpad.left == false) { - INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y)); - } - if (prev_vpad.right == true && touchscreen.vpad.right == false) { - INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y)); - } - if (prev_vpad.up == true && touchscreen.vpad.up == false) { - INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y)); - } - if (prev_vpad.down == true && touchscreen.vpad.down == false) { - INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y)); - } - } - handled = true; - } - } - - /* Normal mouse events */ - if (!handled && !touchscreen.vpad.on) { - window->State.MouseX = x; - window->State.MouseY = y; - - if(eventType == SCREEN_EVENT_MTOUCH_MOVE) { - INVOKE_WCB(*window, Motion, (x, y)); - } else if(FETCH_WCB(*window, Mouse)) { - touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH; - int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP; - INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y)); - } - } + bool handled = false; + /* Virtual arrows PAD */ + /* Don't interfere with existing mouse move event */ + if (!touchscreen.in_mmotion) { + struct vpad_state prev_vpad = touchscreen.vpad; + touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false; + + if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) { + if ((x > 0 && x < 100) && (y > (height - 100) && y < height)) + { + touchscreen.vpad.left = true; + } + if ((x > 200 && x < 300) && (y > (height - 100) && y < height)) + { + touchscreen.vpad.right = true; + } + if ((x > 100 && x < 200) && (y > (height - 100) && y < height)) + { + touchscreen.vpad.down = true; + } + if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100))) + { + touchscreen.vpad.up = true; + } + } + + if (eventType == SCREEN_EVENT_MTOUCH_TOUCH && + (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) { + touchscreen.vpad.on = true; + } + if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) { + touchscreen.vpad.on = false; + } + + if (prev_vpad.left != touchscreen.vpad.left + || prev_vpad.right != touchscreen.vpad.right + || prev_vpad.up != touchscreen.vpad.up + || prev_vpad.down != touchscreen.vpad.down + || prev_vpad.on != touchscreen.vpad.on) { + if (FETCH_WCB(*window, Special)) { + if (prev_vpad.left == false && touchscreen.vpad.left == true) { + INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y)); + } + else if (prev_vpad.right == false && touchscreen.vpad.right == true) { + INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y)); + } + else if (prev_vpad.up == false && touchscreen.vpad.up == true) { + INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y)); + } + else if (prev_vpad.down == false && touchscreen.vpad.down == true) { + INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y)); + } + } + if (FETCH_WCB(*window, SpecialUp)) { + if (prev_vpad.left == true && touchscreen.vpad.left == false) { + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y)); + } + if (prev_vpad.right == true && touchscreen.vpad.right == false) { + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y)); + } + if (prev_vpad.up == true && touchscreen.vpad.up == false) { + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y)); + } + if (prev_vpad.down == true && touchscreen.vpad.down == false) { + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y)); + } + } + handled = true; + } + } + + /* Normal mouse events */ + if (!handled && !touchscreen.vpad.on) { + window->State.MouseX = x; + window->State.MouseY = y; + + if(eventType == SCREEN_EVENT_MTOUCH_MOVE) { + INVOKE_WCB(*window, Motion, (x, y)); + } else if(FETCH_WCB(*window, Mouse)) { + touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH; + int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP; + INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y)); + } + } } void fgPlatformProcessSingleEvent ( void ) { - int domain; - bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context? - bps_event_t* event; - do - { - if(*eventPtr != NULL) { - SFG_Window* window = fgStructure.CurrentWindow; - if (window != NULL && window->Window.Handle != NULL) { - int size[2]; - screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); - fghOnReshapeNotify(window,size[0],size[1],GL_FALSE); - } - - event = *eventPtr; - domain = bps_event_get_domain(event); - if (domain == screen_get_domain()) { - int eventType; - screen_event_t screenEvent = screen_event_get_event(event); - screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType); - switch (eventType) { - - //Mostly from fg_main_android - case SCREEN_EVENT_MTOUCH_TOUCH: - case SCREEN_EVENT_MTOUCH_RELEASE: - case SCREEN_EVENT_MTOUCH_MOVE: - { - mtouch_event_t touchEvent; - screen_get_mtouch_event(screenEvent, &touchEvent, 0); - LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id), SLOG2_FA_END); - if(touchEvent.contact_id == 0) { - int size[2]; - screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); - handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window); - } - - //Now handle mutlitouch (adapted from fg_main_windows) - if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) { - INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) ); - INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) ); - } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) { - INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) ); - //XXX No motion is performed without contact, thus MultiPassive is never used - } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) { - INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) ); - INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) ); - } - break; - } - - case SCREEN_EVENT_POINTER: - { - //Based off/part taken from GamePlay3d PlatformBlackBerry - static int mouse_pressed = 0; - int buttons; - int position[2]; - int wheel; - // A move event will be fired unless a button state changed. - bool move = true; - bool left_move = false; - // This is a mouse move event, it is applicable to a device with a usb mouse or simulator. - screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons); - screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position); - screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel); - int size[2]; - screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); - - LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_END); - - //XXX Should multitouch be handled? - - // Handle left mouse. Interpret as touch if the left mouse event is not consumed. - if (buttons & SCREEN_LEFT_MOUSE_BUTTON) { - if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) { - left_move = true; - } else { - move = false; - mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON; - handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window); - } - } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) { - move = false; - mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON; - handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window); - } - - // Handle right mouse. - if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) { - if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) { - move = false; - mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON; - INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1])); - } - } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) { - move = false; - mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON; - INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1])); - } - - // Handle middle mouse. - if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) { - if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) { - move = false; - mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON; - INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1])); - } - } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) { - move = false; - mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON; - INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1])); - } - - // Fire a move event if none of the buttons changed. - if (left_move || move) { - handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window); - } - - if (wheel) { - fgState.MouseWheelTicks -= wheel; - //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive) - } - break; - } - - //Based off fg_main_android - case SCREEN_EVENT_KEYBOARD: - { - int flags; - int value; - screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags); - screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value); - LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_END); - // Suppress key repeats if desired - if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) { - unsigned int keypress = 0; - unsigned char ascii = 0; - if ((keypress = key_special(value))) { - if(flags & KEY_DOWN) { - INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY)); - } else { - INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY)); - } - } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) { - if(flags & KEY_DOWN) { - INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY)); - } else { - INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY)); - } - } - } - break; - } - - default: - LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_END); - break; - } - } else if (domain == navigator_get_domain()) { - int eventType = bps_event_get_code(event); - switch (eventType) { - - case NAVIGATOR_WINDOW_STATE: - { - LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE", SLOG2_FA_END); - navigator_window_state_t state = navigator_event_get_window_state(event); - switch (state) - { - case NAVIGATOR_WINDOW_FULLSCREEN: - LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN", SLOG2_FA_END); - INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME)); - break; - case NAVIGATOR_WINDOW_THUMBNAIL: - case NAVIGATOR_WINDOW_INVISIBLE: - LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE", SLOG2_FA_END); - INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE)); - break; - default: - LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state), SLOG2_FA_END); - break; - } - break; - } - - case NAVIGATOR_EXIT: - LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT", SLOG2_FA_END); - /* User closed the application for good, let's kill the window */ - { - SFG_Window* window = fgStructure.CurrentWindow; - if (window != NULL) { - fgDestroyWindow(window); - } else { - LOGW("NAVIGATOR_EXIT: No current window", SLOG2_FA_END); - } - } - break; - - default: - LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_END); - break; - } - } - } - } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL); - - /* Reset event to reduce chances of triggering something */ - *eventPtr = NULL; + int domain; + bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context? + bps_event_t* event; + do + { + if(*eventPtr != NULL) { + SFG_Window* window = fgStructure.CurrentWindow; + if (window != NULL && window->Window.Handle != NULL) { + int size[2]; + screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); + fghOnReshapeNotify(window,size[0],size[1],GL_FALSE); + } + + event = *eventPtr; + domain = bps_event_get_domain(event); + if (domain == screen_get_domain()) { + int eventType; + screen_event_t screenEvent = screen_event_get_event(event); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType); + switch (eventType) { + + //Mostly from fg_main_android + case SCREEN_EVENT_MTOUCH_TOUCH: + case SCREEN_EVENT_MTOUCH_RELEASE: + case SCREEN_EVENT_MTOUCH_MOVE: + { + mtouch_event_t touchEvent; + screen_get_mtouch_event(screenEvent, &touchEvent, 0); + LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id)); + if(touchEvent.contact_id == 0) { + int size[2]; + screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); + handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window); + } + + //Now handle mutlitouch (adapted from fg_main_windows) + if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) { + INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) ); + INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) ); + } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) { + INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) ); + //XXX No motion is performed without contact, thus MultiPassive is never used + } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) { + INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) ); + INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) ); + } + break; + } + + case SCREEN_EVENT_POINTER: + { + //Based off/part taken from GamePlay3d PlatformBlackBerry + static int mouse_pressed = 0; + int buttons; + int position[2]; + int wheel; + // A move event will be fired unless a button state changed. + bool move = true; + bool left_move = false; + // This is a mouse move event, it is applicable to a device with a usb mouse or simulator. + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel); + int size[2]; + screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); + + LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel)); + + //XXX Should multitouch be handled? + + // Handle left mouse. Interpret as touch if the left mouse event is not consumed. + if (buttons & SCREEN_LEFT_MOUSE_BUTTON) { + if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) { + left_move = true; + } else { + move = false; + mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON; + handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window); + } + } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) { + move = false; + mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON; + handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window); + } + + // Handle right mouse. + if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) { + if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) { + move = false; + mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON; + INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1])); + } + } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) { + move = false; + mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON; + INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1])); + } + + // Handle middle mouse. + if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) { + if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) { + move = false; + mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON; + INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1])); + } + } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) { + move = false; + mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON; + INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1])); + } + + // Fire a move event if none of the buttons changed. + if (left_move || move) { + handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window); + } + + if (wheel) { + fgState.MouseWheelTicks -= wheel; + //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive) + } + break; + } + + //Based off fg_main_android + case SCREEN_EVENT_KEYBOARD: + { + int flags; + int value; + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value); + LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value)); + // Suppress key repeats if desired + if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) { + unsigned int keypress = 0; + unsigned char ascii = 0; + if ((keypress = key_special(value))) { + if(flags & KEY_DOWN) { + INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY)); + } else { + INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY)); + } + } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) { + if(flags & KEY_DOWN) { + INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY)); + } else { + INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY)); + } + } + } + break; + } + + case SCREEN_EVENT_PROPERTY: + case SCREEN_EVENT_IDLE: + break; + + default: + LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType)); + break; + } + } else if (domain == navigator_get_domain()) { + int eventType = bps_event_get_code(event); + switch (eventType) { + + case NAVIGATOR_WINDOW_STATE: + { + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE"); + navigator_window_state_t state = navigator_event_get_window_state(event); + switch (state) + { + case NAVIGATOR_WINDOW_FULLSCREEN: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN"); + INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME)); + break; + case NAVIGATOR_WINDOW_THUMBNAIL: + case NAVIGATOR_WINDOW_INVISIBLE: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE"); + INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE)); + break; + default: + LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state)); + break; + } + break; + } + + case NAVIGATOR_EXIT: + { + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT"); + /* User closed the application for good, let's kill the window */ + SFG_Window* window = fgStructure.CurrentWindow; + if (window != NULL) { + fgDestroyWindow(window); + } else { + LOGW("NAVIGATOR_EXIT: No current window"); + } + break; + } + + case NAVIGATOR_SWIPE_DOWN: + case NAVIGATOR_BACK: + case NAVIGATOR_WINDOW_ACTIVE: + case NAVIGATOR_DEVICE_LOCK_STATE: + case NAVIGATOR_WINDOW_COVER: + case NAVIGATOR_WINDOW_COVER_ENTER: + case NAVIGATOR_WINDOW_COVER_EXIT: + //XXX Should probably do something with these + break; + + default: + LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType)); + break; + } + } + } + } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL); + + /* Reset event to reduce chances of triggering something */ + *eventPtr = NULL; } void fgPlatformMainLoopPreliminaryWork ( void ) { - LOGI("fgPlatformMainLoopPreliminaryWork\n", SLOG2_FA_END); + LOGI("fgPlatformMainLoopPreliminaryWork"); }