X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fdemo.c;h=a27d86c4f91b64f68821dc39268ad22634ffa7fc;hb=refs%2Fheads%2Fmaster;hp=8653aa477626d771a783e7c508cd143725bd85d1;hpb=646e75fcb6bdb93c853f6706c23d809c2c63415c;p=demo_prior diff --git a/src/demo.c b/src/demo.c index 8653aa4..a27d86c 100644 --- a/src/demo.c +++ b/src/demo.c @@ -1,49 +1,172 @@ +#include #include "opengl.h" #include "demo.h" +#include "part.h" +#include "post.h" +#include "sdr.h" +#include "opt.h" +#include "drawtext.h" +#include "imtk.h" +#include "osd.h" + +void reg_whitted(void); int win_width, win_height; +float win_aspect; long time_msec; +struct dtx_font *fnt_ui; +int fnt_ui_size; + +int dbgui; + +static int reshape_pending; +static unsigned int sdr_gamma; int demo_init(void) { + int i; + if(init_opengl() == -1) { return -1; } glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); - glEnable(GL_FRAMEBUFFER_SRGB); - glEnable(GL_MULTISAMPLE); + if(opt.srgb) { + glEnable(GL_FRAMEBUFFER_SRGB); + } + if(opt.msaa) { + glEnable(GL_MULTISAMPLE); + } + if(opt.vsync) { + gl_swap_interval(1); + } else { + gl_swap_interval(0); + } + + if(!(fnt_ui = dtx_open_font_glyphmap("data/ui.glyphmap"))) { + fprintf(stderr, "failed to open ui font\n"); + return -1; + } + fnt_ui_size = dtx_get_glyphmap_ptsize(dtx_get_glyphmap(fnt_ui, 0)); + dtx_prepare_range(fnt_ui, fnt_ui_size, 32, 127); + + post_init(); + + if(!(sdr_gamma = create_program_load("sdr/post.v.glsl", "sdr/gamma.p.glsl"))) { + fprintf(stderr, "Warning: failed to load the gamma correction shader\n"); + } + + reg_whitted(); + + for(i=0; iinit() == -1) { + fprintf(stderr, "part %s init failed\n", parts[i]->name); + return -1; + } + } + + switch_part(parts[0]); return 0; } void demo_cleanup(void) { + int i; + + if(sdr_gamma) { + glDeleteProgram(sdr_gamma); + } + post_cleanup(); + + for(i=0; idestroy(); + } + + dtx_close_font(fnt_ui); } void demo_display(void) { - glClearColor(0.05, 0.05, 0.05, 1); + long part_time; + + if(reshape_pending) { + post_reshape(win_width, win_height); + reshape_pending = 0; + } + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -8); + if(!cur_part) return; + + part_time = time_msec - cur_part->start_time; + if(part_time < cur_part->in_time) { + float t = (float)part_time / cur_part->in_time; + + if(prev_part) { + long prev_part_time = time_msec - prev_part->start_time; + if(prev_part->draw_out) { + prev_part->draw_out(prev_part_time, t); + } else { + prev_part->draw(prev_part_time); + } + } + + if(cur_part->draw_in) { + cur_part->draw_in(part_time, t); + } else { + cur_part->draw(part_time); + } + } else { + prev_part = 0; + cur_part->draw(part_time); + } + + /* no-srgb gamma correction fallback */ + if(!opt.srgb) { + glBindTexture(GL_TEXTURE_2D, post_fbtex[0].id); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, win_width, win_height); + + glUseProgram(sdr_gamma); + overlay_tex(post_fbtex, 1.0); + } + + { + static long frames, prev_upd, fps; + long dt; + + frames++; - glFrontFace(GL_CW); - glutSolidTeapot(1.0); - glFrontFace(GL_CCW); + dt = time_msec - prev_upd; + if(dt >= 750) { + fps = ((frames * 1000 << 8) + 128) / dt; + frames = 0; + prev_upd = time_msec; + } + + print_text(win_width - 80, 20, 1.0, 0.8, 0.1, "fps: %ld.%ld", fps >> 8, ((fps & 0xff) * 10) >> 8); + } + + draw_osd(); } void demo_reshape(int x, int y) { + reshape_pending = 1; + + win_width = x; + win_height = y; + win_aspect = (float)x / (float)y; + glViewport(0, 0, x, y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(50.0, (float)x / (float)y, 0.5, 500.0); + gluPerspective(50.0, win_aspect, 0.5, 500.0); + + imtk_set_viewport(x, y); } void demo_keyboard(int key, int st) @@ -52,18 +175,32 @@ void demo_keyboard(int key, int st) switch(key) { case 27: demo_quit(); + return; + + case '`': + dbgui ^= 1; break; } } + + if(cur_part && cur_part->keyboard) { + cur_part->keyboard(key, st); + } } void demo_mbutton(int bn, int st, int x, int y) { + if(cur_part && cur_part->mbutton) { + cur_part->mbutton(bn, st, x, y); + } } void demo_mmotion(int x, int y) { + if(cur_part && cur_part->mmotion) { + cur_part->mmotion(x, y); + } } void demo_sball_motion(int x, int y, int z)