X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fegl%2Ffg_window_egl.c;h=0e062339cae2b69835b5a4e225fca36a5f6d2391;hb=ba0d46aa5599d279431a91fd5ccbcd9d59920203;hp=cc048bebc2b8ef022f787edfa0634d62d27b4d39;hpb=8b89204d87959df0470d88af985a385e1ff28b59;p=freeglut diff --git a/src/egl/fg_window_egl.c b/src/egl/fg_window_egl.c index cc048be..0e06233 100644 --- a/src/egl/fg_window_egl.c +++ b/src/egl/fg_window_egl.c @@ -36,9 +36,18 @@ int fghChooseConfig(EGLConfig* config) { #else EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, #endif +#ifdef TARGET_HOST_BLACKBERRY + /* Only 888 and 565 seem to work. Based on + http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp + That's all that is used, and that's what BlackBerry uses for their own internal OpenGL setup, so unless something else is determined, use it */ + EGL_BLUE_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_RED_SIZE, 8, +#else EGL_BLUE_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_RED_SIZE, 1, +#endif EGL_ALPHA_SIZE, (fgState.DisplayMode & GLUT_ALPHA) ? 1 : 0, EGL_DEPTH_SIZE, (fgState.DisplayMode & GLUT_DEPTH) ? 1 : 0, EGL_STENCIL_SIZE, (fgState.DisplayMode & GLUT_STENCIL) ? 1 : 0, @@ -46,7 +55,7 @@ int fghChooseConfig(EGLConfig* config) { EGL_SAMPLES, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? fgState.SampleNumber : 0, EGL_NONE }; - + EGLint num_config; if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display, attribs, config, 1, &num_config)) { @@ -92,6 +101,17 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) { return context; } +void fgPlatformSetWindow ( SFG_Window *window ) +{ + if ( window != fgStructure.CurrentWindow && window) { + if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display, + window->Window.pContext.egl.Surface, + window->Window.pContext.egl.Surface, + window->Window.Context) == EGL_FALSE) + fgError("eglMakeCurrent: err=%x\n", eglGetError()); + } +} + /* * Really opens a window when handle is available */ @@ -103,13 +123,14 @@ void fghPlatformOpenWindowEGL( SFG_Window* window ) EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL); if (surface == EGL_NO_SURFACE) fgError("Cannot create EGL window surface, err=%x\n", eglGetError()); + window->Window.pContext.egl.Surface = surface; + fgPlatformSetWindow(window); - //EGLint w, h; - //eglQuerySurface(display, surface, EGL_WIDTH, &w); - //eglQuerySurface(display, surface, EGL_HEIGHT, &h); + /* EGLint w, h; */ + /* eglQuerySurface(display, surface, EGL_WIDTH, &w); */ + /* eglQuerySurface(display, surface, EGL_HEIGHT, &h); */ - window->Window.pContext.egl.Surface = surface; } /* @@ -128,13 +149,3 @@ void fghPlatformCloseWindowEGL( SFG_Window* window ) window->Window.pContext.egl.Surface = EGL_NO_SURFACE; } } - -void fgPlatformSetWindow ( SFG_Window *window ) -{ - if (!eglMakeCurrent( - fgDisplay.pDisplay.egl.Display, - window->Window.pContext.egl.Surface, - window->Window.pContext.egl.Surface, - window->Window.Context)) - fgError("eglMakeCurrent: err=%x\n", eglGetError()); -}