X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fegl%2Ffg_window_egl.c;h=48eb74856ba2ccf1c9d63e7ba093b1e44ecd07d5;hb=026a20d0a52fc7922f694171616f0291c9b0514c;hp=48e330ca3fdceb06c336dd0d10d8319f2acdb53f;hpb=e03ed4c92640c0252e4bf50dbbfea07bcb75989a;p=freeglut diff --git a/src/egl/fg_window_egl.c b/src/egl/fg_window_egl.c index 48e330c..48eb748 100644 --- a/src/egl/fg_window_egl.c +++ b/src/egl/fg_window_egl.c @@ -26,7 +26,7 @@ #include #include "fg_internal.h" -int fghChooseConfigEGL(EGLConfig* config) { +int fghChooseConfig(EGLConfig* config) { const EGLint attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, #ifdef GL_ES_VERSION_2_0 @@ -50,7 +50,7 @@ int fghChooseConfigEGL(EGLConfig* config) { EGLint num_config; if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display, attribs, config, 1, &num_config)) { - fgWarn("eglChooseConfig: error %x\n", eglGetError()); + fgWarning("eglChooseConfig: error %x\n", eglGetError()); return 0; } @@ -82,12 +82,25 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) { } EGLint ver = -1; eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver); +#ifdef GL_ES_VERSION_2_0 if (ver != 2) +#else + if (ver != 1) +#endif fgError("Wrong GLES major version: %d\n", ver); return context; } +void fgPlatformSetWindow ( SFG_Window *window ) +{ + if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display, + window->Window.pContext.egl.Surface, + window->Window.pContext.egl.Surface, + window->Window.Context) == EGL_FALSE) + fgError("eglMakeCurrent: err=%x\n", eglGetError()); +} + /* * Really opens a window when handle is available */ @@ -99,14 +112,14 @@ void fghPlatformOpenWindowEGL( SFG_Window* window ) EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL); if (surface == EGL_NO_SURFACE) fgError("Cannot create EGL window surface, err=%x\n", eglGetError()); - if (eglMakeCurrent(display, surface, surface, window->Window.Context) == EGL_FALSE) - fgError("eglMakeCurrent: err=%x\n", eglGetError()); + window->Window.pContext.egl.Surface = surface; - //EGLint w, h; - //eglQuerySurface(display, surface, EGL_WIDTH, &w); - //eglQuerySurface(display, surface, EGL_HEIGHT, &h); + fgPlatformSetWindow(window); + + /* EGLint w, h; */ + /* eglQuerySurface(display, surface, EGL_WIDTH, &w); */ + /* eglQuerySurface(display, surface, EGL_HEIGHT, &h); */ - window->Window.pContext.egl.Surface = surface; } /*