X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_callbacks.c;h=0e656a805ead2c10661fe800d5ffa0c9c4b6471b;hb=071be85d52e073ab57e290d3ee9a458b34ff0b4e;hp=7e399a9d44438d6cef2cb37474ee7d7789dcd265;hpb=1b5ee849ba61b667aeba474a7e03406196478bee;p=freeglut diff --git a/src/fg_callbacks.c b/src/fg_callbacks.c index 7e399a9..0e656a8 100644 --- a/src/fg_callbacks.c +++ b/src/fg_callbacks.c @@ -1,5 +1,5 @@ /* - * freeglut_callbacks.c + * fg_callbacks.c * * The callbacks setting methods. * @@ -31,74 +31,25 @@ /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ /* - * All of the callbacks setting methods can be generalized to this: + * Global callbacks. */ -#define SET_CALLBACK(a) \ -do \ -{ \ - if( fgStructure.CurrentWindow == NULL ) \ - return; \ - SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \ -} while( 0 ) -/* - * Sets the Display callback for the current window - */ -void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" ); - if( !callback ) - fgError( "Fatal error in program. NULL display callback not " - "permitted in GLUT 3.0+ or freeglut 2.0.1+" ); - SET_CALLBACK( Display ); -} - -/* - * Sets the Reshape callback for the current window - */ -void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" ); - SET_CALLBACK( Reshape ); -} - -/* - * Sets the Keyboard callback for the current window - */ -void FGAPIENTRY glutKeyboardFunc( void (* callback) - ( unsigned char, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" ); - SET_CALLBACK( Keyboard ); -} - -/* - * Sets the Special callback for the current window - */ -void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ) +/* Sets the global idle callback */ +void FGAPIENTRY glutIdleFuncUcall( FGCBIdleUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" ); - SET_CALLBACK( Special ); -} - -/* - * Sets the global idle callback - */ -void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFuncUcall" ); fgState.IdleCallback = callback; + fgState.IdleCallbackData = userData; } -/* - * Sets the Timer callback for the current window - */ -void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), - int timerID ) +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG0(Idle) + +/* Creates a timer and sets its callback */ +void FGAPIENTRY glutTimerFuncUcall( unsigned int timeOut, FGCBTimerUC callback, int timerID, FGCBUserData userData ) { SFG_Timer *timer, *node; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFuncUcall" ); if( (timer = fgState.FreeTimers.Last) ) { @@ -111,10 +62,12 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), "Memory allocation failure in glutTimerFunc()" ); } - timer->Callback = callback; - timer->ID = timerID; - timer->TriggerTime = fgElapsedTime() + timeOut; + timer->Callback = callback; + timer->CallbackData = userData; + timer->ID = timerID; + timer->TriggerTime = fgElapsedTime() + timeOut; + /* Insert such that timers are sorted by end-time */ for( node = fgState.Timers.First; node; node = node->Node.Next ) { if( node->TriggerTime > timer->TriggerTime ) @@ -124,289 +77,249 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), fgListInsert( &fgState.Timers, &node->Node, &timer->Node ); } -/* - * Sets the Visibility callback for the current window. - */ -static void fghVisibility( int status ) -{ - int glut_status = GLUT_VISIBLE; - - FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" ); - freeglut_return_if_fail( fgStructure.CurrentWindow ); +IMPLEMENT_CALLBACK_FUNC_CB_ARG1(Timer, Timer) - if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) ) - glut_status = GLUT_NOT_VISIBLE; - INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) ); -} - -void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ) +void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" ); - SET_CALLBACK( Visibility ); - + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" ); if( callback ) - glutWindowStatusFunc( fghVisibility ); + glutTimerFuncUcall( timeOut, fghTimerFuncCallback, timerID, (FGCBUserData)callback ); else - glutWindowStatusFunc( NULL ); + glutTimerFuncUcall( timeOut, NULL, timerID, NULL ); } -/* - * Sets the keyboard key release callback for the current window - */ -void FGAPIENTRY glutKeyboardUpFunc( void (* callback) - ( unsigned char, int, int ) ) +/* Deprecated version of glutMenuStatusFunc callback setting method */ +void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" ); - SET_CALLBACK( KeyboardUp ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" ); + fgState.MenuStateCallback = callback; } -/* - * Sets the special key release callback for the current window - */ -void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ) +/* Sets the global menu status callback for the current window */ +void FGAPIENTRY glutMenuStatusFuncUcall( FGCBMenuStatusUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" ); - SET_CALLBACK( SpecialUp ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFuncUcall" ); + fgState.MenuStatusCallback = callback; + fgState.MenuStatusCallbackData = userData; } -/* - * Sets the joystick callback and polling rate for the current window - */ -void FGAPIENTRY glutJoystickFunc( void (* callback) - ( unsigned int, int, int, int ), - int pollInterval ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" ); - fgInitialiseJoysticks (); - - if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate < 0 ) || - !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was disabled */ - ( callback && ( pollInterval >= 0 ) ) ) /* but is now enabled */ - ++fgState.NumActiveJoysticks; - else if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate >= 0 ) && - FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was enabled */ - ( !callback || ( pollInterval < 0 ) ) ) /* but is now disabled */ - --fgState.NumActiveJoysticks; - - SET_CALLBACK( Joystick ); - fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval; - - fgStructure.CurrentWindow->State.JoystickLastPoll = - fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate; - - if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 ) - fgStructure.CurrentWindow->State.JoystickLastPoll = 0; -} +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG3(MenuStatus) /* - * Sets the mouse callback for the current window + * Menu specific callbacks. */ -void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ) +/* Callback upon menu destruction */ +void FGAPIENTRY glutMenuDestroyFuncUcall( FGCBDestroyUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" ); - SET_CALLBACK( Mouse ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFuncUcall" ); + if( fgStructure.CurrentMenu ) + { + fgStructure.CurrentMenu->Destroy = callback; + fgStructure.CurrentMenu->DestroyData = userData; + } } -/* - * Sets the mouse wheel callback for the current window - */ -void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" ); - SET_CALLBACK( MouseWheel ); -} +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG0_2NAME(MenuDestroy, Destroy) + +/* Implement all these callback setter functions... */ +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG2(Position) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG3_USER(Keyboard,unsigned char,int,int) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG3_USER(KeyboardUp,unsigned char,int,int) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG3(Special) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG3(SpecialUp) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG4(Mouse) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG4(MouseWheel) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG2(Motion) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG2_2NAME(PassiveMotion,Passive) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG1(Entry) +/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */ +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG0_2NAME(Close,Destroy) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG0_2NAME(WMClose,Destroy) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG0(OverlayDisplay) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG1(WindowStatus) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG2(ButtonBox) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG2(Dials) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG2(TabletMotion) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG4(TabletButton) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG2(MultiEntry) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG5(MultiButton) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG3(MultiMotion) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG3(MultiPassive) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG0(InitContext) +IMPLEMENT_CURRENT_WINDOW_CALLBACK_FUNC_ARG1(AppStatus) /* - * Sets the mouse motion callback for the current window (one or more buttons - * are pressed) + * Sets the Display callback for the current window */ -void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ) +void FGAPIENTRY glutDisplayFuncUcall( FGCBDisplayUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" ); - SET_CALLBACK( Motion ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFuncUcall" ); + if( !callback ) + fgError( "Fatal error in program. NULL display callback not " + "permitted in GLUT 3.0+ or freeglut 2.0.1+" ); + SET_CURRENT_WINDOW_CALLBACK( Display ); } -/* - * Sets the passive mouse motion callback for the current window (no mouse - * buttons are pressed) - */ -void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" ); - SET_CALLBACK( Passive ); -} +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG0(Display) -/* - * Window mouse entry/leave callback - */ -void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ) +void fghDefaultReshape( int width, int height, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" ); - SET_CALLBACK( Entry ); + glViewport( 0, 0, width, height ); } -/* - * Window destruction callbacks - */ -void FGAPIENTRY glutCloseFunc( void (* callback)( void ) ) +void FGAPIENTRY glutReshapeFuncUcall( FGCBReshapeUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" ); - SET_CALLBACK( Destroy ); -} + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFuncUcall" ); + + if( !callback ) + { + callback = fghDefaultReshape; + userData = NULL; + } -void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" ); - glutCloseFunc( callback ); + SET_CURRENT_WINDOW_CALLBACK( Reshape ); } -/* A. Donev: Destruction callback for menus */ -void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" ); - if( fgStructure.CurrentMenu ) - fgStructure.CurrentMenu->Destroy = callback; -} +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG2(Reshape) /* - * Deprecated version of glutMenuStatusFunc callback setting method - */ -void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" ); - fgState.MenuStateCallback = callback; -} + * Sets the Visibility callback for the current window. + * NB: the Visibility func is deprecated in favor of the WindowStatus func, + * which provides more detail. The visibility func callback is implemented + * as a translation step from the windowStatus func. When the user sets the + * windowStatus func, any visibility func is overwritten. + * DEVELOPER NOTE: in the library, only invoke the window status func, this + * gets automatically translated to the visibility func if thats what the + * user has set. + * window status is kind of anemic on win32 as there are no window messages + * to notify us that the window is covered by other windows or not. + * Should one want to query this, see + * http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp + * for an implementation outline (but it would be polling based, not push based). + */ +static void fghVisibility( int status, FGCBUserData userData ) +{ + int vis_status; -/* - * Sets the global menu status callback for the current window - */ -void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" ); - fgState.MenuStatusCallback = callback; -} + FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" ); + freeglut_return_if_fail( fgStructure.CurrentWindow ); -/* - * Sets the overlay display callback for the current window - */ -void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" ); - SET_CALLBACK( OverlayDisplay ); -} + /* Translate window status func states to visibility states */ + if( ( status == GLUT_HIDDEN) || ( status == GLUT_FULLY_COVERED) ) + vis_status = GLUT_NOT_VISIBLE; + else /* GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED */ + vis_status = GLUT_VISIBLE; -/* - * Sets the window status callback for the current window - */ -void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" ); - SET_CALLBACK( WindowStatus ); + INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) ); } -/* - * Sets the spaceball motion callback for the current window - */ -void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ) +void FGAPIENTRY glutVisibilityFuncUcall( FGCBVisibilityUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" ); - fgInitialiseSpaceball(); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFuncUcall" ); - SET_CALLBACK( SpaceMotion ); -} + if ( !callback ) + { + userData = NULL; + } -/* - * Sets the spaceball rotate callback for the current window - */ -void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" ); - fgInitialiseSpaceball(); + SET_CURRENT_WINDOW_CALLBACK( Visibility ); - SET_CALLBACK( SpaceRotation ); + if( callback ) + glutWindowStatusFuncUcall( fghVisibility, NULL ); + else + glutWindowStatusFuncUcall( NULL, NULL ); } +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG1(Visibility) + /* - * Sets the spaceball button callback for the current window + * Sets the joystick callback and polling rate for the current window */ -void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ) +void FGAPIENTRY glutJoystickFuncUcall( FGCBJoystickUC callback, int pollInterval, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" ); - fgInitialiseSpaceball(); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFuncUcall" ); + fgInitialiseJoysticks (); - SET_CALLBACK( SpaceButton ); -} + if ( ( + fgStructure.CurrentWindow->State.JoystickPollRate <= 0 || /* Joystick callback was disabled */ + !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) + ) && + ( + callback && ( pollInterval > 0 ) /* but is now enabled */ + ) ) + ++fgState.NumActiveJoysticks; + else if ( ( + fgStructure.CurrentWindow->State.JoystickPollRate > 0 && /* Joystick callback was enabled */ + FETCH_WCB(*fgStructure.CurrentWindow,Joystick) + ) && + ( + !callback || ( pollInterval <= 0 ) /* but is now disabled */ + ) ) + --fgState.NumActiveJoysticks; -/* - * Sets the button box callback for the current window - */ -void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" ); - SET_CALLBACK( ButtonBox ); -} + SET_CURRENT_WINDOW_CALLBACK( Joystick ); + fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval; -/* - * Sets the dials box callback for the current window - */ -void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" ); - SET_CALLBACK( Dials ); + /* set last poll time such that joystick will be polled asap */ + fgStructure.CurrentWindow->State.JoystickLastPoll = fgElapsedTime(); + if (fgStructure.CurrentWindow->State.JoystickLastPoll < pollInterval) + fgStructure.CurrentWindow->State.JoystickLastPoll = 0; + else + fgStructure.CurrentWindow->State.JoystickLastPoll -= pollInterval; } -/* - * Sets the tablet motion callback for the current window - */ -void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ) +static void fghJoystickFuncCallback( unsigned int buttons, int axis0, int axis1, int axis2, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" ); - SET_CALLBACK( TabletMotion ); + FGCBJoystick callback = (FGCBJoystick)userData; + callback( buttons, axis0, axis1, axis2 ); } -/* - * Sets the tablet buttons callback for the current window - */ -void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ) +void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" ); - SET_CALLBACK( TabletButton ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" ); + if( callback ) + glutJoystickFuncUcall( fghJoystickFuncCallback, pollInterval, (FGCBUserData)callback ); + else + glutJoystickFuncUcall( NULL, pollInterval, NULL ); } /* - * Sets the multi-pointer entry callback for the current window + * Sets the spaceball motion callback for the current window */ -void FGAPIENTRY glutMultiEntryFunc( void (* callback)(int, int ) ) +void FGAPIENTRY glutSpaceballMotionFuncUcall( FGCBSpaceMotionUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiEntryFunc" ); - SET_CALLBACK( MultiEntry ); -} + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFuncUcall" ); + fgInitialiseSpaceball(); -/* - * Sets the multi-pointer button callback for the current window - */ -void FGAPIENTRY glutMultiButtonFunc( void (* callback)(int, int, int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiButtonFunc" ); - SET_CALLBACK( MultiButton ); + SET_CURRENT_WINDOW_CALLBACK( SpaceMotion ); } +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG3_2NAME(SpaceballMotion, SpaceMotion) + /* - * Sets the multi-pointer motion callback for the current window + * Sets the spaceball rotate callback for the current window */ -void FGAPIENTRY glutMultiMotionFunc( void (* callback)(int, int, int ) ) +void FGAPIENTRY glutSpaceballRotateFuncUcall( FGCBSpaceRotationUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiMotionFunc" ); - SET_CALLBACK( MultiMotion ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFuncUcall" ); + fgInitialiseSpaceball(); + + SET_CURRENT_WINDOW_CALLBACK( SpaceRotation ); } +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG3_2NAME(SpaceballRotate, SpaceRotation) + /* - * Sets the multi-pointer passive motion callback for the current window + * Sets the spaceball button callback for the current window */ -void FGAPIENTRY glutMultiPassiveFunc( void (* callback)(int, int, int ) ) +void FGAPIENTRY glutSpaceballButtonFuncUcall( FGCBSpaceButtonUC callback, FGCBUserData userData ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiPassiveFunc" ); - SET_CALLBACK( MultiPassive ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFuncUcall" ); + fgInitialiseSpaceball(); + + SET_CURRENT_WINDOW_CALLBACK( SpaceButton ); } +IMPLEMENT_GLUT_CALLBACK_FUNC_ARG2_2NAME(SpaceballButton, SpaceButton) + /*** END OF FILE ***/