X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_callbacks.c;h=b09f421021d9a5bd3214bf574976d00fca852c4f;hb=76bb5e2f2b60a3cb15fe7fa0142d80a89065cf30;hp=768358b5667c7d8d377f194634ec52f4866445f1;hpb=edfc70126a7ad6f62ec86ad7f11b734a10133911;p=freeglut diff --git a/src/fg_callbacks.c b/src/fg_callbacks.c index 768358b..b09f421 100644 --- a/src/fg_callbacks.c +++ b/src/fg_callbacks.c @@ -1,5 +1,5 @@ /* - * freeglut_callbacks.c + * fg_callbacks.c * * The callbacks setting methods. * @@ -35,18 +35,31 @@ * Global callbacks. */ /* Sets the global idle callback */ +void FGAPIENTRY glutIdleFuncUcall( FGCBIdleUC callback, FGCBUserData userData ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFuncUcall" ); + fgState.IdleCallback = callback; + fgState.IdleCallbackData = userData; +} + +void glutIdleFuncCallback( void* userData ) +{ + FGCBIdle callback = (FGCBIdle)userData; + callback(); +} + void FGAPIENTRY glutIdleFunc( FGCBIdle callback ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" ); - fgState.IdleCallback = callback; + glutIdleFuncUcall( glutIdleFuncCallback, (FGCBUserData)callback ); } /* Creates a timer and sets its callback */ -void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID ) +void FGAPIENTRY glutTimerFuncUcall( unsigned int timeOut, FGCBTimerUC callback, int timerID, FGCBUserData userData ) { SFG_Timer *timer, *node; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFuncUcall" ); if( (timer = fgState.FreeTimers.Last) ) { @@ -59,9 +72,10 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int tim "Memory allocation failure in glutTimerFunc()" ); } - timer->Callback = callback; - timer->ID = timerID; - timer->TriggerTime = fgElapsedTime() + timeOut; + timer->Callback = callback; + timer->CallbackData = userData; + timer->ID = timerID; + timer->TriggerTime = fgElapsedTime() + timeOut; /* Insert such that timers are sorted by end-time */ for( node = fgState.Timers.First; node; node = node->Node.Next ) @@ -73,6 +87,18 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int tim fgListInsert( &fgState.Timers, &node->Node, &timer->Node ); } +void glutTimerFuncCallback( int ID, FGCBUserData userData ) +{ + FGCBTimer callback = (FGCBTimer)userData; + callback( ID ); +} + +void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" ); + glutTimerFuncUcall( timeOut, glutTimerFuncCallback, timerID, (FGCBUserData)callback ); +} + /* Deprecated version of glutMenuStatusFunc callback setting method */ void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback ) { @@ -122,31 +148,31 @@ void FGAPIENTRY glut##a##Func( FGCB##b callback ) \ #define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a) /* Implement all these callback setter functions... */ -IMPLEMENT_CALLBACK_FUNC(Position); -IMPLEMENT_CALLBACK_FUNC(Keyboard); -IMPLEMENT_CALLBACK_FUNC(KeyboardUp); -IMPLEMENT_CALLBACK_FUNC(Special); -IMPLEMENT_CALLBACK_FUNC(SpecialUp); -IMPLEMENT_CALLBACK_FUNC(Mouse); -IMPLEMENT_CALLBACK_FUNC(MouseWheel); -IMPLEMENT_CALLBACK_FUNC(Motion); -IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive); -IMPLEMENT_CALLBACK_FUNC(Entry); +IMPLEMENT_CALLBACK_FUNC(Position) +IMPLEMENT_CALLBACK_FUNC(Keyboard) +IMPLEMENT_CALLBACK_FUNC(KeyboardUp) +IMPLEMENT_CALLBACK_FUNC(Special) +IMPLEMENT_CALLBACK_FUNC(SpecialUp) +IMPLEMENT_CALLBACK_FUNC(Mouse) +IMPLEMENT_CALLBACK_FUNC(MouseWheel) +IMPLEMENT_CALLBACK_FUNC(Motion) +IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive) +IMPLEMENT_CALLBACK_FUNC(Entry) /* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */ -IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy); -IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy); -IMPLEMENT_CALLBACK_FUNC(OverlayDisplay); -IMPLEMENT_CALLBACK_FUNC(WindowStatus); -IMPLEMENT_CALLBACK_FUNC(ButtonBox); -IMPLEMENT_CALLBACK_FUNC(Dials); -IMPLEMENT_CALLBACK_FUNC(TabletMotion); -IMPLEMENT_CALLBACK_FUNC(TabletButton); -IMPLEMENT_CALLBACK_FUNC(MultiEntry); -IMPLEMENT_CALLBACK_FUNC(MultiButton); -IMPLEMENT_CALLBACK_FUNC(MultiMotion); -IMPLEMENT_CALLBACK_FUNC(MultiPassive); -IMPLEMENT_CALLBACK_FUNC(InitContext); -IMPLEMENT_CALLBACK_FUNC(AppStatus); +IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy) +IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy) +IMPLEMENT_CALLBACK_FUNC(OverlayDisplay) +IMPLEMENT_CALLBACK_FUNC(WindowStatus) +IMPLEMENT_CALLBACK_FUNC(ButtonBox) +IMPLEMENT_CALLBACK_FUNC(Dials) +IMPLEMENT_CALLBACK_FUNC(TabletMotion) +IMPLEMENT_CALLBACK_FUNC(TabletButton) +IMPLEMENT_CALLBACK_FUNC(MultiEntry) +IMPLEMENT_CALLBACK_FUNC(MultiButton) +IMPLEMENT_CALLBACK_FUNC(MultiMotion) +IMPLEMENT_CALLBACK_FUNC(MultiPassive) +IMPLEMENT_CALLBACK_FUNC(InitContext) +IMPLEMENT_CALLBACK_FUNC(AppStatus) @@ -247,11 +273,12 @@ void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval ) SET_CALLBACK( Joystick ); fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval; - fgStructure.CurrentWindow->State.JoystickLastPoll = - fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate; - - if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 ) + /* set last poll time such that joystick will be polled asap */ + fgStructure.CurrentWindow->State.JoystickLastPoll = fgElapsedTime(); + if (fgStructure.CurrentWindow->State.JoystickLastPoll < pollInterval) fgStructure.CurrentWindow->State.JoystickLastPoll = 0; + else + fgStructure.CurrentWindow->State.JoystickLastPoll -= pollInterval; }