X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_callbacks.c;h=c62d37c71c3741ebbeead6c368f94c3a5216c0da;hb=bac05204a224d9cabe6b7d52c00d2e0601825cb4;hp=9451af0a7da580881c9621f50af614969fa229ee;hpb=aaa5cd53fa964494b8cadf024f64ac459f1874cc;p=freeglut diff --git a/src/fg_callbacks.c b/src/fg_callbacks.c index 9451af0..c62d37c 100644 --- a/src/fg_callbacks.c +++ b/src/fg_callbacks.c @@ -121,7 +121,6 @@ void FGAPIENTRY glut##a##Func( FGCB##b callback ) \ #define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a) /* Implement all these callback setter functions... */ -IMPLEMENT_CALLBACK_FUNC(Reshape); IMPLEMENT_CALLBACK_FUNC(Position); IMPLEMENT_CALLBACK_FUNC(Keyboard); IMPLEMENT_CALLBACK_FUNC(KeyboardUp); @@ -163,19 +162,50 @@ void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback ) SET_CALLBACK( Display ); } +void fghDefaultReshape(int width, int height) +{ + glViewport( 0, 0, width, height ); +} + +void FGAPIENTRY glutReshapeFunc( FGCBReshape callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" ); + + if( !callback ) + callback = fghDefaultReshape; + + SET_CALLBACK( Reshape ); +} + /* * Sets the Visibility callback for the current window. + * NB: the Visibility func is deprecated in favor of the WindowStatus func, + * which provides more detail. The visibility func callback is implemented + * as a translation step from the windowStatus func. When the user sets the + * windowStatus func, any visibility func is overwritten. + * DEVELOPER NOTE: in the library, only invoke the window status func, this + * gets automatically translated to the visibility func if thats what the + * user has set. + * window status is kind of anemic on win32 as there are no window messages + * to notify us that the window is covered by other windows or not. + * Should one want to query this, see + * http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp + * for an implementation outline (but it would be polling based, not push based). */ static void fghVisibility( int status ) { - int glut_status = GLUT_VISIBLE; + int vis_status; FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" ); freeglut_return_if_fail( fgStructure.CurrentWindow ); + /* Translate window status func states to visibility states */ if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) ) - glut_status = GLUT_NOT_VISIBLE; - INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) ); + vis_status = GLUT_NOT_VISIBLE; + else /* GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED */ + vis_status = GLUT_VISIBLE; + + INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) ); } void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback ) @@ -197,13 +227,21 @@ void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval ) FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" ); fgInitialiseJoysticks (); - if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate < 0 ) || - !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was disabled */ - ( callback && ( pollInterval >= 0 ) ) ) /* but is now enabled */ + if ( ( + fgStructure.CurrentWindow->State.JoystickPollRate <= 0 || /* Joystick callback was disabled */ + !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) + ) && + ( + callback && ( pollInterval > 0 ) /* but is now enabled */ + ) ) ++fgState.NumActiveJoysticks; - else if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate >= 0 ) && - FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was enabled */ - ( !callback || ( pollInterval < 0 ) ) ) /* but is now disabled */ + else if ( ( + fgStructure.CurrentWindow->State.JoystickPollRate > 0 && /* Joystick callback was enabled */ + FETCH_WCB(*fgStructure.CurrentWindow,Joystick) + ) && + ( + !callback || ( pollInterval <= 0 ) /* but is now disabled */ + ) ) --fgState.NumActiveJoysticks; SET_CALLBACK( Joystick );