X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_gamemode.c;h=4b49dcca3ab88c3a2097e375ce00725ecf2e4224;hb=6636a18df676a102cee0bcf31ce81b67dc7b7ac2;hp=eb29131607c7f5dc218d2c48c1f80f7ea9c4374f;hpb=1b5ee849ba61b667aeba474a7e03406196478bee;p=freeglut diff --git a/src/fg_gamemode.c b/src/fg_gamemode.c index eb29131..4b49dcc 100644 --- a/src/fg_gamemode.c +++ b/src/fg_gamemode.c @@ -28,15 +28,6 @@ #include #include "fg_internal.h" -/* - * TODO BEFORE THE STABLE RELEASE: - * - * glutGameModeString() -- missing - * glutEnterGameMode() -- X11 version - * glutLeaveGameMode() -- is that correct? - * glutGameModeGet() -- is that correct? - */ - /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ extern void fgPlatformRememberState( void ); @@ -112,9 +103,7 @@ int FGAPIENTRY glutEnterGameMode( void ) GL_TRUE, GL_FALSE ); - fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X; - fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y; - fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE; + glutFullScreen(); fgPlatformEnterGameMode();