X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_gamemode.c;h=f8559d4270770c2ac6b3a5829e59212cf9e8891f;hb=a67edfb64096e4da7f8b7d6cd34de78c7fc72c54;hp=eb29131607c7f5dc218d2c48c1f80f7ea9c4374f;hpb=1b5ee849ba61b667aeba474a7e03406196478bee;p=freeglut diff --git a/src/fg_gamemode.c b/src/fg_gamemode.c index eb29131..f8559d4 100644 --- a/src/fg_gamemode.c +++ b/src/fg_gamemode.c @@ -1,5 +1,5 @@ /* - * freeglut_gamemode.c + * fg_gamemode.c * * The game mode handling code. * @@ -28,15 +28,6 @@ #include #include "fg_internal.h" -/* - * TODO BEFORE THE STABLE RELEASE: - * - * glutGameModeString() -- missing - * glutEnterGameMode() -- X11 version - * glutLeaveGameMode() -- is that correct? - * glutGameModeGet() -- is that correct? - */ - /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ extern void fgPlatformRememberState( void ); @@ -112,9 +103,7 @@ int FGAPIENTRY glutEnterGameMode( void ) GL_TRUE, GL_FALSE ); - fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X; - fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y; - fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE; + glutFullScreen(); fgPlatformEnterGameMode();