X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_geometry.c;h=07e4159160f70c1c56799b6372aa17b2cd588508;hb=09eddda3036fb0ee72677b0e206b492aa7f0be6d;hp=44b9322fd4076925f560586a6115800d520f423c;hpb=3d924d7d4f041c56f02720554514bdcb5b989579;p=freeglut diff --git a/src/fg_geometry.c b/src/fg_geometry.c index 44b9322..07e4159 100644 --- a/src/fg_geometry.c +++ b/src/fg_geometry.c @@ -34,6 +34,16 @@ * Need more types of polyhedra? See CPolyhedron in MRPT */ +/* VC++6 in C mode doesn't have C99's sinf/cos/sqrtf */ +#ifndef HAVE_SINF +#define sinf(x) (float)sin((double)(x)) +#endif +#ifndef HAVE_COSF +#define cosf(x) (float)cos((double)(x)) +#endif +#ifndef HAVE_SQRTF +#define sqrtf(x) (float)sqrt((double)(x)) +#endif /* General functions for drawing geometry * Solids are drawn by glDrawArrays if composed of triangles, or by @@ -47,7 +57,10 @@ /* Version for OpenGL (ES) 1.1 */ #ifndef GL_ES_VERSION_2_0 -static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace) +static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, + GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 + ) { int i; @@ -57,9 +70,18 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei n glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); - /* Draw per face (TODO: could use glMultiDrawArrays if available) */ - for (i=0; i= 2.0 */ -static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace, - GLint attribute_v_coord, GLint attribute_v_normal) +static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, + GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2, + GLint attribute_v_coord, GLint attribute_v_normal + ) { - GLuint vbo_coords = 0, vbo_normals = 0; - GLuint numVertices = numFaces * numEdgePerFace; - + GLuint vbo_coords = 0, vbo_normals = 0, + ibo_elements = 0, ibo_elements2 = 0; + GLsizei numVertIdxs = numParts * numVertPerPart; + GLsizei numVertIdxs2 = numParts2 * numVertPerPart2; int i; if (numVertices > 0 && attribute_v_coord != -1) { @@ -89,6 +115,22 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n normals, FGH_STATIC_DRAW); } + if (vertIdxs != NULL) { + fghGenBuffers(1, &ibo_elements); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); + fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]), + vertIdxs, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); + } + + if (vertIdxs2 != NULL) { + fghGenBuffers(1, &ibo_elements2); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2); + fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs2 * sizeof(vertIdxs2[0]), + vertIdxs2, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); + } + if (vbo_coords) { fghEnableVertexAttribArray(attribute_v_coord); fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); @@ -100,6 +142,7 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n 0, /* no extra data between each position */ 0 /* offset of first element */ ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); } if (vbo_normals) { @@ -113,12 +156,32 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n 0, /* no extra data between each position */ 0 /* offset of first element */ ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); } - /* Draw per face (TODO: could use glMultiDrawArrays if available) */ - for (i=0; iWindow.attribute_v_coord; GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) /* User requested a 2.0 draw */ - fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace, - attribute_v_coord, attribute_v_normal); + fghDrawGeometryWire20(vertices, normals, numVertices, + vertIdxs, numParts, numVertPerPart, vertexMode, + vertIdxs2, numParts2, numVertPerPart2, + attribute_v_coord, attribute_v_normal); #ifndef GL_ES_VERSION_2_0 else - fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace); + fghDrawGeometryWire11(vertices, normals, + vertIdxs, numParts, numVertPerPart, vertexMode, + vertIdxs2, numParts2, numVertPerPart2); #endif } @@ -158,9 +232,11 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num /* Version for OpenGL (ES) 1.1 */ #ifndef GL_ES_VERSION_2_0 -static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs, - GLsizei numVertices, GLsizei numVertIdxs) +static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLushort *vertIdxs, + GLsizei numVertices, GLsizei numParts, GLsizei numVertIdxsPerPart) { + int i; + glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); @@ -169,7 +245,11 @@ static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte if (vertIdxs == NULL) glDrawArrays(GL_TRIANGLES, 0, numVertices); else - glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, vertIdxs); + if (numParts>1) + for (i=0; i= 2.0 */ -static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs, - GLsizei numVertices, GLsizei numVertIdxs, +static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort *vertIdxs, + GLsizei numVertices, GLsizei numParts, GLsizei numVertIdxsPerPart, GLint attribute_v_coord, GLint attribute_v_normal) { GLuint vbo_coords = 0, vbo_normals = 0, ibo_elements = 0; - + GLsizei numVertIdxs = numParts * numVertIdxsPerPart; + int i; + if (numVertices > 0 && attribute_v_coord != -1) { fghGenBuffers(1, &vbo_coords); fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]), vertices, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); } if (numVertices > 0 && attribute_v_normal != -1) { @@ -195,6 +278,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]), normals, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); } if (vertIdxs != NULL) { @@ -202,6 +286,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]), vertIdxs, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); } if (vbo_coords) { @@ -215,6 +300,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte 0, /* no extra data between each position */ 0 /* offset of first element */ ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); }; if (vbo_normals) { @@ -228,19 +314,24 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte 0, /* no extra data between each position */ 0 /* offset of first element */ ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); }; if (vertIdxs == NULL) { glDrawArrays(GL_TRIANGLES, 0, numVertices); } else { fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); - glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0); + if (numParts>1) { + for (i=0; iWindow.attribute_v_coord; GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; @@ -264,12 +355,12 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) /* User requested a 2.0 draw */ fghDrawGeometrySolid20(vertices, normals, vertIdxs, - numVertices, numVertIdxs, + numVertices, numParts, numVertIdxsPerPart, attribute_v_coord, attribute_v_normal); #ifndef GL_ES_VERSION_2_0 else fghDrawGeometrySolid11(vertices, normals, vertIdxs, - numVertices, numVertIdxs); + numVertices, numParts, numVertIdxsPerPart); #endif } @@ -283,7 +374,7 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v static GLubyte vert4Decomp[6] = {0,1,2, 0,2,3}; /* quad : 4 input vertices, 6 output (2 triangles) */ static GLubyte vert5Decomp[9] = {0,1,2, 0,2,4, 4,2,3}; /* pentagon: 5 input vertices, 9 output (3 triangles) */ -static void fghGenerateGeometryWithIndexArray(int numFaces, int numEdgePerFace, GLfloat *vertices, GLubyte *vertIndices, GLfloat *normals, GLfloat *vertOut, GLfloat *normOut, GLubyte *vertIdxOut) +static void fghGenerateGeometryWithIndexArray(int numFaces, int numEdgePerFace, GLfloat *vertices, GLubyte *vertIndices, GLfloat *normals, GLfloat *vertOut, GLfloat *normOut, GLushort *vertIdxOut) { int i,j,numEdgeIdxPerFace; GLubyte *vertSamps = NULL; @@ -359,7 +450,7 @@ static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLfloat *verti static GLboolean name##Cached = FALSE;\ static GLfloat name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\ static GLfloat name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\ - static GLubyte name##_vertIdxs[nameCaps##_VERT_PER_OBJ_TRI];\ + static GLushort name##_vertIdxs[nameCaps##_VERT_PER_OBJ_TRI];\ static void fgh##nameICaps##Generate()\ {\ fghGenerateGeometryWithIndexArray(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\ @@ -762,7 +853,6 @@ static void fghSierpinskiSpongeGenerate ( int numLevels, double offset[3], GLflo } } -#ifndef GL_ES_VERSION_2_0 /* -- Now the various shapes involving circles -- */ /* * Compute lookup table of cos and sin values forming a circle @@ -802,13 +892,8 @@ static void fghCircleTable(GLfloat **sint, GLfloat **cost, const int n, const GL for (i=1; i 0 ) ? stacks : 1 ); /* Scaling factors for vertex normals */ -#ifdef __cplusplus const GLfloat cosn = ( (GLfloat)height / sqrtf( height * height + base * base )); const GLfloat sinn = ( (GLfloat)base / sqrtf( height * height + base * base )); -#else - const GLfloat cosn = ( (GLfloat)height / (GLfloat)sqrt( (double)(height * height + base * base) )); - const GLfloat sinn = ( (GLfloat)base / (GLfloat)sqrt( (double)(height * height + base * base) )); -#endif /* __cplusplus */ @@ -949,7 +1029,7 @@ void fghGenerateCone( /* Allocate vertex and normal buffers, bail out if memory allocation fails */ *vertices = malloc((*nVert)*3*sizeof(GLfloat)); *normals = malloc((*nVert)*3*sizeof(GLfloat)); - if (!(vertices) || !(normals)) + if (!(*vertices) || !(*normals)) { free(*vertices); free(*normals); @@ -1031,7 +1111,7 @@ void fghGenerateCylinder( /* Allocate vertex and normal buffers, bail out if memory allocation fails */ *vertices = malloc((*nVert)*3*sizeof(GLfloat)); *normals = malloc((*nVert)*3*sizeof(GLfloat)); - if (!(vertices) || !(normals)) + if (!(*vertices) || !(*normals)) { free(*vertices); free(*normals); @@ -1098,7 +1178,67 @@ void fghGenerateCylinder( free(sint); free(cost); } -#endif + +void fghGenerateTorus( + double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings, /* input */ + GLfloat **vertices, GLfloat **normals, int* nVert /* output */ + ) +{ + GLfloat iradius = (float)dInnerRadius; + GLfloat oradius = (float)dOuterRadius; + int i, j; + + /* Pre-computed circle */ + GLfloat *spsi, *cpsi; + GLfloat *sphi, *cphi; + + /* number of unique vertices */ + if (nSides<2 || nRings<2) + { + /* nothing to generate */ + *nVert = 0; + return; + } + *nVert = nSides * nRings; + + if ((*nVert) > 65535) + fgWarning("fghGenerateTorus: too many slices or stacks requested, indices will wrap"); + + /* precompute values on unit circle */ + fghCircleTable(&spsi,&cpsi, nRings,FALSE); + fghCircleTable(&sphi,&cphi,-nSides,FALSE); + + /* Allocate vertex and normal buffers, bail out if memory allocation fails */ + *vertices = malloc((*nVert)*3*sizeof(GLfloat)); + *normals = malloc((*nVert)*3*sizeof(GLfloat)); + if (!(*vertices) || !(*normals)) + { + free(*vertices); + free(*normals); + fgError("Failed to allocate memory in fghGenerateTorus"); + } + + for( j=0; j