X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_geometry.c;h=3463723f869559c97ce04cef45e964500d598811;hb=9acd72b9fba35a42b91308c77384489191d471dc;hp=066a0d35478d4a93ddb810937c0b59a6f8719f69;hpb=ea5dc8a10beb55cd972c34d6b531158101b6773f;p=freeglut diff --git a/src/fg_geometry.c b/src/fg_geometry.c index 066a0d3..3463723 100644 --- a/src/fg_geometry.c +++ b/src/fg_geometry.c @@ -51,7 +51,10 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLsizei /* declare function for generating visualization of normals */ static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart); -static void fghDrawNormalVisualization(); +#ifndef GL_ES_VERSION_2_0 +static void fghDrawNormalVisualization11(); +#endif +static void fghDrawNormalVisualization20(GLint attribute_v_coord); /* Drawing geometry: * Explanation of the functions has to be separate for the polyhedra and @@ -173,11 +176,22 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLsizei nu GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; + if (fgStructure.CurrentWindow->State.VisualizeNormals) + /* generate normals for each vertex to be drawn as well */ + fghGenerateNormalVisualization(vertices, normals, numVertices, + vertIdxs, numParts, numVertIdxsPerPart); + if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) + { /* User requested a 2.0 draw */ fghDrawGeometrySolid20(vertices, normals, numVertices, vertIdxs, numParts, numVertIdxsPerPart, attribute_v_coord, attribute_v_normal); + + if (fgStructure.CurrentWindow->State.VisualizeNormals) + /* draw normals for each vertex as well */ + fghDrawNormalVisualization20(attribute_v_coord); + } #ifndef GL_ES_VERSION_2_0 else { @@ -185,13 +199,8 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLsizei nu vertIdxs, numParts, numVertIdxsPerPart); if (fgStructure.CurrentWindow->State.VisualizeNormals) - { - /* generate normals for each vertex to be drawn as well */ - fghGenerateNormalVisualization(vertices, normals, numVertices, - vertIdxs, numParts, numVertIdxsPerPart); /* draw normals for each vertex as well */ - fghDrawNormalVisualization(); - } + fghDrawNormalVisualization11(); } #endif } @@ -506,7 +515,9 @@ static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, } } -static void fghDrawNormalVisualization() +/* Version for OpenGL (ES) 1.1 */ +#ifndef GL_ES_VERSION_2_0 +static void fghDrawNormalVisualization11() { GLfloat currentColor[4]; /* Setup draw color: (1,1,1)-shape's color */ @@ -524,6 +535,46 @@ static void fghDrawNormalVisualization() free(verticesForNormalVisualization); glColor4fv(currentColor); } +#endif + +/* Version for OpenGL (ES) >= 2.0 */ +static void fghDrawNormalVisualization20(GLint attribute_v_coord) +{ + GLuint vbo_coords = 0; + + if (attribute_v_coord != -1) { + fghGenBuffers(1, &vbo_coords); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghBufferData(FGH_ARRAY_BUFFER, numNormalVertices * 3 * sizeof(verticesForNormalVisualization[0]), + verticesForNormalVisualization, FGH_STATIC_DRAW); + } + + + if (vbo_coords) { + fghEnableVertexAttribArray(attribute_v_coord); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghVertexAttribPointer( + attribute_v_coord, /* attribute */ + 3, /* number of elements per vertex, here (x,y,z) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } + + glDrawArrays(GL_LINES, 0, numNormalVertices); + + if (vbo_coords != 0) + fghDisableVertexAttribArray(attribute_v_coord); + + if (vbo_coords != 0) + fghDeleteBuffers(1, &vbo_coords); + + /* Done, free memory */ + free(verticesForNormalVisualization); +} /** * Generate all combinations of vertices and normals needed to draw object. @@ -1247,9 +1298,9 @@ void fghGenerateCone( (*vertices)[idx ] = cost[j]*r; (*vertices)[idx+1] = sint[j]*r; (*vertices)[idx+2] = z; - (*normals )[idx ] = cost[j]*sinn; - (*normals )[idx+1] = sint[j]*sinn; - (*normals )[idx+2] = cosn; + (*normals )[idx ] = cost[j]*cosn; + (*normals )[idx+1] = sint[j]*cosn; + (*normals )[idx+2] = sinn; } z += zStep;