X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_geometry.c;h=49164327b39dc66273b1c5c28a33f8bc55112033;hb=4bccc79f4b895ec88fec28c49471d04a025804fe;hp=a1d683df490d3a9f075af0b0c0503d0619ae64ae;hpb=acdc3f42c8e4ffb6d9a9296ff8391e8338432a93;p=freeglut diff --git a/src/fg_geometry.c b/src/fg_geometry.c index a1d683d..4916432 100644 --- a/src/fg_geometry.c +++ b/src/fg_geometry.c @@ -29,6 +29,9 @@ #include "fg_internal.h" /* + * + * Need more types of polyhedra? See CPolyhedron in MRPT + * * TODO BEFORE THE STABLE RELEASE: * * See fghTetrahedron @@ -67,7 +70,7 @@ * useWireMode controls the drawing of solids (false) or wire frame * versions (TRUE) of the geometry you pass */ -static void fghDrawGeometry(GLenum vertexMode, double* vertices, double* normals, GLsizei numVertices, GLboolean useWireMode) +static void fghDrawGeometry(GLenum vertexMode, GLdouble *vertices, GLdouble *normals, GLboolean *edgeFlags, GLsizei numVertices, GLboolean useWireMode) { if (useWireMode) { @@ -75,15 +78,38 @@ static void fghDrawGeometry(GLenum vertexMode, double* vertices, double* normals glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_NORMAL_ARRAY); - - glVertexPointer(3, GL_DOUBLE, 0, vertices); - glNormalPointer(GL_DOUBLE, 0, normals); - glDrawArrays(vertexMode,0,numVertices); - - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); + if (1) + { + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + if (edgeFlags) + glEnableClientState(GL_EDGE_FLAG_ARRAY); + + glVertexPointer(3, GL_DOUBLE, 0, vertices); + glNormalPointer(GL_DOUBLE, 0, normals); + if (edgeFlags) + glEdgeFlagPointer(0,edgeFlags); + glDrawArrays(vertexMode, 0, numVertices); + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + if (edgeFlags) + glDisableClientState(GL_EDGE_FLAG_ARRAY); + } + else + { + int i; + glBegin(vertexMode); + for(i=0; i 0 ) { GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ - unsigned int stride = ipow(4,--numLevels)*TETR_VERT_ELEM_PER_TETR; + unsigned int stride = ipow(4,--numLevels)*TETRAHEDRON_VERT_ELEM_PER_OBJ; scale /= 2.0 ; - for ( i = 0 ; i < TETR_NUM_FACES ; i++ ) + for ( i = 0 ; i < TETRAHEDRON_NUM_FACES ; i++ ) { - local_offset[0] = offset[0] + scale * tet_r[i][0]; - local_offset[1] = offset[1] + scale * tet_r[i][1]; - local_offset[2] = offset[2] + scale * tet_r[i][2]; + int idx = i*3; + local_offset[0] = offset[0] + scale * tetrahedron_v[idx ]; + local_offset[1] = offset[1] + scale * tetrahedron_v[idx+1]; + local_offset[2] = offset[2] + scale * tetrahedron_v[idx+2]; fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride ); } } @@ -323,54 +588,66 @@ static void fghCircleTable(double **sint,double **cost,const int n) } -/* -- INTERNAL DRAWING functions to avoid code duplication ------------- */ +/* -- INTERNAL DRAWING functions --------------------------------------- */ +#define _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,edgeFlags)\ + static void fgh##nameICaps( GLboolean useWireMode )\ + {\ + if (!name##Cached)\ + {\ + fgh##nameICaps##Generate();\ + name##Cached = GL_TRUE;\ + }\ + fghDrawGeometry(GL_TRIANGLES,name##_verts,name##_norms,edgeFlags,nameCaps##_VERT_PER_OBJ_TRI,useWireMode);\ + } +#define DECLARE_INTERNAL_DRAW(name,nameICaps,nameCaps) _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,NULL) +#define DECLARE_INTERNAL_DRAW_DECOMPOSED_TO_TRIANGLE(name,nameICaps,nameCaps) _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,name##_edgeFlags) static void fghCube( GLdouble dSize, GLboolean useWireMode ) { if (!cubeCached) { fghCubeGenerate(); - cubeCached = TRUE; + cubeCached = GL_TRUE; } if (dSize!=1.) { - /* Need to build new */ - fghDrawGeometry(GL_QUADS,cube_verts,cube_norms,CUBE_VERT_PER_TETR,useWireMode); + int i; + + /* Need to build new vertex list containing vertices for cube of different size */ + GLdouble *vertices = malloc(CUBE_VERT_ELEM_PER_OBJ * sizeof(GLdouble)); + for (i=0; i