X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_geometry.c;h=587501ce35fae0eda541f7bc5d442b11e87ed97f;hb=6090a1ed96f3eb4c90f1f38ec9cd37ae0fe9b30e;hp=066a0d35478d4a93ddb810937c0b59a6f8719f69;hpb=ea5dc8a10beb55cd972c34d6b531158101b6773f;p=freeglut diff --git a/src/fg_geometry.c b/src/fg_geometry.c index 066a0d3..587501c 100644 --- a/src/fg_geometry.c +++ b/src/fg_geometry.c @@ -30,6 +30,18 @@ #include "fg_gl2.h" #include +/* + * A note: We do not use the GLuint data type for vertex index arrays + * in this code as Open GL ES1 only supports GLushort. This affects the + * cylindrical objects only (Torus, Sphere, Cylinder and Cone) and limits + * their number of vertices to 65535 (2^16-1). Thats about 256*256 + * subdivisions, which is sufficient for just about any usage case, so + * I am not going to worry about it for now. + * One could do compile time detection of the gluint type through CMake, + * but it is likely that we'll eventually move to runtime selection + * of OpenGL or GLES1/2, which would make that strategy useless... + */ + /* declare for drawing using the different OpenGL versions here so we can have a nice code order below */ #ifndef GL_ES_VERSION_2_0 @@ -37,7 +49,7 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 ); -static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, +static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart); #endif static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, @@ -45,13 +57,15 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2, GLint attribute_v_coord, GLint attribute_v_normal ); -static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, +static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart, - GLint attribute_v_coord, GLint attribute_v_normal); + GLint attribute_v_coord, GLint attribute_v_normal, GLint attribute_v_texture); /* declare function for generating visualization of normals */ -static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, - GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart); -static void fghDrawNormalVisualization(); +static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, GLsizei numVertices); +#ifndef GL_ES_VERSION_2_0 +static void fghDrawNormalVisualization11(); +#endif +static void fghDrawNormalVisualization20(GLint attribute_v_coord); /* Drawing geometry: * Explanation of the functions has to be separate for the polyhedra and @@ -119,7 +133,7 @@ static void fghDrawNormalVisualization(); * * Feel free to contribute better naming ;) */ -static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, +void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 ) @@ -144,9 +158,9 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num /* Draw the geometric shape with filled triangles * * Arguments: - * GLfloat *vertices, GLfloat *normals, GLsizei numVertices - * The vertex coordinate and normal buffers, and the number of entries in - * those + * GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices + * The vertex coordinate, normal and texture coordinate buffers, and the + * number of entries in those * GLushort *vertIdxs * a vertex indices buffer, optional (not passed for the polyhedra with * triangular faces) @@ -167,31 +181,37 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num * numParts * numVertPerPart gives the number of entries in the vertex * array vertIdxs */ -static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, - GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart) +void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart) { - GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; - GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; + GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; + GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; + GLint attribute_v_texture = fgStructure.CurrentWindow->Window.attribute_v_texture; + + if (fgStructure.CurrentWindow->State.VisualizeNormals) + /* generate normals for each vertex to be drawn as well */ + fghGenerateNormalVisualization(vertices, normals, numVertices); if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) + { /* User requested a 2.0 draw */ - fghDrawGeometrySolid20(vertices, normals, numVertices, + fghDrawGeometrySolid20(vertices, normals, textcs, numVertices, vertIdxs, numParts, numVertIdxsPerPart, - attribute_v_coord, attribute_v_normal); + attribute_v_coord, attribute_v_normal, attribute_v_texture); + + if (fgStructure.CurrentWindow->State.VisualizeNormals) + /* draw normals for each vertex as well */ + fghDrawNormalVisualization20(attribute_v_coord); + } #ifndef GL_ES_VERSION_2_0 else { - fghDrawGeometrySolid11(vertices, normals, numVertices, + fghDrawGeometrySolid11(vertices, normals, textcs, numVertices, vertIdxs, numParts, numVertIdxsPerPart); if (fgStructure.CurrentWindow->State.VisualizeNormals) - { - /* generate normals for each vertex to be drawn as well */ - fghGenerateNormalVisualization(vertices, normals, numVertices, - vertIdxs, numParts, numVertIdxsPerPart); /* draw normals for each vertex as well */ - fghDrawNormalVisualization(); - } + fghDrawNormalVisualization11(); } #endif } @@ -231,7 +251,7 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, } -static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, +static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart) { int i; @@ -242,6 +262,12 @@ static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLsizei glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); + if (textcs) + { + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 0, textcs); + } + if (!vertIdxs) glDrawArrays(GL_TRIANGLES, 0, numVertices); else @@ -253,6 +279,8 @@ static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLsizei glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); + if (textcs) + glDisableClientState(GL_TEXTURE_COORD_ARRAY); } #endif @@ -369,11 +397,11 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n /* Version for OpenGL (ES) >= 2.0 */ -static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, +static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart, - GLint attribute_v_coord, GLint attribute_v_normal) + GLint attribute_v_coord, GLint attribute_v_normal, GLint attribute_v_texture) { - GLuint vbo_coords = 0, vbo_normals = 0, ibo_elements = 0; + GLuint vbo_coords = 0, vbo_normals = 0, vbo_textcs = 0, ibo_elements = 0; GLsizei numVertIdxs = numParts * numVertIdxsPerPart; int i; @@ -392,6 +420,14 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLsizei normals, FGH_STATIC_DRAW); fghBindBuffer(FGH_ARRAY_BUFFER, 0); } + + if (numVertices > 0 && attribute_v_texture != -1 && textcs) { + fghGenBuffers(1, &vbo_textcs); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_textcs); + fghBufferData(FGH_ARRAY_BUFFER, numVertices * 2 * sizeof(textcs[0]), + textcs, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } if (vertIdxs != NULL) { fghGenBuffers(1, &ibo_elements); @@ -428,6 +464,20 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLsizei ); fghBindBuffer(FGH_ARRAY_BUFFER, 0); }; + + if (vbo_textcs) { + fghEnableVertexAttribArray(attribute_v_texture); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_textcs); + fghVertexAttribPointer( + attribute_v_texture,/* attribute */ + 2, /* number of elements per vertex, here (s,t) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + }; if (vertIdxs == NULL) { glDrawArrays(GL_TRIANGLES, 0, numVertices); @@ -449,11 +499,15 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLsizei fghDisableVertexAttribArray(attribute_v_coord); if (vbo_normals != 0) fghDisableVertexAttribArray(attribute_v_normal); + if (vbo_textcs != 0) + fghDisableVertexAttribArray(attribute_v_texture); if (vbo_coords != 0) fghDeleteBuffers(1, &vbo_coords); if (vbo_normals != 0) fghDeleteBuffers(1, &vbo_normals); + if (vbo_textcs != 0) + fghDeleteBuffers(1, &vbo_textcs); if (ibo_elements != 0) fghDeleteBuffers(1, &ibo_elements); } @@ -462,51 +516,32 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLsizei /** * Generate vertex indices for visualizing the normals. + * vertices are written into verticesForNormalVisualization. + * This must be freed by caller, we do the free at the + * end of fghDrawNormalVisualization11/fghDrawNormalVisualization20 */ static GLfloat *verticesForNormalVisualization; -static GLushort numNormalVertices = 0; -static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, - GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart) +static GLsizei numNormalVertices = 0; +static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, GLsizei numVertices) { - GLushort i,j; - /* calc number of vertices to generate, allocate. TODO: FREE again after draw! - * two for each vertex in the input shape - */ - if (!vertIdxs) - numNormalVertices = numVertices * 2; - else - numNormalVertices = numParts * numVertIdxsPerPart * 2; + int i,j; + numNormalVertices = numVertices * 2; verticesForNormalVisualization = malloc(numNormalVertices*3 * sizeof(GLfloat)); - /* Now generate vertices for lines to draw the normals */ - if (!vertIdxs) + for (i=0,j=0; i= 2.0 */ +static void fghDrawNormalVisualization20(GLint attribute_v_coord) +{ + GLuint vbo_coords = 0; + + if (attribute_v_coord != -1) { + fghGenBuffers(1, &vbo_coords); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghBufferData(FGH_ARRAY_BUFFER, numNormalVertices * 3 * sizeof(verticesForNormalVisualization[0]), + verticesForNormalVisualization, FGH_STATIC_DRAW); + } + + + if (vbo_coords) { + fghEnableVertexAttribArray(attribute_v_coord); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghVertexAttribPointer( + attribute_v_coord, /* attribute */ + 3, /* number of elements per vertex, here (x,y,z) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } + + glDrawArrays(GL_LINES, 0, numNormalVertices); + + if (vbo_coords != 0) + fghDisableVertexAttribArray(attribute_v_coord); + + if (vbo_coords != 0) + fghDeleteBuffers(1, &vbo_coords); + + /* Done, free memory */ + free(verticesForNormalVisualization); } /** @@ -600,7 +675,7 @@ static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLfloat *verti * vertices and normals are unique. */ #define DECLARE_SHAPE_CACHE(name,nameICaps,nameCaps)\ - static GLboolean name##Cached = FALSE;\ + static GLboolean name##Cached = GL_FALSE;\ static GLfloat name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\ static GLfloat name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\ static void fgh##nameICaps##Generate()\ @@ -610,7 +685,7 @@ static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLfloat *verti name##_verts, name##_norms);\ } #define DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(name,nameICaps,nameCaps)\ - static GLboolean name##Cached = FALSE;\ + static GLboolean name##Cached = GL_FALSE;\ static GLfloat name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\ static GLfloat name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\ static GLushort name##_vertIdxs[nameCaps##_VERT_PER_OBJ_TRI];\ @@ -1104,15 +1179,13 @@ static void fghGenerateSphere(GLfloat radius, GLint slices, GLint stacks, GLfloa *nVert = slices*(stacks-1)+2; if ((*nVert) > 65535) /* - * limit of glushort, thats 256*256 subdivisions, should be enough in practice. - * But still: - * TODO: must have a better solution than this low limit, at least for architectures where gluint is available + * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above */ fgWarning("fghGenerateSphere: too many slices or stacks requested, indices will wrap"); /* precompute values on unit circle */ - fghCircleTable(&sint1,&cost1,-slices,FALSE); - fghCircleTable(&sint2,&cost2, stacks,TRUE); + fghCircleTable(&sint1,&cost1,-slices,GL_FALSE); + fghCircleTable(&sint2,&cost2, stacks,GL_TRUE); /* Allocate vertex and normal buffers, bail out if memory allocation fails */ *vertices = malloc((*nVert)*3*sizeof(GLfloat)); @@ -1201,14 +1274,12 @@ void fghGenerateCone( if ((*nVert) > 65535) /* - * limit of glushort, thats 256*256 subdivisions, should be enough in practice. - * But still: - * TODO: must have a better solution than this low limit, at least for architectures where gluint is available + * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above */ fgWarning("fghGenerateCone: too many slices or stacks requested, indices will wrap"); /* Pre-computed circle */ - fghCircleTable(&sint,&cost,-slices,FALSE); + fghCircleTable(&sint,&cost,-slices,GL_FALSE); /* Allocate vertex and normal buffers, bail out if memory allocation fails */ *vertices = malloc((*nVert)*3*sizeof(GLfloat)); @@ -1247,9 +1318,9 @@ void fghGenerateCone( (*vertices)[idx ] = cost[j]*r; (*vertices)[idx+1] = sint[j]*r; (*vertices)[idx+2] = z; - (*normals )[idx ] = cost[j]*sinn; - (*normals )[idx+1] = sint[j]*sinn; - (*normals )[idx+2] = cosn; + (*normals )[idx ] = cost[j]*cosn; + (*normals )[idx+1] = sint[j]*cosn; + (*normals )[idx+2] = sinn; } z += zStep; @@ -1288,14 +1359,12 @@ void fghGenerateCylinder( if ((*nVert) > 65535) /* - * limit of glushort, thats 256*256 subdivisions, should be enough in practice. - * But still: - * TODO: must have a better solution than this low limit, at least for architectures where gluint is available + * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above */ fgWarning("fghGenerateCylinder: too many slices or stacks requested, indices will wrap"); /* Pre-computed circle */ - fghCircleTable(&sint,&cost,-slices,FALSE); + fghCircleTable(&sint,&cost,-slices,GL_FALSE); /* Allocate vertex and normal buffers, bail out if memory allocation fails */ *vertices = malloc((*nVert)*3*sizeof(GLfloat)); @@ -1392,15 +1461,13 @@ void fghGenerateTorus( if ((*nVert) > 65535) /* - * limit of glushort, thats 256*256 subdivisions, should be enough in practice. - * But still: - * TODO: must have a better solution than this low limit, at least for architectures where gluint is available + * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above */ fgWarning("fghGenerateTorus: too many slices or stacks requested, indices will wrap"); /* precompute values on unit circle */ - fghCircleTable(&spsi,&cpsi, nRings,FALSE); - fghCircleTable(&sphi,&cphi,-nSides,FALSE); + fghCircleTable(&spsi,&cpsi, nRings,GL_FALSE); + fghCircleTable(&sphi,&cphi,-nSides,GL_FALSE); /* Allocate vertex and normal buffers, bail out if memory allocation fails */ *vertices = malloc((*nVert)*3*sizeof(GLfloat)); @@ -1452,7 +1519,7 @@ void fghGenerateTorus( }\ else\ {\ - fghDrawGeometrySolid(name##_verts,name##_norms,nameCaps##_VERT_PER_OBJ,\ + fghDrawGeometrySolid(name##_verts,name##_norms,NULL,nameCaps##_VERT_PER_OBJ,\ vertIdxs, 1, nameCaps##_VERT_PER_OBJ_TRI); \ }\ } @@ -1494,7 +1561,7 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode ) NULL,CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE,GL_LINE_LOOP, NULL,0,0); else - fghDrawGeometrySolid(vertices, cube_norms, CUBE_VERT_PER_OBJ, + fghDrawGeometrySolid(vertices, cube_norms, NULL, CUBE_VERT_PER_OBJ, cube_vertIdxs, 1, CUBE_VERT_PER_OBJ_TRI); if (dSize!=1.f) @@ -1538,7 +1605,7 @@ static void fghSierpinskiSponge ( int numLevels, double offset[3], GLfloat scale NULL,numFace,TETRAHEDRON_NUM_EDGE_PER_FACE,GL_LINE_LOOP, NULL,0,0); else - fghDrawGeometrySolid(vertices,normals,numVert,NULL,1,0); + fghDrawGeometrySolid(vertices,normals,NULL,numVert,NULL,1,0); free(vertices); free(normals ); @@ -1660,7 +1727,7 @@ static void fghSphere( GLfloat radius, GLint slices, GLint stacks, GLboolean use /* draw */ - fghDrawGeometrySolid(vertices,normals,nVert,stripIdx,stacks,(slices+1)*2); + fghDrawGeometrySolid(vertices,normals,NULL,nVert,stripIdx,stacks,(slices+1)*2); /* cleanup allocated memory */ free(stripIdx); @@ -1771,7 +1838,7 @@ static void fghCone( GLfloat base, GLfloat height, GLint slices, GLint stacks, G } /* draw */ - fghDrawGeometrySolid(vertices,normals,nVert,stripIdx,stacks+1,(slices+1)*2); + fghDrawGeometrySolid(vertices,normals,NULL,nVert,stripIdx,stacks+1,(slices+1)*2); /* cleanup allocated memory */ free(stripIdx); @@ -1892,7 +1959,7 @@ static void fghCylinder( GLfloat radius, GLfloat height, GLint slices, GLint sta stripIdx[idx+1] = nVert-1; /* repeat first slice's idx for closing off shape */ /* draw */ - fghDrawGeometrySolid(vertices,normals,nVert,stripIdx,stacks+2,(slices+1)*2); + fghDrawGeometrySolid(vertices,normals,NULL,nVert,stripIdx,stacks+2,(slices+1)*2); /* cleanup allocated memory */ free(stripIdx); @@ -1986,7 +2053,7 @@ static void fghTorus( GLfloat dInnerRadius, GLfloat dOuterRadius, GLint nSides, } /* draw */ - fghDrawGeometrySolid(vertices,normals,nVert,stripIdx,nSides,(nRings+1)*2); + fghDrawGeometrySolid(vertices,normals,NULL,nVert,stripIdx,nSides,(nRings+1)*2); /* cleanup allocated memory */ free(stripIdx); @@ -2007,7 +2074,7 @@ static void fghTorus( GLfloat dInnerRadius, GLfloat dOuterRadius, GLint nSides, void FGAPIENTRY glutSolidSphere(double radius, GLint slices, GLint stacks) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSphere" ); - fghSphere((GLfloat)radius, slices, stacks, FALSE ); + fghSphere((GLfloat)radius, slices, stacks, GL_FALSE ); } /* @@ -2016,7 +2083,7 @@ void FGAPIENTRY glutSolidSphere(double radius, GLint slices, GLint stacks) void FGAPIENTRY glutWireSphere(double radius, GLint slices, GLint stacks) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSphere" ); - fghSphere((GLfloat)radius, slices, stacks, TRUE ); + fghSphere((GLfloat)radius, slices, stacks, GL_TRUE ); } @@ -2026,7 +2093,7 @@ void FGAPIENTRY glutWireSphere(double radius, GLint slices, GLint stacks) void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCone" ); - fghCone((GLfloat)base, (GLfloat)height, slices, stacks, FALSE ); + fghCone((GLfloat)base, (GLfloat)height, slices, stacks, GL_FALSE ); } /* @@ -2035,7 +2102,7 @@ void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint s void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCone" ); - fghCone((GLfloat)base, (GLfloat)height, slices, stacks, TRUE ); + fghCone((GLfloat)base, (GLfloat)height, slices, stacks, GL_TRUE ); } @@ -2045,7 +2112,7 @@ void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint st void FGAPIENTRY glutSolidCylinder(double radius, double height, GLint slices, GLint stacks) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" ); - fghCylinder((GLfloat)radius, (GLfloat)height, slices, stacks, FALSE ); + fghCylinder((GLfloat)radius, (GLfloat)height, slices, stacks, GL_FALSE ); } /* @@ -2054,7 +2121,7 @@ void FGAPIENTRY glutSolidCylinder(double radius, double height, GLint slices, GL void FGAPIENTRY glutWireCylinder(double radius, double height, GLint slices, GLint stacks) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" ); - fghCylinder((GLfloat)radius, (GLfloat)height, slices, stacks, TRUE ); + fghCylinder((GLfloat)radius, (GLfloat)height, slices, stacks, GL_TRUE ); } /* @@ -2063,7 +2130,7 @@ void FGAPIENTRY glutWireCylinder(double radius, double height, GLint slices, GLi void FGAPIENTRY glutWireTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTorus" ); - fghTorus((GLfloat)dInnerRadius, (GLfloat)dOuterRadius, nSides, nRings, TRUE); + fghTorus((GLfloat)dInnerRadius, (GLfloat)dOuterRadius, nSides, nRings, GL_TRUE); } /* @@ -2072,7 +2139,7 @@ void FGAPIENTRY glutWireTorus( double dInnerRadius, double dOuterRadius, GLint n void FGAPIENTRY glutSolidTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTorus" ); - fghTorus((GLfloat)dInnerRadius, (GLfloat)dOuterRadius, nSides, nRings, FALSE); + fghTorus((GLfloat)dInnerRadius, (GLfloat)dOuterRadius, nSides, nRings, GL_FALSE); } @@ -2083,23 +2150,23 @@ void FGAPIENTRY glutSolidTorus( double dInnerRadius, double dOuterRadius, GLint void FGAPIENTRY glutWire##nameICaps( void )\ {\ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWire"#nameICaps );\ - fgh##nameICaps( TRUE );\ + fgh##nameICaps( GL_TRUE );\ }\ void FGAPIENTRY glutSolid##nameICaps( void )\ {\ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolid"#nameICaps );\ - fgh##nameICaps( FALSE );\ + fgh##nameICaps( GL_FALSE );\ } void FGAPIENTRY glutWireCube( double dSize ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" ); - fghCube( (GLfloat)dSize, TRUE ); + fghCube( (GLfloat)dSize, GL_TRUE ); } void FGAPIENTRY glutSolidCube( double dSize ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" ); - fghCube( (GLfloat)dSize, FALSE ); + fghCube( (GLfloat)dSize, GL_FALSE ); } DECLARE_SHAPE_INTERFACE(Dodecahedron) @@ -2110,12 +2177,12 @@ DECLARE_SHAPE_INTERFACE(RhombicDodecahedron) void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, double offset[3], double scale ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSierpinskiSponge" ); - fghSierpinskiSponge ( num_levels, offset, (GLfloat)scale, TRUE ); + fghSierpinskiSponge ( num_levels, offset, (GLfloat)scale, GL_TRUE ); } void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, double offset[3], double scale ) { FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSierpinskiSponge" ); - fghSierpinskiSponge ( num_levels, offset, (GLfloat)scale, FALSE ); + fghSierpinskiSponge ( num_levels, offset, (GLfloat)scale, GL_FALSE ); } DECLARE_SHAPE_INTERFACE(Tetrahedron)